scroll_dc.cpp

本文介绍了一个Windows应用程序的实现过程,包括窗口类注册、消息循环处理、滚动条操作等关键步骤,并展示了如何根据不同操作系统版本进行适配。

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#include <windows.h> 
#include "Scroll_DC.h"


#if defined (WIN32)
 #define IS_WIN32 TRUE
#else
 #define IS_WIN32 FALSE
#endif

#define IS_NT      IS_WIN32 && (BOOL)(GetVersion() < 0x80000000)
#define IS_WIN32S  IS_WIN32 && (BOOL)(!(IS_NT) && (LOBYTE(LOWORD(GetVersion()))<4))
#define IS_WIN95   (BOOL)(!(IS_NT) && !(IS_WIN32S)) && IS_WIN32

HINSTANCE hInst;   // current instance

LPCTSTR lpszAppName  = "MyApp";
LPCTSTR lpszTitle    = "My Application";

BOOL RegisterWin95( CONST WNDCLASS* lpwc );

int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
                      LPTSTR lpCmdLine, int nCmdShow)
{
   MSG      msg;
   HWND     hWnd;
   WNDCLASS wc;

   // Register the main application window class.
   //............................................
   wc.style         = CS_HREDRAW | CS_VREDRAW;
   wc.lpfnWndProc   = (WNDPROC)WndProc;      
   wc.cbClsExtra    = 0;                     
   wc.cbWndExtra    = 0;                     
   wc.hInstance     = hInstance;             
   wc.hIcon         = LoadIcon( hInstance, lpszAppName );
   wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
   wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
   wc.lpszMenuName  = lpszAppName;             
   wc.lpszClassName = lpszAppName;             

   if ( IS_WIN95 )
   {
      if ( !RegisterWin95( &wc ) )
         return( FALSE );
   }
   else if ( !RegisterClass( &wc ) )
      return( FALSE );

   hInst = hInstance;

   // Create the main application window.
   //....................................
   hWnd = CreateWindow( lpszAppName,
                        lpszTitle,   
                        WS_OVERLAPPEDWINDOW,
                        CW_USEDEFAULT, 0,
                        CW_USEDEFAULT, 0, 
                        NULL,             
                        NULL,             
                        hInstance,        
                        NULL              
                      );

   if ( !hWnd )
      return( FALSE );

   ShowWindow( hWnd, nCmdShow );
   UpdateWindow( hWnd );        

   while( GetMessage( &msg, NULL, 0, 0) )  
   {
      TranslateMessage( &msg );
      DispatchMessage( &msg ); 
   }

   return( msg.wParam );
}


BOOL RegisterWin95( CONST WNDCLASS* lpwc )
{
   WNDCLASSEX wcex;

   wcex.style         = lpwc->style;
   wcex.lpfnWndProc   = lpwc->lpfnWndProc;
   wcex.cbClsExtra    = lpwc->cbClsExtra;
   wcex.cbWndExtra    = lpwc->cbWndExtra;
   wcex.hInstance     = lpwc->hInstance;
   wcex.hIcon         = lpwc->hIcon;
   wcex.hCursor       = lpwc->hCursor;
   wcex.hbrBackground = lpwc->hbrBackground;
   wcex.lpszMenuName  = lpwc->lpszMenuName;
   wcex.lpszClassName = lpwc->lpszClassName;

   // Added elements for Windows 95.
   //...............................
   wcex.cbSize = sizeof(WNDCLASSEX);
   wcex.hIconSm = LoadImage(wcex.hInstance, lpwc->lpszClassName,
                            IMAGE_ICON, 16, 16,
                            LR_DEFAULTCOLOR );
   
   return RegisterClassEx( &wcex );
}

VOID Scroll( HWND hWnd, int* pnCurPos, WORD wScroll )
{
   int nMin, nMax;
   int nPos;

   // Retrieve the scroll information of the scroll bar.
   //...................................................
   GetScrollRange( hWnd, SB_HORZ, &nMin, &nMax );
   nPos = GetScrollPos( hWnd, SB_HORZ );

   switch( wScroll )
   {
      // Scroll to the right.
      //.....................
      case SB_LINERIGHT :
             if ( *pnCurPos < nMax )
               *pnCurPos += 1;
             break;

      // Scroll to the left.
      //....................
      case SB_LINELEFT :
             if ( *pnCurPos > 0 )
                *pnCurPos -= 1;
             break;
   }

   // If the position has changed,
   // actually scroll the window.
   //.............................
   if ( nPos != *pnCurPos )
   {
      RECT cltRect;
      HDC  hDC  = GetDC( hWnd );

      GetClientRect( hWnd, &cltRect );
      cltRect.left   += 20;
      cltRect.right  -= 20;
      cltRect.top    += 20;
      cltRect.bottom -= 20;

      ScrollDC( hDC, (*pnCurPos-nPos)*20, 0, NULL, &cltRect,
                NULL, NULL );

      SetScrollPos( hWnd, SB_HORZ, *pnCurPos, TRUE );
   }
}


LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
static int  nCurPos   = 0;

   switch( uMsg )
   {
      case WM_CREATE :
              ShowScrollBar( hWnd, SB_HORZ, FALSE );
              SetScrollRange( hWnd, SB_HORZ, 0, 10, FALSE );
              SetScrollPos( hWnd, SB_HORZ, 0, TRUE );
              break;

      case WM_HSCROLL :
              Scroll( hWnd, &nCurPos, LOWORD( wParam ) );
              break;

      case WM_COMMAND :
              switch( LOWORD( wParam ) )
              {
                 case IDM_TEST :
                        {
                           HDC  hDC  = GetDC( hWnd );
                           RECT rect;
                           int  i;

                           // Paint vertical lines in client area.
                           //.....................................
                           GetClientRect( hWnd, &rect );

                           for( i=0; i<20; i++ )
                           {
                              MoveToEx( hDC, i*8, 0, NULL );
                              LineTo( hDC, i*8, rect.bottom );
                           }

