第三阶段:常用功能4
primitive /'prɪmɪtɪv/
- adj. 原始的, 早期的
- 简单的; 粗糙的
- n. 文艺复兴前的画家或雕刻家; 早期的艺术家
destination /,destɪ'neɪʃ(ə)n/n. 目的地,
终点
1.Cocos2d-x绘图API使用说明
class
Shape:public
Node {
public:
//重写draw方法 用DrawPrimitives
virtual
void draw(){
};
virtual bool init(){
return true;
}
CREATE_FUNC(Shape);
};
virtual bool init(){
return true;
}
CREATE_FUNC(Shape);
};
2.Cocos2d-x绘制矩形
void Rect::draw(){
DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
DrawPrimitives::drawRect(Point(0, 0), Point(100,100));
DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
DrawPrimitives::drawRect(Point(0, 0), Point(100,100));
}
3.Cocos2d-x绘制填充矩形
void SRect::draw(){
DrawPrimitives::drawSolidRect(Point(0, 0), Point(100, 100), Color4F(0, 0, 1, 1));
DrawPrimitives::drawSolidRect(Point(0, 0), Point(100, 100), Color4F(0, 0, 1, 1));
}
4.Cocos2d-x绘制圆形
圆心,半径,角度,分隔的线段,是否绘制一个连到中心的线
void Circle::draw(){
DrawPrimitives::drawCircle(Point(0, 0), 50, M_PI*2, 50, true);
DrawPrimitives::drawCircle(Point(0, 0), 50, M_PI*2, 50, true);
}
5.Cocos2d-x绘制填充圆形
void SCircle::draw(){
DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
DrawPrimitives::drawSolidCircle(Point(0, 0), 50, M_PI*2, 50);
DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
DrawPrimitives::drawSolidCircle(Point(0, 0), 50, M_PI*2, 50);
}
6.Cocos2d-x绘制多边形
顶点 顶点得数目 是否关闭几何图形
#ifndef __L01DrawingAPI__Poly__
#define __L01DrawingAPI__Poly__
#include <iostream>
#include <cocos2d.h>
using namespace cocos2d;
namespace jikexueyuan {
class Poly:public Node{
private:
Point ps[3];
public:
virtual bool init();
virtual void draw();
CREATE_FUNC(Poly);
};
}
#endif /* defined(__L01DrawingAPI__Poly__) */
#include
"Poly.h"
namespace
jikexueyuan {
bool Poly::init(){
ps[0] = Point(0, 0);
ps[1] = Point(100,0);
ps[2] = Point(100,100);
return true;
}
void Poly::draw(){
DrawPrimitives::drawPoly(ps, 3, true);
}
}
7.Cocos2d-x绘制填充多边形
顶点、 顶点得数目、填充的颜色
#ifndef __L01DrawingAPI__SPoly__
#define __L01DrawingAPI__SPoly__
#include <iostream>
#include <cocos2d.h>
using namespace cocos2d;
namespace jikexueyuan {
class SPoly:public Node{
private:
Point points[5];
public:
virtual bool init();
virtual void draw();
CREATE_FUNC(SPoly);
};
}
#define __L01DrawingAPI__SPoly__
#include <iostream>
#include <cocos2d.h>
using namespace cocos2d;
namespace jikexueyuan {
class SPoly:public Node{
private:
Point points[5];
public:
virtual bool init();
virtual void draw();
CREATE_FUNC(SPoly);
};
}
#endif
/* defined(__L01DrawingAPI__SPoly__) */
#include "SPoly.h"
namespace jikexueyuan {
bool SPoly::init(){
points[0] = Point(0,0);
points[1] = Point(100,0);
points[2] = Point(100,100);
points[3] = Point(50,50);
points[4] = Point(0,100);
return true;
}
void SPoly::draw(){
DrawPrimitives::drawSolidPoly(points, 5, Color4F(1, 1, 0, 1));
}
}
8.Cocos2d-x绘制线条
起始点、目标点
void Line::draw(){
DrawPrimitives::drawLine(Point(0, 0), Point(100, 100));
DrawPrimitives::drawLine(Point(0, 0), Point(100, 100));
}
9.Cocos2d-x绘制点
void Points::draw(){
for (int y = 0; y<50; y++) {
for (int x=0; x<50; x++) {
DrawPrimitives::setDrawColor4B(rand()%256, rand()%256, rand()%256, 255);
DrawPrimitives::drawPoint(Point(x, y));
}
}
for (int y = 0; y<50; y++) {
for (int x=0; x<50; x++) {
DrawPrimitives::setDrawColor4B(rand()%256, rand()%256, rand()%256, 255);
DrawPrimitives::drawPoint(Point(x, y));
}
}
}