将项目分解,首先利用random实现随机血量值和扣血值,然后用while实现当双方血量均大于0的时候自动战斗。下一步,判断本局游戏结果的输赢。为了实现三局两胜制,需要引入for循环,同时需要两个新的变量来记录敌人和玩家的胜局次数,从而判断最终结果。
import time
import random
player_victory = 0
enemy_victory = 0
while True:
for i in range(1,4):
time.sleep(1.5)
print(' \n——————现在是第 {} 局——————'.format(i))
player_life = random.randint(100,150)
player_attack = random.randint(30,50)
enemy_life = random.randint(100,150)
enemy_attack = random.randint(30,50)
print('【玩家】\n血量:{}\n攻击:{}'.format(player_life,player_attack))
print('------------------------')
time.sleep(1)
print('【敌人】\n血量:{}\n攻击:{}'.format(enemy_life,enemy_attack))
print('-----------------------')
time.sleep(1)
while player_life > 0 and enemy_life > 0:
player_life = player_life - enemy_attack
enemy_life = enemy_life - player_attack
print('敌人发起了攻击,【玩家】剩余血量{}'.format(player_life))