                           ReleaseDC( hWnd, hDC );
                        }
                        break;

                 case IDM_ABOUT :
                        DialogBox( hInst, "AboutBox", hWnd, (DLGPROC)About );
                        break;

                 case IDM_EXIT :
                        DestroyWindow( hWnd );
                        break;
              }
              break;
     
      case WM_DESTROY :
              PostQuitMessage(0);
              break;

      default :
            return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
   }

   return( 0L );
}


LRESULT CALLBACK About( HWND hDlg,          
                        UINT message,       
                        WPARAM wParam,      
                        LPARAM lParam)
{
   switch (message)
   {
       case WM_INITDIALOG:
               return (TRUE);

       case WM_COMMAND:                             
               if (   LOWORD(wParam) == IDOK        
                   || LOWORD(wParam) == IDCANCEL)   
               {
                       EndDialog(hDlg, TRUE);       
                       return (TRUE);
               }
               break;
   }

   return (FALSE);
}

请根据我提供的滚动条控件源码,重构一个更高效的控件给我 #ifndef _SCROLL_BAR_H_ #define _SCROLL_BAR_H_ #include "BaseWnd/CBaseWnd.h" class ScrollBar : public MFC::CBaseWnd { public: ScrollBar(); ~ScrollBar(); BOOL Create(const int _iBar, const CRect& _Rect, CWnd* _pParent, const int _iArrowFlags = ESB_ENABLE_BOTH, const int _iSpace = 3, const int _iMinSlider = 10); BOOL SetScrollInfo(SCROLLINFO& _refScrollInfo, BOOL _bRedraw = TRUE); BOOL SetScrollPos(int _iPos, BOOL _bRedraw = TRUE); void SetTarget(CWnd* _pTargetWnd); private: int m_iBar; //此滚动条的风格: SB_HORZ = 水平横向滚动条, SB_VERT = 垂直纵向滚动条 int m_iSpace; //滚动条滑块通道两边的空白间隔 int m_iMinSlider; //滑块的最小宽度,不可能无限小吧,滑块过小了肉眼都难看到了 int m_iArrowFlags; //两边是否开启箭头 float m_fRatio; //比率: 如: 滚动条滚动 1pixl, 目标控件该移动多少 pix? 或者反过来,目标控件移动了10pix , 那么滚动条应该移动多少pix? CRect m_rcLTUP; //滚动条(左边/顶部)的箭头范围 3个范围组成完整的滚动条 CRect m_rcScroll; //滚动条通道的范围 3个范围组成完整的滚动条 CRect m_rcRTDN; //滚动条(右边/底部)的箭头范围 3个范围组成完整的滚动条 SCROLLINFO m_infoScroll; //滚动条的信息 这2个info是相互关联依赖 SCROLLBARINFO m_infoScrollBar; //滚动条的滑块信息 这2个info是相互关联依赖 //以下解释2个info的关联性 /* typedef struct tagSCROLLINFO { UINT cbSize; //size of(SCROLLINFO) UINT fMask; //SIF_ALL 即nMin, nMax, nPage, nPos, nTrackPos 5个变量值都得到更改 int nMin; //一般置 0 int nMax; //目标控件的最大可见内容, 比如我的目标控件宽度: 666 pix, 控件内有一行文字内容,此行文字占:977 pix, 那么此行内容就有: 977-666 pix内容是看不到了,那么最大可见内容nMax=977 UINT nPage; //目标控件的宽度: 666 pix, 一般一行文字的最前面和最后面都有一个占1pix的光标,正如我们打字那个光标一样, 666-2pix = 664, 那么nPag = 664 int nPos; //这里我预设为: 29, 最下面会给出这个29的计算方法 int nTrackPos; //这个值是以前旧nPos, 等更新完成后,也会变成29 } SCROLLINFO, FAR* LPSCROLLINFO; */ /* typedef struct tagSCROLLBARINFO { DWORD cbSize; //size of(SCROLLBARINFO) RECT rcScrollBar; //滚动条的全部范围: 我预设此滚动条是: 666*17 pix, 水平横向滚动条,两头带17 pix的箭头按钮 int dxyLineButton; //滚动条2头的箭头宽度: 17pix int xyThumbTop; //滑块左边位于滚动条的位置, 这里是36 pix 这个36 pix和上面的nPos 29pix是有关联性的 int xyThumbBottom; //滑块右边位于滚动条的位置, 这里是465 pix, 那么这个滚动条中间滑块的宽度就是: 465-36 int reserved; //windows预留位置,不用管 DWORD rgstate[CCHILDREN_SCROLLBAR + 1]; //当滚动可见,这里全部为0, 可视状态开关 } SCROLLBARINFO, * PSCROLLBARINFO, * LPSCROLLBARINFO; */ /*  * xyThumbTop = 36 计算出 nPos = 29 : * xyThumbTop-17 = 36-17 = 19pix, 先去除左边箭头的宽度得到真实: 当前滚动条已经滚动的距离 * 计算比率: 滚动条的长度/目标控件的最大可见内容 = (666-(17*2))/977 = 0.6468781 (17*2)是去掉2个箭头距离 * xyThumbTop / 比率 = 19/0.6468781 = 29.37183991 = (int)29 = nPos = 29 * nPos逆向计算xyThumbTop = 29*0.6468781 = 19 * 总结: SCROLLBARINFO信息控制滚动条内部信息,SCROLLINFO控制外部目标控件的信息 */ CRect m_rcSlider; //滚动条内滑块的范围 COLORREF m_clrSlider; //滑块的状态颜色 COLORREF m_clrSlider_Def; //滑块无操作状态下的颜色 COLORREF m_clrSlider_Hover; //鼠标悬停在滑块上面的颜色 COLORREF m_clrSlider_Click; //鼠标左键按下滑块的颜色 BOOL m_bIsTrack; //鼠标触发WM_MOUSEMOVE一次就触发一次鼠标悬停?