#import "ViewController.h"
#import <sys/socket.h> // 没注释
#import <netinet/in.h>
#import <arpa/inet.h>
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UITextField *ipAdress;
@property (weak, nonatomic) IBOutlet UITextField *port;
@property (weak, nonatomic) IBOutlet UITextField *messageInput;
@property (weak, nonatomic) IBOutlet UILabel *resultLabel;
@property (nonatomic, assign) int clientSocket;
@end
@implementation ViewController
- (IBAction)connection:(id)sender {
[self createSocketAndConnectionWithIPAddress:self.ipAdress.text port:[self.port.text integerValue]];
}
- (IBAction)send:(id)sender {
self.resultLabel.text = [self sendAndRecv:self.messageInput.text];
}
- (void)createSocketAndConnectionWithIPAddress:(NSString *)IPAddress port:(NSInteger)port {
// 创建socket
/**
参数解析
第 1个参数 domain 协议域(AF_INET,IPV4 网络开发) (IPV6 不需要管)
第 2个参数 type socket类型,SOCK_STREAM(TCP)/SOCK_DGRAM(UDP)
第三个参数 protocol 协议,如果输 0,可以根据第 2 个参数, 自动选择协议
返回值:如果返回>0 则表 成功 */
int result = socket(AF_INET, SOCK_STREAM, 0);
if (result > 0) {
NSLog(@"创建成功%d",result);
}
// 连接
/**
1. 第一个 socket
2. 服务器地址
*/
struct sockaddr_in serverAddress;
// 设置ip 127.0.0.1
serverAddress.sin_addr.s_addr = inet_addr([IPAddress UTF8String]);
// 设置端口号(高低位转换)
serverAddress.sin_port = htons(port);
// 设置协议
serverAddress.sin_family = AF_INET;
// 连接socket
int connectResult = connect(result, (const struct sockaddr *)&serverAddress, sizeof(serverAddress));
if (connectResult == 0) {
self.resultLabel.text = @"连接成功";
}
self.clientSocket = result;
}
// 发送消息和接收消息
- (NSString *)sendAndRecv:(NSString *)sendMsg {
NSString *message = sendMsg;
// 发送消息
/*
1. socket
2. 发送的内容
3. 内容的长度
发送的标记 通常写 0 就可以
*/
ssize_t sendResult = send(self.clientSocket, [message UTF8String], strlen([message UTF8String]), 0);
NSLog(@"%ld",sendResult);
// 接收
/*
1, socket
2. 接收的数据
3. 接收的长度
4. 写0代表阻塞式
*/
uint8_t buff[1024];
// NSLog(@"buff -- %ld",sizeof(buff));
ssize_t recvResult = recv(self.clientSocket, buff, sizeof(buff), 0);
// NSLog(@"%ld",recvResult);
// 把收到的数据转成OC
return [[NSString alloc]initWithBytes:buff length:recvResult encoding:NSUTF8StringEncoding];
}
- (void)closeConnection {
close(self.clientSocket);
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
/*
1. ip 找到对应的电脑
2. 端口号 找到对应的程序
3. 协议 发送内容方式
*/
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
}
@end
网络:用 socket 做简单聊天
最新推荐文章于 2022-10-14 16:11:26 发布