Linux拓展应用之线程池实现

本文详细介绍了线程池技术的工作原理及其在服务器程序中的应用。通过对比创建线程与使用线程池处理请求的方式,展示了线程池如何提高程序性能。此外,还提供了一个线程池的具体实现案例。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

在这里插入图片描述

多线程技术主要解决处理器单元内多个线程执行的问题,它可以显著减少处理器单元的闲置时间,增加处理器单元的吞吐能力。
假设一个服务器完成一项任务所需时间为:T1 创建线程时间,T2 在线程中执行任务的时间,T3 销毁线程时间。
如果:T1 + T3 远大于 T2,则可以采用线程池,以提高服务器性能。
一个线程池包括以下四个基本组成部分:
1、线程池管理器(ThreadPool):用于创建并管理线程池,包括 创建线程池,销毁线程池,添加新任务;
2、工作线程(PoolWorker):线程池中线程,在没有任务时处于等待状态,可以循环的执行任务;
3、任务接口(Task):每个任务必须实现的接口,以供工作线程调度任务的执行,它主要规定了任务的入口,任务执行完后的收尾工作,任务的执行状态等;
4、任务队列(taskQueue):用于存放没有处理的任务。提供一种缓冲机制。

线程池技术正是关注如何缩短或调整T1,T3时间的技术,从而提高服务器程序性能的。它把T1,T3分别安排在服务器程序的启动和结束的时间段或者一些空闲的时间段,这样在服务器程序处理客户请求时,不会有T1,T3的开销了。
线程池不仅调整T1,T3产生的时间段,而且它还显著减少了创建线程的数目,看一个例子:
假设一个服务器一天要处理50000个请求,并且每个请求需要一个单独的线程完成。在线程池中,线程数一般是固定的,所以产生线程总数不会超过线程池中线程的数目,而如果服务器不利用线程池来处理这些请求则线程总数为50000。一般线程池大小是远小于50000。所以利用线程池的服务器程序不会为了创建50000而在处理请求时浪费时间,从而提高效率。

#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <time.h>
#include <stdio.h>
#include <assert.h>
struct job
{
    void* (*callback_function)(void *arg);    //线程回调函数
    void *arg;                                //回调函数参数
    struct job *next;
};

struct threadpool
{
    int thread_num;                   //线程池中开启线程的个数
    int queue_max_num;                //队列中最大job的个数
    struct job *head;                 //指向job的头指针
    struct job *tail;                 //指向job的尾指针
    pthread_t *pthreads;              //线程池中所有线程的pthread_t
    pthread_mutex_t mutex;            //互斥信号量
    pthread_cond_t queue_empty;       //队列为空的条件变量
    pthread_cond_t queue_not_empty;   //队列不为空的条件变量
    pthread_cond_t queue_not_full;    //队列不为满的条件变量
    int queue_cur_num;                //队列当前的job个数
    int queue_close;                  //队列是否已经关闭
    int pool_close;                   //线程池是否已经关闭
};

void* threadpool_function(void* arg);

struct threadpool* threadpool_init(int thread_num, int queue_max_num)
{
    struct threadpool *pool = NULL;
    do 
    {
        pool = malloc(sizeof(struct threadpool));
        if (NULL == pool)
        {
            printf("failed to malloc threadpool!\n");
            break;
        }
        pool->thread_num = thread_num;
        pool->queue_max_num = queue_max_num;
        pool->queue_cur_num = 0;
        pool->head = NULL;
        pool->tail = NULL;
        if (pthread_mutex_init(&(pool->mutex), NULL))
        {
            printf("failed to init mutex!\n");
            break;
        }
        if (pthread_cond_init(&(pool->queue_empty), NULL))
        {
            printf("failed to init queue_empty!\n");
            break;
        }
        if (pthread_cond_init(&(pool->queue_not_empty), NULL))
        {
            printf("failed to init queue_not_empty!\n");
            break;
        }
        if (pthread_cond_init(&(pool->queue_not_full), NULL))
        {
            printf("failed to init queue_not_full!\n");
            break;
        }
        pool->pthreads = malloc(sizeof(pthread_t) * thread_num);
        if (NULL == pool->pthreads)
        {
            printf("failed to malloc pthreads!\n");
            break;
        }
        pool->queue_close = 0;
        pool->pool_close = 0;
        int i;
        for (i = 0; i < pool->thread_num; ++i)
        {
            pthread_create(&(pool->pthreads[i]), NULL, threadpool_function, (void *)pool);
        }
        
        return pool;    
    } while (0);
    
    return NULL;
}

int threadpool_add_job(struct threadpool* pool, void* (*callback_function)(void *arg), void *arg)
{
    assert(pool != NULL);
    assert(callback_function != NULL);
    assert(arg != NULL);

    pthread_mutex_lock(&(pool->mutex));
    while ((pool->queue_cur_num == pool->queue_max_num) && !(pool->queue_close || pool->pool_close))
    {
        pthread_cond_wait(&(pool->queue_not_full), &(pool->mutex));   //队列满的时候就等待
    }
    if (pool->queue_close || pool->pool_close)    //队列关闭或者线程池关闭就退出
    {
        pthread_mutex_unlock(&(pool->mutex));
        return -1;
    }
    struct job *pjob =(struct job*) malloc(sizeof(struct job));
    if (NULL == pjob)
    {
        pthread_mutex_unlock(&(pool->mutex));
        return -1;
    } 
    pjob->callback_function = callback_function;    
    pjob->arg = arg;
    pjob->next = NULL;
    if (pool->head == NULL)   
    {
        pool->head = pool->tail = pjob;
        pthread_cond_broadcast(&(pool->queue_not_empty));  //队列空的时候,有任务来时就通知线程池中的线程:队列非空
    }
    else
    {
        pool->tail->next = pjob;
        pool->tail = pjob;    
    }
    pool->queue_cur_num++;
    pthread_mutex_unlock(&(pool->mutex));
    return 0;
}