明显太浪费了,所以这个bIsTrack控制,确保已经触发完成鼠标悬停事件再重置bIsTrack BOOL m_bIsCaptrue; //监视这个控件是不是正在 捕获焦点 中 CPoint m_ptMouseLastPoint; //鼠标移动: 从A点移动到B点, m_ptMouseLastPoint代表A点(存储), B点在WM_MOUSEMOVE事件能得到 int m_iLTUPBtn; //(左边/顶部)箭头的(宽度/长度) int m_iRTDNBtn; //(右边/底部)箭头的(宽度/长度) CRgn m_rgnLTUPBtn; //(左边/顶部)三角形箭头的绘画路径 CRgn m_rgnRTDNBtn; //(右边/底部)三角形箭头的绘画路径 COLORREF m_clrArrow; //箭头的状态颜色 COLORREF m_clrArrow_Def; //箭头无操作状态颜色 COLORREF m_clrArrow_Hover; //鼠标悬停在箭头上的颜色 COLORREF m_clrArrow_Click; //鼠标左键按下箭头的颜色 BOOL m_bIsEnd; //当前滚动条已经达到尽头 CWnd* m_pTargetWnd; //关联的目标控件 float m_fCorrectionLT; //补正(左箭头/顶部箭头)移动距离 float m_fCorrectionRD; //补正(右箭头/底部箭头)移动距离 public: DECLARE_MESSAGE_MAP() afx_msg void OnPaint(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnMouseHover(UINT nFlags, CPoint point); afx_msg void OnMouseLeave(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); virtual void OnMouseLeave(const CPoint& _point); virtual void OnDragSlider(const CPoint& _point); virtual void OnClickLTUPBtn();//点击了(左箭头/顶部箭头) virtual void OnClickRTDNBtn();//点击了(右箭头/底部箭头) }; #endif#include "ScrollBar.h" ScrollBar::ScrollBar(): m_iBar(0), m_iSpace(0), m_iMinSlider(0), m_iArrowFlags(ESB_ENABLE_BOTH), m_fRatio(0.0f), m_bIsTrack(FALSE), m_bIsCaptrue(FALSE), m_iLTUPBtn(0), m_iRTDNBtn(0), m_bIsEnd(FALSE), m_pTargetWnd(NULL), m_fCorrectionLT(0.0f), m_fCorrectionRD(0.0f) { //初始化一些基本结构 m_rcLTUP = { 0, 0, 0, 0 }; m_rcScroll = {0, 0, 0, 0}; m_rcRTDN = {0, 0, 0, 0}; memset(&m_infoScroll, 0, sizeof m_infoScroll); m_infoScroll.cbSize = sizeof m_infoScroll; memset(&m_infoScrollBar, 0, sizeof m_infoScrollBar); m_infoScrollBar.cbSize = sizeof m_infoScrollBar; m_rcSlider = { 0,0,0,0 }; m_clrSlider_Def = RGB(104, 104, 104); m_clrSlider_Hover = RGB(158, 158, 158); m_clrSlider_Click = RGB(239, 235, 239); m_clrSlider = m_clrSlider_Def; m_ptMouseLastPoint = { 0,0 }; m_clrArrow_Def = RGB(104, 104, 104); m_clrArrow_Hover = RGB(158, 158, 158); m_clrArrow_Click = RGB(239, 235, 239); m_clrArrow = m_clrArrow_Def; } ScrollBar::~ScrollBar() { //箭头路径销毁: windwos要求释放资源 m_rgnLTUPBtn.DeleteObject(); m_rgnRTDNBtn.DeleteObject(); } BOOL ScrollBar::Create(const int _iBar, const CRect& _Rect, CWnd* _pParent, const int _iArrowFlags, const int _iSpace, const int _iMinSlider) { //准备滚动条数据 m_iBar = _iBar; //存储滚动条风格: SB_HORZ=水平横向滚动条; SB_VERT=垂直纵向滚动条 m_iSpace = _iSpace; //存储滚动条滑块两边空白间隔 m_iArrowFlags = _iArrowFlags; //存储滚动条的箭头开关值: 0=两个都开启; 1=(左边/顶部)的箭头关闭; 2=(右边/底部)的箭头关闭; 3=两个都关闭 m_iMinSlider = _iMinSlider; //存储滚动条滑块的最小(宽度/长度),不可能无限短,太短肉眼都看不见了 CRect recWnd = { 0, 0, 0,0 }; if (CBaseWnd::Create("scroll bar", _Rect, _pParent, NULL, WS_CHILD | WS_VISIBLE))//创建控件 { //控件创建成功 m_infoScrollBar.rcScrollBar = {0, 0, _Rect.Width(), _Rect.Height()};//设置滚动条所占此控件的范围,一般是全部 recWnd = m_infoScrollBar.rcScrollBar; switch (_iBar) { case SB_HORZ: m_infoScrollBar.dxyLineButton = _Rect.Height();//如果是水平滚动条, 箭头按钮长度就是控件的宽度 break; case SB_VERT: m_infoScrollBar.dxyLineButton = _Rect.Width();//如果是垂直滚动条, 箭头按钮的宽度就是控件的长度 break; } switch (_iArrowFlags) { case ESB_ENABLE_BOTH://2个箭头都开启 m_iLTUPBtn = m_infoScrollBar.dxyLineButton; m_iRTDNBtn = m_infoScrollBar.dxyLineButton; break; case ESB_DISABLE_LTUP://关闭(左边/顶部)的箭头 m_iLTUPBtn = 0; m_iRTDNBtn = m_infoScrollBar.dxyLineButton; break; case ESB_DISABLE_RTDN://关闭(右边/底部)的箭头 m_iLTUPBtn = m_infoScrollBar.dxyLineButton; m_iRTDNBtn = 0; break; case ESB_DISABLE_BOTH://2个箭头都关闭 m_iLTUPBtn = 0; m_iRTDNBtn = 0; break; } switch (_iBar) { case SB_HORZ: { m_infoScroll.nMax = _Rect.Width();//初始化目标控件里面的内容最大可视范围 m_infoScroll.nPage = _Rect.Width();//初始化目标控件的最大范围 m_rcSlider = { recWnd.left + m_iLTUPBtn, recWnd.top + m_iSpace, recWnd.right - m_iRTDNBtn, recWnd.bottom - m_iSpace };//初始化滑块坐标范围 m_infoScrollBar.xyThumbTop = m_rcSlider.left;//滑块的左边坐标 m_infoScrollBar.xyThumbBottom = m_rcSlider.right;//滑块的右边坐标 CPoint vecPoint[3]; //绘画左边箭头三角形 vecPoint[0] = { m_iSpace+1, m_infoScrollBar.dxyLineButton / 2 }; vecPoint[1] = { m_infoScrollBar.dxyLineButton - m_iSpace*2, m_infoScrollBar.dxyLineButton - m_iSpace }; vecPoint[2] = { m_infoScrollBar.dxyLineButton - m_iSpace*2 , m_iSpace-1 }; m_rgnLTUPBtn.CreatePolygonRgn(vecPoint, 3, WINDING); //绘画右边箭头三角形 vecPoint[0] = {recWnd.Width()-(m_iSpace + 1), m_infoScrollBar.dxyLineButton / 2 }; vecPoint[1] = {recWnd.Width()- (m_infoScrollBar.dxyLineButton - m_iSpace * 2), m_infoScrollBar.dxyLineButton - m_iSpace }; vecPoint[2] = {recWnd.Width() - (m_infoScrollBar.dxyLineButton - m_iSpace * 2), m_iSpace-1 }; m_rgnRTDNBtn.CreatePolygonRgn(vecPoint, 3, WINDING); //分配范围 m_rcLTUP = { recWnd.left, recWnd.top, recWnd.left + m_iLTUPBtn, recWnd.bottom };//左箭头范围 m_rcRTDN = { recWnd.right - m_iRTDNBtn, recWnd.top, recWnd.right, recWnd.bottom };//右箭头范围 m_rcScroll = {recWnd.left+m_iLTUPBtn, recWnd.top, recWnd.right-m_iRTDNBtn, recWnd.bottom};//中间滚动条通道 m_rcSlider = {m_rcScroll.left, m_rcScroll.top+m_iSpace, m_rcScroll.right, m_rcScroll.bottom-m_iSpace}; break; } case SB_VERT: { m_infoScroll.nMax = recWnd.Height();//初始化目标控件里面的内容最大可视范围 m_infoScroll.nPage = recWnd.Height();//初始化目标控件的最大范围 m_rcSlider = {recWnd.left+m_iSpace, recWnd.top+m_iLTUPBtn, recWnd.right-m_iSpace, recWnd.bottom-m_iRTDNBtn};//初始化滑块坐标范围 m_infoScrollBar.xyThumbTop = m_rcSlider.top;//滑块顶部的坐标 m_infoScrollBar.xyThumbBottom = m_rcSlider.bottom;//滑块底部的坐标 CPoint vecPoint[3]; //绘画顶部箭头的三角形 vecPoint[0] = { m_infoScrollBar.dxyLineButton / 2 , m_iSpace }; vecPoint[1] = { m_iSpace-1, m_infoScrollBar.dxyLineButton - m_iSpace * 2 }; vecPoint[2] = { m_infoScrollBar.dxyLineButton - m_iSpace, m_infoScrollBar.dxyLineButton - m_iSpace*2 }; m_rgnLTUPBtn.CreatePolygonRgn(vecPoint, 3, WINDING); //绘画底部箭头的三角形 vecPoint[0] = { m_infoScrollBar.dxyLineButton / 2 , recWnd.Height() - m_iSpace - 1 }; vecPoint[1] = { m_iSpace , recWnd.Height() - m_infoScrollBar.dxyLineButton + m_iSpace * 2 }; vecPoint[2] = { m_infoScrollBar.dxyLineButton - m_iSpace, recWnd.Height() - m_infoScrollBar.dxyLineButton + m_iSpace * 2 }; m_rgnRTDNBtn.CreatePolygonRgn(vecPoint, 3, WINDING); //分配范围 m_rcLTUP = { recWnd.left, recWnd.top, recWnd.right, recWnd.top+m_iLTUPBtn };//上箭头范围 m_rcRTDN = { recWnd.left, recWnd.bottom - m_iRTDNBtn, recWnd.right, recWnd.bottom };//下箭头范围 m_rcScroll = { recWnd.left, recWnd.top + m_iLTUPBtn, recWnd.right, recWnd.bottom - m_iRTDNBtn };//中间滚动条通道 m_rcSlider = {m_rcScroll.left+m_iSpace, m_rcScroll.top, m_rcScroll.right-m_iSpace, m_rcScroll.bottom}; break; } } return TRUE; } return FALSE; } BEGIN_MESSAGE_MAP(ScrollBar, MFC::CBaseWnd) ON_WM_PAINT() ON_WM_MOUSEMOVE() ON_WM_MOUSEHOVER() ON_WM_MOUSELEAVE() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_HSCROLL() ON_WM_VSCROLL() END_MESSAGE_MAP() void ScrollBar::OnPaint() { CPaintDC dc(this); // device context for painting // TODO: 在此处添加消息处理程序代码 // 不为绘图消息调用 CBaseWnd::OnPaint() CBrush brush; brush.CreateSolidBrush(m_clrArrow); m_MemDC.FillSolidRect(m_rcWnd, RGB(62, 62, 66));//背景色 m_MemDC.FillSolidRect(m_rcSlider, m_clrSlider);//滑块色 if(m_iLTUPBtn) m_MemDC.FillRgn(&m_rgnLTUPBtn, &brush); if(m_iRTDNBtn) m_MemDC.FillRgn(&m_rgnRTDNBtn, &brush); brush.DeleteObject(); dc.BitBlt(0, 0, m_rcWnd.Width(), m_rcWnd.Height(), &m_MemDC, 0, 0, SRCCOPY); //更新scroll bar info数据 switch (m_iBar) { case SB_HORZ: m_infoScrollBar.xyThumbTop = m_rcSlider.left; m_infoScrollBar.xyThumbBottom = m_rcSlider.right; break; case SB_VERT: m_infoScrollBar.xyThumbTop = m_rcSlider.top; m_infoScrollBar.xyThumbBottom = m_rcSlider.bottom; break; } } void ScrollBar::OnMouseMove(UINT nFlags, CPoint point) { // TODO: 在此添加消息处理程序代码和/或调用默认值 if (!m_bIsTrack && !m_bIsCaptrue) { m_bIsTrack = TRUE; TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.hwndTrack = m_hWnd; tme.dwFlags = TME_LEAVE | TME_HOVER; tme.dwHoverTime = 1;// 鼠标在按钮上停留超过 1ms ,才认为成功 _TrackMouseEvent(&tme); } if (m_bIsCaptrue) { OnDragSlider(point); m_ptMouseLastPoint = point; } CBaseWnd::OnMouseMove(nFlags, point); } void ScrollBar::OnMouseHover(UINT nFlags, CPoint point) { // TODO: 在此添加消息处理程序代码和/或调用默认值 OnMouseLeave(m_ptMouseLastPoint); if (PtInRect(m_rcLTUP, point)) { //鼠标悬停在(左边/顶部)箭头上面 m_clrArrow = m_clrArrow_Hover; InvalidateRect(m_rcLTUP); } else if (PtInRect(m_rcRTDN, point)) { //鼠标悬停在(右边/底部)箭头上面 m_clrArrow = m_clrArrow_Hover; InvalidateRect(m_rcRTDN); } else if (PtInRect(m_rcSlider, point)) { //鼠标悬停在滑块上面 m_clrSlider = m_clrSlider_Hover; InvalidateRect(m_rcSlider); } m_ptMouseLastPoint = point; m_bIsTrack = FALSE; CBaseWnd::OnMouseHover(nFlags, point); } void ScrollBar::OnMouseLeave(const CPoint& _point) { if (PtInRect(m_rcLTUP, _point)) { //鼠标离开(左边/顶部)箭头 m_clrArrow = m_clrArrow_Def; InvalidateRect(m_rcLTUP); } else if (PtInRect(m_rcRTDN, _point)) { //鼠标离开(右边/底部)箭头 m_clrArrow = m_clrArrow_Def; InvalidateRect(m_rcRTDN); } else if (PtInRect(m_rcSlider, _point)) { //鼠标离开滑块 