import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
/**
* Created by Brave on 2016/12/10.
*/publicclassMyBounce {publicstaticvoidmain(String[] args)
{
EventQueue.invokeLater(() -> {
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
});
}
}
/**
* The frame with ball component and buttons.
*/
class BounceFrame extends JFrame
{
private BallComponent comp;
publicstaticfinalint STEPS = 1000;
publicstaticfinalint DELAY = 3;
/**
* Constructs the frame with the component for showing the bouncing ball and
* Start and Close buttons
*/publicBounceFrame()
{
setTitle("Bounce");
comp = new BallComponent();
add(comp, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel, "Start", event -> addBall());
addButton(buttonPanel, "Close", event -> System.exit(0));
add(buttonPanel, BorderLayout.SOUTH);
pack();
}
/**
* Adds a button to a container.
* @param c the container
* @param title the button title
* @param listener the action listener for the button
*/publicvoidaddButton(Container c, String title, ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener);
}
/**
* Adds a bouncing ball to the panel and makes it bounce 1,000 times.
*/publicvoidaddBall()
{
try
{
Ball ball = new Ball();
comp.add(ball);
for (int i = 1; i <= STEPS; i++)
{
ball.move(comp.getBounds());
comp.paint(comp.getGraphics());
Thread.sleep(DELAY);
}
}
catch (InterruptedException e)
{
}
}
}
class BallComponent extends JPanel
{
privatestaticfinalint DEFAULT_WIDTH = 450;
privatestaticfinalint DEFAULT_HEIGHT = 350;
private java.util.List<Ball> balls = new ArrayList<>();
/**
* Add a ball to the component.
* @param b the ball to add
*/publicvoidadd(Ball b)
{
balls.add(b);
}
publicvoidpaintComponent(Graphics g)
{
super.paintComponent(g); // erase background
Graphics2D g2 = (Graphics2D) g;
for (Ball b : balls)
{
g2.fill(b.getShape());
}
}
public Dimension getPreferredSize() { returnnew Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT); }
}
class Ball
{
privatestaticfinalint XSIZE = 15;
privatestaticfinalint YSIZE = 15;
privatedouble x = 0;
privatedouble y = 0;
privatedouble dx = 1;
privatedouble dy = 1;
/**
* Moves the ball to the next position, reversing direction if it hits one of the edges
*/publicvoidmove(Rectangle2D bounds)
{
x += dx;
y += dy;
if (x < bounds.getMinX())
{
x = bounds.getMinX();
dx = -dx;
}
if (x + XSIZE >= bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = -dx;
}
if (y < bounds.getMinY())
{
y = bounds.getMinY();
dy = -dy;
}
if (y + YSIZE >= bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
/**
* Gets the shape of the ball at its current position.
*/public Ellipse2D getShape()
{
returnnew Ellipse2D.Double(x, y, XSIZE, YSIZE);
}
}
1 使用线程给其他任务执行的机会
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
/**
* Created by Brave on 2016/12/10.
*/publicclassMyBounceThread {publicstaticvoidmain(String[] args)
{
EventQueue.invokeLater(() -> {
JFrame frame = new BounceThreadFrame();
frame.setTitle("BounceThread");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
});
}
}
/**
* The frame with panel and buttons.
*/
class BounceThreadFrame extends JFrame
{
private BallComponent comp;
publicstaticfinalint STEPS = 1000;
publicstaticfinalint DELAY = 5;
/**
* Constructs the frame with the component for showing the bouncing ball and
* Start and Close buttons
*/publicBounceThreadFrame()
{
comp = new BallComponent();
add(comp, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel, "Start", event -> addBall());
addButton(buttonPanel, "Close", event -> System.exit(0));
add(buttonPanel, BorderLayout.SOUTH);
pack();
}
/**
* Adds a button to a container.
* @param c the container
* @param title the button title
* @param listener the action listener for the button
*/publicvoidaddButton(Container c, String title, ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener);
}
/**
* Adds a bouncing ball to the canvas and starts a thread to make it bounce
*/publicvoidaddBall()
{
Ball ball = new Ball();
comp.add(ball);
Runnable r = () -> {
try
{
for (int i = 1; i <= STEPS; i++)
{
ball.move(comp.getBounds());
comp.repaint();
Thread.sleep(DELAY);
}
}
catch (InterruptedException e)
{
}
};
Thread t = new Thread(r);
t.start();
}
}