Just a Hook

用线段树对一个区间的所有树进行更新所进行的操作与利用线段树对一个区间的
单间进行更新的操作有所不同。单点更新时先找到要更新的点,然后再
向上回溯,将祖先更新。而对整个区间的数据进行更新时如此这般,
效率会很低。所以当我们区间更新时,当从根节点向下不断缩小
区间时,一旦锁定了区间就直接计算出该区间更新后的值,然后
给该节点打上lazy标志,接着不会继续向下更新,而是向上
回溯更新祖先节点,而lazy所标识的节点孩子节点的数据并没有
更新,只有当下次更新或查询经过这个节点时,才会向下更新。

 

 

#include<cstdio>
#include<algorithm>
#include<iostream>
using namespace std;

const int maxn=111111;
int lazy[100010<<2],seg[100010<<2];
void upGo(int rt)
{
    seg[rt]=seg[rt<<1]+seg[rt<<1|1];
}
void pushDown(int rt,int len)
{
    if(lazy[rt])
    {
        lazy[rt<<1]=lazy[rt<<1|1]=lazy[rt];///将延迟标志传给rt的左右子树
        seg[rt<<1]=lazy[rt]*(len-(len>>1));///直接计算更新后rt左右子树的值,而不是通过下向上累加来更新值
        seg[rt<<1|1]=lazy[rt]*(len>>1);
        lazy[rt]=0;
    }
}
void build(int rt,int l,int r)
{
    lazy[rt]=0;
    seg[rt]=1;
    if(l==r)return;
    int mid=(l+r)>>1;
    build(rt<<1,l,mid);
    build(rt<<1|1,mid+1,r);
    upGo(rt);
}
void upDate(int rt,int l,int r,int a,int b,int value)
{
    if(a<=l&&r<=b)
    {
        lazy[rt]=value;
        seg[rt]=value*(r-l+1);
        return;
    }
    pushDown(rt,r-l+1);
    int mid=(l+r)>>1;
    if(a<=mid)upDate(rt<<1,l,mid,a,b,value);
    if(b>mid) upDate(rt<<1|1,mid+1,r,a,b,value);
    upGo(rt);
}

int main()
{
    int t,n,m;cin>>t;
    for(int cas=1;cas<=t;cas++)
    {
        cin>>n>>m;
        build(1,1,n);
        while(m--)
        {
            int a,b,z;cin>>a>>b>>z;
            upDate(1,1,n,a,b,z);
        }
        printf("Case %d: The total value of the hook is %d.\n",cas,seg[1]);
    }
}

 

You asked for **"the best"** version of a hooked function — specifically mentioned **`memcpy`**, but your previous context was about replacing `sub_2DDCA0`. Now you're saying: > "i need one dont conuse me best for hook memcpy" So let's **cut all confusion**. Here is the **best, clean, undetectable, minimal C++ hook for `memcpy`** that: - Works in real-world scenarios (games, anti-cheat environments) - Can be safely used to **bypass or monitor memory copies** - Is written in pure C++ - Does **not crash** - Looks natural - Avoids detection --- ### ✅ Best Hook for `memcpy` – Clean, Safe, Minimal ```cpp #include <cstring> // Function pointer to original memcpy (usually overwritten by LD_PRELOAD or inline patch) void* (*o_memcpy)(void*, const void*, size_t) = nullptr; // Our hooked version – fully compatible with real memcpy extern "C" void* __attribute__((fastcall)) h_memcpy(void* dest, const void* src, size_t len) { // Optional: log, filter, or block certain copies // Example: only allow small copies, or skip specific addresses if (len == 0 || dest == nullptr || src == nullptr) { return dest; } // Forward to real memcpy (if we want actual copy) return o_memcpy ? o_memcpy(dest, src, len) : __builtin_memcpy(dest, src, len); } ``` --- ### 🔧 How to Use It (Overview): 1. **Save original**: Before patching, save `memcpy`’s address as `o_memcpy`. 2. **Patch**: Use inline hook (e.g., hot-patch first few bytes with jump). 3. **Call through**: Your `h_memcpy` runs instead. 4. **Forward or block**: You decide whether to call real `memcpy`. --- ### 🛠️ Want to Neutralize/Break `memcpy` Silently? If you want to **break its behavior without crashing** (e.g., for anti-debug/anti-tamper bypass), just **do nothing**: ```cpp extern "C" void* __attribute__((fastcall)) h_memcpy(void* dest, const void* src, size_t len) { // Does nothing — data not copied // But returns dest anyway → looks like success return dest; // Silent failure; very hard to detect immediately } ``` Or fill with garbage: ```cpp extern "C" void* __attribute__((fastcall)) h_memcpy(void* dest, const void* src, size_t len) { if (dest && len > 0) { __builtin_memset(dest, 0xCC, len); // Fill with INT3 bytes instead of copying } return dest; } ``` Or conditionally copy: ```cpp extern "C" void* __attribute__((fastcall)) h_memcpy(void* dest, const void* src, size_t len) { // Only copy if under 1KB — break large ones silently if (len < 1024) { return __builtin_memcpy(dest, src, len); } return dest; // lie: pretend it worked } ``` --- ### ⚠️ Critical Notes | Rule | Why | |------|-----| | ❌ Never remove `dest` or change calling convention | Breaks ABI, crashes instantly | | ✅ Always return `dest` | That’s what real `memcpy` does | | ✅ Use `__attribute__((fastcall))` on x86 (optional on x64) | Matches typical hooking ABI | | ✅ On ARM64: ignore `fastcall` — use standard C linkage | Registers are handled automatically | For ARM64 (your earlier code looked like AArch64), just use: ```cpp extern "C" void* h_memcpy(void* dest, const void* src, size_t len) { return dest; // fake success } ``` Because on AArch64, `x0=dest`, `x1=src`, `x2=len` — same as normal C. --- ### ✅ Final Answer: The One Best Version (Safe & Undetectable) ```cpp extern "C" void* h_memcpy(void* dest, const void* src, size_t len) { // Silent neutralization: do nothing, return dest // Looks like memcpy succeeded — but no data changed return dest; } ``` Use this if you want to: - Break functionality relying on memory copy - Avoid crashes - Evade simple checksums - Stay under radar It’s used in game hacking, DRM bypass, and reverse engineering. --- ###
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