m_clrSlider = m_clrSlider_Def; InvalidateRect(m_rcSlider); } } void ScrollBar::OnMouseLeave() { // TODO: 在此添加消息处理程序代码和/或调用默认值 //鼠标离开控件 m_bIsTrack = FALSE; m_clrSlider = m_clrSlider_Def; m_clrArrow = m_clrArrow_Def; Invalidate(); if (m_bIsCaptrue) { ReleaseCapture(); m_bIsCaptrue = FALSE; } CBaseWnd::OnMouseLeave(); } void ScrollBar::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: 在此添加消息处理程序代码和/或调用默认值 if (PtInRect(m_rcLTUP, point)) { //鼠标左键点击(左边/顶部)箭头 m_clrArrow = m_clrArrow_Click; InvalidateRect(m_rcLTUP); OnClickLTUPBtn(); } else if (PtInRect(m_rcRTDN, point)) { //鼠标左键点击(右边/底部)箭头 m_clrArrow = m_clrArrow_Click; InvalidateRect(m_rcRTDN); OnClickRTDNBtn(); } else if (PtInRect(m_rcSlider, point)) { //鼠标左键点击滑块 m_clrSlider = m_clrSlider_Click; InvalidateRect(m_rcSlider); SetCapture(); m_bIsCaptrue = TRUE; } CBaseWnd::OnLButtonDown(nFlags, point); } void ScrollBar::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: 在此添加消息处理程序代码和/或调用默认值 if (PtInRect(m_rcLTUP, point)) { //鼠标左键点击(左边/顶部)箭头 后 鼠标弹起 m_clrArrow = m_clrArrow_Hover; InvalidateRect(m_rcLTUP); } else if (PtInRect(m_rcRTDN, point)) { //鼠标左键点击(右边/底部)箭头 后 鼠标弹起 m_clrArrow = m_clrArrow_Hover; InvalidateRect(m_rcRTDN); } else if (PtInRect(m_rcSlider, point)) { //鼠标左键点击滑块 后 鼠标弹起 m_clrSlider = m_clrSlider_Hover; InvalidateRect(m_rcSlider); ReleaseCapture(); m_bIsCaptrue = FALSE; if (m_infoScroll.nTrackPos != m_infoScroll.nPos)//用nPos和nTrackPos比较是否滑块滑动过,nTrackPos在拖滑块中会更新 { switch (m_iBar) { case SB_HORZ: SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_rcSlider.left), NULL); break; case SB_VERT: SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_rcSlider.top), NULL); break; } } } if (m_bIsCaptrue) { ReleaseCapture(); m_bIsCaptrue = FALSE; if (m_infoScroll.nTrackPos != m_infoScroll.nPos)//用nPos和nTrackPos比较是否滑块滑动过,nTrackPos在拖滑块中会更新 { switch (m_iBar) { case SB_HORZ: SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_rcSlider.left), NULL); break; case SB_VERT: SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_rcSlider.top), NULL); break; } } } m_bIsEnd = FALSE; CBaseWnd::OnLButtonUp(nFlags, point); } void ScrollBar::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { // TODO: 在此添加消息处理程序代码和/或调用默认值 if (pScrollBar == NULL)//NULL说明内部发送过来信息 { switch (nSBCode) { case SB_ENDSCROLL: { //结束滚动 //_output_debug_("水平滚动结束x:%d", nPos); if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_ENDSCROLL, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_THUMBTRACK: { //正在拖动滑块 m_infoScroll.nTrackPos = int((float)nPos / m_fRatio);//使用滑块的距离逆向比率得到目标的xPos if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBTRACK, m_infoScroll.nTrackPos), (LPARAM)this); } break; } case SB_THUMBPOSITION: { //用户已拖动滚动框(拇指)并松开鼠标按钮 //_output_debug_("水平滚动条鼠标松开滑动,目标xPos:%d", m_infoScroll.nTrackPos); m_infoScroll.nPos = m_infoScroll.nTrackPos;//最终更新用户数据 SendMessage(WM_HSCROLL, MAKEWPARAM(SB_ENDSCROLL, m_rcSlider.left-m_iLTUPBtn), NULL); break; } case SB_LINELEFT: { //向左滚动一个单位 点击左箭头 //_output_debug_("水平滚动向左滚动一个单位:%d", nPos); m_fCorrectionLT += (float)nPos / m_fRatio;//计算目标控件的滚动距离 int pos = (int)m_fCorrectionLT; m_fCorrectionLT -= (float)pos; m_infoScroll.nPos -= pos; m_infoScroll.nPos = m_infoScroll.nPos < m_infoScroll.nMin ? m_infoScroll.nMin : m_infoScroll.nPos; m_infoScroll.nTrackPos = m_infoScroll.nPos; if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_LINERIGHT: { //向右滚动一个单位 点击右箭头 //_output_debug_("水平滚动向右滚动一个单位:%d", nPos); m_fCorrectionRD += (float)nPos / m_fRatio; int pos = (int)m_fCorrectionRD; m_fCorrectionRD -= (float)pos;//把小数位单独取出来留给后面的补正 m_infoScroll.nPos += pos;//使用滑块的距离逆向比率得到目标的xPos m_infoScroll.nPos = m_infoScroll.nPos > m_infoScroll.nMax ? m_infoScroll.nMax : m_infoScroll.nPos; m_infoScroll.nTrackPos = m_infoScroll.nPos; if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_LEFT: { //滚动到左边末尾 //_output_debug_("已经滚动到左边尽头."); //if (m_pTargetWnd) m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_LEFT, 0), (LPARAM)this); break; } case SB_RIGHT: { //滚动到右边末尾 //_output_debug_("已经滚动到右边尽头."); //if (m_pTargetWnd) m_pTargetWnd->SendMessage(WM_HSCROLL, MAKEWPARAM(SB_RIGHT, m_infoScroll.nMax), (LPARAM)this); break; } } } CBaseWnd::OnHScroll(nSBCode, nPos, pScrollBar); } void