- Mac配置PCL项目:
- 预安装
- 生成
- 创建Xcode的PCL工程(更简单):
- 预安装
- 生成
1.1预安装:Xcode,homebrew,pcl,cmake
1.2生成项目:参考 Use PCL in your own project:
然后使用terminal查询安装信息:
$brew info pcl
结果如此:
确定pcl安装完成;
注意:确定完cmake,pcl才进入生成。
2.用terminal生成可执行文件:
新建一个文件夹,里面包含两个文件。CMakeLists.txt 和 pcd_write.cpp 。
CMakeList.txt 如下,各行解释(英文):
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
project(MY_GRAND_PROJECT)
find_package(PCL 1.3 REQUIRED COMPONENTS common io)
include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})
add_executable(pcd_write_test pcd_write.cpp)
target_link_libraries(pcd_write_test ${PCL_LIBRARIES})
pcd_write.cpp 如下,各行解释(英文):
#include <iostream>
#include <pcl/io/pcd_io.h>
#include <pcl/point_types.h>
int
main (int argc, char** argv)
{
pcl::PointCloud<pcl::PointXYZ> cloud;
// Fill in the cloud data
cloud.width = 5;
cloud.height = 1;
cloud.is_dense = false;
cloud.points.resize (cloud.width * cloud.height);
for (size_t i = 0; i < cloud.points.size (); ++i)
{
cloud.points[i].x = 1024 * rand () / (RAND_MAX + 1.0f);
cloud.points[i].y = 1024 * rand () / (RAND_MAX + 1.0f);
cloud.points[i].z = 1024 * rand () / (RAND_MAX + 1.0f);
}
pcl::io::savePCDFileASCII ("test_pcd.pcd", cloud);
std::cerr << "Saved " << cloud.points.size () << " data points to test_pcd.pcd." << std::endl;
for (size_t i = 0; i < cloud.points.size (); ++i)
std::cerr << " " << cloud.points[i].x << " " << cloud.points[i].y << " " << cloud.points[i].z << std::endl;
return (0);
}
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Found PCL_IO: /usr/local/lib/libpcl_io.so
-- Found PCL: /usr/local/lib/libpcl_io.so (Required is at least version "1.0")
-- Configuring done
-- Generating done
-- Build files have been written to: /PATH/TO/MY/GRAND/PROJECT/build
两个文件完成,用terminal:
$ cd /刚刚/文件夹/的位置
$ mkdir build
$ cd build
$ cmake ..
结果如下:
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Found PCL_IO: /usr/local/lib/libpcl_io.so
-- Found PCL: /usr/local/lib/libpcl_io.so (Required is at least version "1.0")
-- Configuring done
-- Generating done
-- Build files have been written to: /PATH/TO/MY/GRAND/PROJECT/build
再:
$ make
Scanning dependencies of target pcd_write_test
[100%] Building CXX object
CMakeFiles/pcd_write_test.dir/pcd_write.cpp.o
Linking CXX executable pcd_write_test
[100%] Built target pcd_write_test
$ ./pcd_write_test
Saved 5 data points to test_pcd.pcd.
0.352222 -0.151883 -0.106395
-0.397406 -0.473106 0.292602
-0.731898 0.667105 0.441304
-0.734766 0.854581 -0.0361733
-0.4607 -0.277468 -0.916762
至此,安装pcl以及测试pcl写文件都已完成。
下面进行更简单的生成Xcode的pcl项目。
上面命令行没看懂的,可以图形界面的更简单。
2.1预安装:GUI版的Cmake,然后使用homebrew安装PCL。
2.2生成项目:
新建文件夹,里面包含两个文件。CMakeLists.txt 和 pcd_write.cpp。具体可参考上文。
打开cmake:

注意选择编译器(Xcode):


在新建文件目录下:有个.xcodeproj文件,打开,进入Xcode的界面,Command+b,编译,Debug文件夹中生成可执行文件。
用terminal,cd /到Debug/文件夹,然后: ./pcd_write_test
完成,生成结果,简单。后面我就略略的讲了,不会的话再问我。
祝好。

本文详细介绍了如何在Mac上配置PCL项目,从预安装Xcode、homebrew、PCL和cmake开始,接着通过命令行生成可执行文件,并提供了CMakeLists.txt和pcd_write.cpp的代码示例。对于不熟悉命令行操作的读者,文章还给出了使用GUI版Cmake和Xcode创建PCL工程的步骤,确保读者能够轻松生成并运行PCL程序。
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