我们在开发的时候会遇到图片有透明的地方,我们不想在点击透明的地方会响应事件,只是在点击不透明的地方才会响应事件,有两种方式可以进行解决,对于规律的图形来说,我们可以透过计算出不透明区域的范围在什么地方来控制是否响应事件,对于不规律的图形来说,我们可以通过判断透明度来控制是否响应事件,接下来代码就是通过透明度方法来控制的:
@implementation SJTTouchImageView
{
NSData *data;
}
static NSUInteger alphaOffset(NSUInteger x,NSUInteger y,NSUInteger w){
return y * w * 4 + x * 4;
}
NSData *getBitmapFromImage(UIImage *image){
if (!image) {
return nil;
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL) {
return nil;
}
int width = image.size.width;
int height = image.size.height;
CGContextRef context = CGBitmapContextCreate(NULL, width, height, 8, width * 4, colorSpace, (CGBitmapInfo)kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease(colorSpace);
if (context == NULL) {
return nil;
}
CGRect rect = (CGRect){.size = image.size};
CGContextDrawImage(context, rect, image.CGImage);
NSData *data = [NSData dataWithBytes:CGBitmapContextGetData(context) length:(width *height *4)];
CGContextRelease(context);
return data;
}
- (instancetype)initWithImage:(UIImage *)image
{
if (self = [super initWithImage:image]) {
self.userInteractionEnabled = YES;
data = getBitmapFromImage(image);
}
return self;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if (!CGRectContainsPoint(self.bounds, point)) {
return NO;
}
Byte *bytes = (Byte *)data.bytes;
NSUInteger offset = alphaOffset(point.x, point.y, self.image.size.width);
return (bytes[offset] > 85);
}
@end