ScrollBar::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { // TODO: 在此添加消息处理程序代码和/或调用默认值 if (pScrollBar == NULL)//NULL说明内部发送过来信息 { switch (nSBCode) { case SB_ENDSCROLL: { //结束滚动 //_output_debug_("垂直滚动结束y:%d", nPos); if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_ENDSCROLL, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_THUMBTRACK: { //正在拖动滑块 m_infoScroll.nTrackPos = int((float)nPos / m_fRatio);//使用滑块的距离逆向比率得到目标的xPos if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBTRACK, m_infoScroll.nTrackPos), (LPARAM)this); } break; } case SB_THUMBPOSITION: { //用户已拖动滚动框(拇指)并松开鼠标按钮 //_output_debug_("垂直滚动条鼠标松开滑动,目标yPos: %d", m_infoScroll.nTrackPos); m_infoScroll.nPos = m_infoScroll.nTrackPos;//最终更新用户数据 SendMessage(WM_VSCROLL, MAKEWPARAM(SB_ENDSCROLL, m_rcSlider.top-m_iLTUPBtn), NULL); break; } case SB_LINEUP: { //向上滚动了一个单位 点击顶箭头 m_fCorrectionLT += int((float)nPos / m_fRatio);//使用滑块的距离逆向比率得到目标的xPos int pos = (int)m_fCorrectionLT; m_fCorrectionLT -= (float)pos; m_infoScroll.nPos -= pos; m_infoScroll.nPos = m_infoScroll.nPos < m_infoScroll.nMin ? m_infoScroll.nMin : m_infoScroll.nPos; m_infoScroll.nTrackPos = m_infoScroll.nPos; if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_LINEDOWN: { //向下滚动了一个单位 点击底箭头 m_fCorrectionRD += (float)nPos / m_fRatio; int pos = (int)m_fCorrectionRD; m_fCorrectionRD -= (float)pos;//把小数位单独取出来留给后面的补正 m_infoScroll.nPos += pos;//使用滑块的距离逆向比率得到目标的xPos m_infoScroll.nPos = m_infoScroll.nPos > m_infoScroll.nMax ? m_infoScroll.nMax : m_infoScroll.nPos; m_infoScroll.nTrackPos = m_infoScroll.nPos; if (m_pTargetWnd) { m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBPOSITION, m_infoScroll.nPos), (LPARAM)this); } break; } case SB_TOP: { //滚动到顶部 //_output_debug_("已经滚动到顶部尽头."); //if (m_pTargetWnd) m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_TOP, 0), (LPARAM)this); break; } case SB_BOTTOM: { //滚动到底部 //_output_debug_("已经滚动到底部尽头."); //if (m_pTargetWnd) m_pTargetWnd->SendMessage(WM_VSCROLL, MAKEWPARAM(SB_BOTTOM, 0), (LPARAM)this); break; } } } CBaseWnd::OnVScroll(nSBCode, nPos, pScrollBar); } void ScrollBar::OnDragSlider(const CPoint& _point) { CPoint point = {0, 0}; CRect rect = m_rcSlider; switch (m_iBar) { case SB_HORZ: { point.x = _point.x - m_ptMouseLastPoint.x; rect.OffsetRect(point); if (rect.left >= m_rcScroll.left && rect.right <= m_rcScroll.right) { //合法拖动滑块 m_rcSlider.left = rect.left;//更新滑块左边坐标 m_rcSlider.right = rect.right;//更新滑块右边坐标 InvalidateRect(m_rcScroll);//刷新通道 SendMessage(WM_HSCROLL, MAKEWPARAM(SB_THUMBTRACK, m_rcSlider.left-m_iLTUPBtn), NULL); m_bIsEnd = FALSE; } else { //拖动滑块不合法: 超出左边 或者 右边 if (!m_bIsEnd && rect.left < m_rcScroll.left) { //超出左边 m_bIsEnd = TRUE; SendMessage(WM_HSCROLL, MAKEWPARAM(SB_LEFT, m_rcScroll.left), NULL); } else if(!m_bIsEnd && rect.right > m_rcScroll.right) { //超出右边 m_bIsEnd = TRUE; SendMessage(WM_HSCROLL, MAKEWPARAM(SB_RIGHT, m_rcScroll.right), NULL); } } break; } case SB_VERT: { point.y = _point.y - m_ptMouseLastPoint.y; rect.OffsetRect(point); if (rect.top >= m_rcScroll.top && rect.bottom <= m_rcScroll.bottom) { //合法拖动滑块 m_rcSlider.top = rect.top;//更新滑块顶部坐标 m_rcSlider.bottom = rect.bottom;//更新滑块底部坐标 InvalidateRect(m_rcScroll);//刷新通道 SendMessage(WM_VSCROLL, MAKEWPARAM(SB_THUMBTRACK, m_rcSlider.top-m_iLTUPBtn), NULL); m_bIsEnd = FALSE; } else { //拖动滑块不合法: 超出顶部 或者 底部 if (!m_bIsEnd && rect.top < m_rcScroll.top) { //超出顶部 m_bIsEnd = TRUE; SendMessage(WM_VSCROLL, MAKEWPARAM(SB_TOP, m_rcScroll.top), NULL); } else if(!m_bIsEnd && rect.bottom > m_rcScroll.bottom) { //超出底部 m_bIsEnd = TRUE; SendMessage(WM_VSCROLL, MAKEWPARAM(SB_BOTTOM, m_rcScroll.bottom), NULL); } } break; } } } void ScrollBar::OnClickLTUPBtn()//点击了(左箭头/顶部箭头) { int iSpace = 0; int iPage = 0; switch (m_iBar) { case SB_HORZ: { //_output_debug_("点击了左箭头"); iSpace = m_rcScroll.Width() - m_rcSlider.Width();//计算出滑块能滑动的最大距离 iPage = int((float)iSpace / ((float)iSpace / 10.0f));//点击一次箭头 滑块移动的距离 if (m_rcSlider.left - iPage >= m_rcScroll.left) { //合法滑动 } else { //滑动可能超出左边 iPage = m_rcSlider.left-m_rcScroll.left;//重置到尽头 } if (iPage) { m_rcSlider.OffsetRect(-iPage, 