上一篇写了封装C++给python使用。这篇是封装qt给python使用,突然不知道怎么描述了,就简单的说一下思路上代码。可参考上一个。
同样是分为三部分,封装一个dll库,不管你用什么vs,qt,或者cmake,什么都好,只要生成能用的库就行.这部分注意包含qt所需要的文件夹和库。
第二部分也就是根据利用shiboken生成器生成pythonc++文件。具体参数参看自己需求,但是编译不过的话多注意有没有这个东西和是否包含了。具体参数写法看代码或者参考上一篇。
第三部分,就是根据第一和第二部分生成的库和源码来制作一个Py库。
------------------------------------------MainWindow.cpp----------------------------------------------
#include <QtGui>
#include <QSplitter>
#include <QVBoxLayout>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QGraphicsScene>
#include <QGraphicsView>
#include "MainWindow.h"
MainWindow::MainWindow(QWidget * parent):QMainWindow(parent) {
QSplitter * splitter = new QSplitter;
setCentralWidget(splitter);
QWidget * editorContent = new QWidget;
splitter->addWidget(editorContent);
QVBoxLayout * layout = new QVBoxLayout;
editorContent->setLayout(layout);
editor = new QPlainTextEdit;
layout->addWidget(editor);
pb_commit = new QPushButton(tr("Commit"));
connect(pb_commit, SIGNAL(clicked()),
this, SLOT(runPythonCode()));
layout->addWidget(pb_commit);
scene = new QGraphicsScene(this);
viewer = new QGraphicsView;
viewer->setScene(scene);
splitter->addWidget(viewer);
splitter->setSizes(QList<int>() << 400 << 600);
}
MainWindow::~MainWindow() {;}
void MainWindow::runPythonCode() {
emit runSignal();
emit runSignalInt(12);
emit runPythonCode(editor->toPlainText());
setWindowTitle(editor->toPlainText());
}
---------------------------------------MainWindow.h------------------------------------------------
#ifndef MainWindow_H
#define MainWindow_H
#include <QMainWindow>
#include "macros.h"
class QPushButton;
class QGraphicsView;
class QGraphicsScene;
class QPlainTextEdit;
class BINDINGS_API MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget * parent = 0L);
virtual ~MainWindow();
//signals:
Q_SIGNALS:
void runSignal();
void runSignalInt(int);
void runPythonCode(QString);
//private slots:
public slots://Q_SLOTS:
void runPythonCode();
public:
QGraphicsView * viewer;
QGraphicsScene * scene;
QPlainTextEdit * editor;
QPushButton * pb_commit;
};
#endif
---------------------------------------macros.h-----------------------------------------------
#ifndef MACROS_H
#define MACROS_H
#if defined _WIN32 || defined __CYGWIN__
// Export symbols when creating .dll and .lib, and import them when using .lib.
#if BINDINGS_BUILD
#define BINDINGS_API __declspec(dllexport)
#else
#define BINDINGS_API __declspec(dllimport)
#endif
// Disable warnings about exporting STL types being a bad idea. Don't use this in production
// code.
#pragma warning( disable : 4251 )
#else
#define BINDINGS_API
#endif
#endif // MACROS_H
--------------------------------------bindings.h-------------------------------------------------------
#ifndef BINDINGS_H
#define BINDINGS_H
#include "MainWindow.h"
#endif // BINDINGS_H
------------------------------------bindings.xml-----------------------------------------------------
<?xml version="1.0" encoding="UTF-8"?>
<typesystem package="Universe">
<primitive-type name="Qstring"/>
<load-typesystem name="typesystem_widgets.xml" generate="no"/>
<load-typesystem name="typesystem_core.xml" generate="no"/>
<load-typesystem name="typesystem_gui.xml" generate="no"/>
<object-type name="MainWindow">
</object-type>
</typesystem>
-------------------------------------CMakeLists.txt----------------------------------------
#最低版本要求
cmake_minimum_required(VERSION 3.1)
cmake_policy(VERSION 3.1)
# Enable policy to not use RPATH settings for install_name on macOS.
if(POLICY CMP0071)
cmake_policy(SET CMP0071 NEW)
endif()
# Consider changing the project name to something relevant for you.
project(SampleBinding)
#项目名称
# ================================ General configuration ======================================
# Set CPP standard to C++11 minimum.
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_PREFIX_PA