void* threadpool_function(void* arg)
{
    struct threadpool *pool = (struct threadpool*)arg;
    struct job *pjob = NULL;
    while (1)  //死循环
    {
		
        pthread_mutex_lock(&(pool->mutex));
        while ((pool->queue_cur_num == 0) && !pool->pool_close)   //队列为空时,就等待队列非空
        {
            pthread_cond_wait(&(pool->queue_not_empty), &(pool->mutex));
        }
        if (pool->pool_close)   //线程池关闭,线程就退出
        {
            pthread_mutex_unlock(&(pool->mutex));
            pthread_exit(NULL);
        }
        pool->queue_cur_num--;
        pjob = pool->head;
        if (pool->queue_cur_num == 0)
        {
            pool->head = pool->tail = NULL;
        }
        else 
        {
            pool->head = pjob->next;
        }
        if (pool->queue_cur_num == 0)
        {
            pthread_cond_signal(&(pool->queue_empty));        //队列为空,就可以通知threadpool_destroy函数,销毁线程函数
        }
        if (pool->queue_cur_num == pool->queue_max_num - 1)
        {
            pthread_cond_broadcast(&(pool->queue_not_full));  //队列非满,就可以通知threadpool_add_job函数,添加新任务
        }
        pthread_mutex_unlock(&(pool->mutex));
        
        (*(pjob->callback_function))(pjob->arg);   //线程真正要做的工作,回调函数的调用
        free(pjob);
        pjob = NULL;    
		
    }
}
int threadpool_destroy(struct threadpool *pool)
{
    assert(pool != NULL);
    pthread_mutex_lock(&(pool->mutex));
    if (pool->queue_close || pool->pool_close)   //线程池已经退出了,就直接返回
    {
        pthread_mutex_unlock(&(pool->mutex));
        return -1;
    }
    
    pool->queue_close = 1;        //置队列关闭标志
    while (pool->queue_cur_num != 0)
    {
        pthread_cond_wait(&(pool->queue_empty), &(pool->mutex));  //等待队列为空
    }    
    
    pool->pool_close = 1;      //置线程池关闭标志
    pthread_mutex_unlock(&(pool->mutex));
    pthread_cond_broadcast(&(pool->queue_not_empty));  //唤醒线程池中正在阻塞的线程
    pthread_cond_broadcast(&(pool->queue_not_full));   //唤醒添加任务的threadpool_add_job函数
    int i;
    for (i = 0; i < pool->thread_num; ++i)
    {
        pthread_join(pool->pthreads[i], NULL);    //等待线程池的所有线程执行完毕
    }
    
    pthread_mutex_destroy(&(pool->mutex));          //清理资源
    pthread_cond_destroy(&(pool->queue_empty));
    pthread_cond_destroy(&(pool->queue_not_empty));   
    pthread_cond_destroy(&(pool->queue_not_full));    
    free(pool->pthreads);
    struct job *p;
    while (pool->head != NULL)
    {
        p = pool->head;
        pool->head = p->next;
        free(p);
    }
    free(pool);
    return 0;
}
void* work(void* arg)
{
    char *p = (char*) arg;
    printf("threadpool callback fuction : %s.\n", p);
    sleep(3);
}

int main(void)
{
    struct threadpool *pool = threadpool_init(10, 20);
    threadpool_add_job(pool, work, "1");
    threadpool_add_job(pool, work, "2");
    threadpool_add_job(pool, work, "3");
    threadpool_add_job(pool, work, "4");
    threadpool_add_job(pool, work, "5");
    threadpool_add_job(pool, work, "6");
    threadpool_add_job(pool, work, "7");
    threadpool_add_job(pool, work, "8");
    threadpool_add_job(pool, work, "9");
    threadpool_add_job(pool, work, "10");
    threadpool_add_job(pool, work, "11");
    threadpool_add_job(pool, work, "12");
    threadpool_add_job(pool, work, "13");
    threadpool_add_job(pool, work, "14");
    threadpool_add_job(pool, work, "15");
    threadpool_add_job(pool, work, "16");
    threadpool_add_job(pool, work, "17");
    threadpool_add_job(pool, work, "18");
    threadpool_add_job(pool, work, "19");
    threadpool_add_job(pool, work, "20");
    threadpool_add_job(pool, work, "21");
    threadpool_add_job(pool, work, "22");
    threadpool_add_job(pool, work, "23");
    threadpool_add_job(pool, work, "24");
    threadpool_add_job(pool, work, "25");
    threadpool_add_job(pool, work, "26");
    threadpool_add_job(pool, work, "27");
    threadpool_add_job(pool, work, "28");
    threadpool_add_job(pool, work, "29");
    threadpool_add_job(pool, work, "30");
    threadpool_add_job(pool, work, "31");
    threadpool_add_job(pool, work, "32");
    threadpool_add_job(pool, work, "33");
    threadpool_add_job(pool, work, "34");
    threadpool_add_job(pool, work, "35");
    threadpool_add_job(pool, work, "36");
    threadpool_add_job(pool, work, "37");
    threadpool_add_job(pool, work, "38");
    threadpool_add_job(pool, work, "39");
    threadpool_add_job(pool, work, "40");

    sleep(5);
    threadpool_destroy(pool);
    return 0;
}

在这里插入图片描述

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Chiang木

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值