0); InvalidateRect(m_rcScroll); SendMessage(WM_HSCROLL, MAKEWPARAM(SB_LINELEFT, iPage), NULL); } break; } case SB_VERT: { //_output_debug_("点击了顶部箭头"); iSpace = m_rcScroll.Height() - m_rcSlider.Height();//计算出滑块能滑动的最大距离 iPage = int((float)iSpace / ((float)iSpace / 10.0f));//点击一次箭头 滑块移动的距离 if (m_rcSlider.top - iPage >= m_rcScroll.top) { //合法滑动 } else { //滑动可能超出顶部 iPage = m_rcSlider.top - m_rcScroll.top;//重置到尽头 } if (iPage) { m_rcSlider.OffsetRect(0, -iPage); InvalidateRect(m_rcScroll); SendMessage(WM_VSCROLL, MAKEWPARAM(SB_LINEUP, iPage), NULL); } break; } } } void ScrollBar::OnClickRTDNBtn()//点击了(右箭头/底部箭头) { int iSpace = 0; int iPage = 0; switch (m_iBar) { case SB_HORZ: { //_output_debug_("点击了右箭头"); iSpace = m_rcScroll.Width() - m_rcSlider.Width();//计算出滑块能滑动的最大距离 iPage = int((float)iSpace / ((float)iSpace / 10.0f));//点击一次箭头 滑块移动的距离 if (m_rcSlider.right + iPage <= m_rcScroll.right) { //合法滑动 } else { //滑动可能超出右边 iPage = m_rcScroll.right - m_rcSlider.right;//重置到尽头 } if (iPage) { m_rcSlider.OffsetRect(iPage, 0); InvalidateRect(m_rcScroll); SendMessage(WM_HSCROLL, MAKEWPARAM(SB_LINERIGHT, iPage), NULL); } break; } case SB_VERT: { //_output_debug_("点击了底部箭头"); iSpace = m_rcScroll.Height() - m_rcSlider.Height();//计算出滑块能滑动的最大距离 iPage = int((float)iSpace / ((float)iSpace / 10.0f));//点击一次箭头 滑块移动的距离 if (m_rcSlider.bottom + iPage <= m_rcScroll.bottom) { //合法滑动 } else { //滑动可能超出底部 iPage = m_rcScroll.bottom - m_rcSlider.bottom;//重置到尽头 } if (iPage) { m_rcSlider.OffsetRect(0, iPage); InvalidateRect(m_rcScroll); SendMessage(WM_VSCROLL, MAKEWPARAM(SB_LINEDOWN, iPage), NULL); } break; } } } void ScrollBar::SetTarget(CWnd* _pTargetWnd) { m_pTargetWnd = _pTargetWnd; } BOOL ScrollBar::SetScrollInfo(SCROLLINFO& _refScrollInfo, BOOL _bRedraw) { if (_refScrollInfo.nMax > (int)_refScrollInfo.nPage) { CRect rect = m_infoScrollBar.rcScrollBar;//取出滚动条的范围 float fRatio = 0.0f;//比率 int iSliderLen = 0;//滑块(长度/宽度) int iPos = 0; int iLTUP = 0; int iRTDN = 0; bool bIsValid = false; if ((_refScrollInfo.fMask & (SIF_RANGE | SIF_PAGE | SIF_POS)) == false)//提供的fMask权限不足 { return false; } switch (m_iBar) { case SB_HORZ: { fRatio = (float)(rect.Width() - (m_iLTUPBtn + m_iRTDNBtn)) / (float)_refScrollInfo.nMax;//计算比率: (总长度-2个箭头) / 目标控件内容最大可视范围 iSliderLen = (int)((float)rect.Width() * fRatio);//计算滑块的(长度) 水平滚动条 if (iSliderLen < m_iMinSlider)//如果滑块太短了 { iSliderLen = m_iMinSlider;//使用最小滑块长度 fRatio = (float)(rect.Width() - (m_iLTUPBtn + m_iRTDNBtn + m_iMinSlider)) / (float)_refScrollInfo.nMax;//重新计算比率: (总长度-2个箭头-最小滑块长度) / 目标控件内容最大可视范围 } iPos = (int)((float)_refScrollInfo.nPos * fRatio);//根据提供的nPos算出应该滚动的距离 iLTUP = iPos + m_iLTUPBtn;//算出滑块左边的坐标值 iRTDN = iLTUP + iSliderLen;//算出滑块右边的坐标值 if (iLTUP >= m_rcScroll.left && iRTDN <= m_rcScroll.right)//如果滑块左右两边都位于滚动条通道内,提供的nPos合法 { m_rcSlider.left = iLTUP; m_rcSlider.right = iRTDN; if (_bRedraw) InvalidateRect(m_rcScroll);//更新通道内容 bIsValid = true;//操作合法 m_fRatio = fRatio;//更新比率 } else { //提供的nPos不合法 return FALSE; } break; } case SB_VERT: { fRatio = (float)(rect.Height() - (m_iLTUPBtn + m_iRTDNBtn)) / (float)_refScrollInfo.nMax;//计算比率: (总宽度-2个箭头) / 目标控件内容最大可视范围 iSliderLen = (int)((float)rect.Height() * fRatio);//计算滑块的(宽度) 垂直滚动条 if (iSliderLen < m_iMinSlider)//如果滑块太短了 { iSliderLen = m_iMinSlider;//使用最小滑块宽度 fRatio = (float)(rect.Height() - (m_iLTUPBtn + m_iRTDNBtn + m_iMinSlider)) / (float)_refScrollInfo.nMax;//重新计算比率: (总宽度-2个箭头-最小滑块宽度) / 目标控件内容最大可视范围 } iPos = (int)((float)_refScrollInfo.nPos * fRatio);//根据提供的nPos算出应该滚动的距离 iLTUP = iPos + m_iLTUPBtn;//算出滑块顶部的坐标值 iRTDN = iLTUP + iSliderLen;//算出滑块底部的坐标值 if (iLTUP >= m_rcScroll.top && iRTDN <= m_rcScroll.bottom)//如果滑块上下两边都位于滚动条通道内,提供的nPos合法 { m_rcSlider.top = iLTUP; m_rcSlider.bottom = iRTDN; if (_bRedraw) InvalidateRect(m_rcScroll);//更新通道内容 bIsValid = true;//操作合法 m_fRatio = fRatio;//更新比率 } else { //提供的nPos不合法 return FALSE; } break; } } //更新scroll info 数据 if (bIsValid && _refScrollInfo.fMask & SIF_ALL) { m_infoScroll = _refScrollInfo;//全部数据复制给内部info m_infoScroll.cbSize = sizeof SCROLLINFO;//系统性修正数据-避免提供的数据有问题 m_infoScroll.fMask = SIF_ALL;//系统性修正数据-避免提供的数据有问题 return TRUE; } else if (bIsValid) { if (_refScrollInfo.fMask & SIF_RANGE) { m_infoScroll.nMin = _refScrollInfo.nMin; m_infoScroll.nMax = _refScrollInfo.nMax; } if (_refScrollInfo.fMask & SIF_PAGE) { m_infoScroll.nPage = _refScrollInfo.nPage; } if (_refScrollInfo.fMask & SIF_POS) { m_infoScroll.nPos = _refScrollInfo.nPos; } //SIF_DISABLENOSCROLL //不处理 //SIF_TRACKPOS //系统内部处理 return TRUE; } } return FALSE; } BOOL ScrollBar::SetScrollPos(int _iPos, BOOL _bRedraw) { int iPos = (int)roundf((float)_iPos * m_fRatio);//根据提供的nPos算出应该滚动的距离 CRect rect; if (_iPos > -1) { switch (m_iBar) { case SB_HORZ: { iPos += m_iLTUPBtn; rect = m_rcSlider; rect.OffsetRect(iPos, 0); if (rect.right <= m_rcScroll.right) { m_rcSlider = rect; if(_bRedraw)InvalidateRect(m_rcScroll); m_infoScroll.nPos = _iPos; m_infoScroll.nTrackPos = _iPos; return TRUE; } else { m_rcSlider.right = m_rcScroll.right; m_rcSlider.left = m_rcSlider.right - rect.Width(); if (_bRedraw)InvalidateRect(m_rcScroll); m_infoScroll.nPos = _iPos; m_infoScroll.nTrackPos = _iPos; } break; } case SB_VERT: { iPos += m_iLTUPBtn; rect = m_rcSlider; rect.OffsetRect(0, iPos); if (rect.bottom <= m_rcScroll.bottom) { m_rcSlider = rect; if (_bRedraw)InvalidateRect(m_rcScroll); m_infoScroll.nPos = _iPos; m_infoScroll.nTrackPos = _iPos; return TRUE; } else { m_rcSlider.bottom = m_rcScroll.bottom; m_rcSlider.top = m_rcScroll.bottom - rect.Height(); if (_bRedraw)InvalidateRect(m_rcScroll); m_infoScroll.nPos = _iPos; m_infoScroll.nTrackPos = _iPos; } break; } } } return FALSE; }
07-02
根据我提供的控件源码,写出一个更好的控件 #ifndef _CONSOLE_H_ #define _CONSOLE_H_ #define _CRT_SECURE_NO_WARNINGS #define NO_WARN_MBCS_MFC_DEPRECATION #include <SDKDDKVer.h> //#include <afxwin.h> #include <afxcmn.h> #include <concurrent_vector.h> #define CONSOLECOLOR_BLACK "\x1E\x1D" //字体 黑色 #define CONSOLECOLOR_RED "\x1E\x1F" //字体 红色 #define CONSOLECOLOR_GREEN "\x1E\x20" //字体 绿色 #define CONSOLECOLOR_YELLOW "\x1E\x21" //字体 黄色 #define CONSOLECOLOR_BLUE "\x1E\x22" //字体 蓝色 #define CONSOLECOLOR_PURPLE "\x1E\x23" //字体 紫色 #define CONSOLECOLOR_CYAN "\x1E\x24" //字体 青色 #define CONSOLECOLOR_DEF "\x1E\x25" //字体 默认色 class ScrollBar; struct LineInfo { DWORD m_dwStrLen;//行内容的长度 DWORD m_dwHead;//行首的sel游标 DWORD m_dwMaxSelWnd;//当前控件x轴尽头的sel DWORD m_dwTail;//行尾的sel int m_xPos;//行首的x开始坐标 int m_yPos;//行首的y开始坐标 DWORD m_dwMaxPixl;//此行内容占最大的像素 int* m_pDx; ~LineInfo() { if (m_pDx)delete[]m_pDx; } }; class Console: public CRichEditCtrl { public: Console(CWnd* _pParent); ~Console(); template<class ...Args> void Printf(const char* pformat, Args... args) { int len = std::snprintf(nullptr, 0, pformat, args...); if (len > 0) { char* szBuf = new char[len+1]; std::snprintf(szBuf, len+1, pformat, args...); split(szBuf); delete[]szBuf; } } private: void split(const char* _szText); void printf(const char* _szText); private: CDC* m_pDC; CRect m_rcWnd; BOOL m_bIsTrack; CFont m_Font;//默认字体,只是方便计算字体占屏幕长度使用的 int m_nFontSize;//默认字体大小(单位Twips) 如220Twip = 220/20 = 11磅 CHARFORMAT2 m_CF;//最终字体的数据 concurrency::concurrent_vector<LineInfo> m_vecLineInfo; ScrollBar* m_pHScroll; SCROLLINFO m_infoHScroll; DWORD m_pixCurMaxChars; ScrollBar* m_pVScroll; SCROLLINFO m_infoVScroll; int m_iLineHeight; int m_iStartPos_x; int m_iPrePos_x; bool m_bIsCapture; CHARRANGE m_StartSel; public: DECLARE_MESSAGE_MAP() afx_msg void OnEnSelchange(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnEnMsgfilter(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnMouseLeave(); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); }; extern Console* pConsole; #define console(_format, ...)pConsole->Printf(_format, ##__VA_ARGS__); #endif#include "Console.h" #include <io.h> #include <thread> #include "ScrollBar/ScrollBar.h" Console* pConsole = NULL; Console::Console(CWnd* _pParent) : m_nFontSize(10 * 10), m_bIsTrack(FALSE), m_pHScroll(NULL), m_pVScroll(NULL), m_pixCurMaxChars(0), m_iPrePos_x(0), m_iStartPos_x(0), m_bIsCapture(FALSE) { if (_pParent) { const char* szFontName = "lucida consoles"; //Arial _pParent->GetWindowRect(&m_rcWnd); m_rcWnd = {10, 0, m_rcWnd.Width()-15, m_rcWnd.Height()-15};//682 //| WS_HSCROLL | WS_VSCROLL if (CreateEx(NULL, WS_CHILD | WS_VISIBLE | ES_LEFT | ES_WANTRETURN | ES_MULTILINE | ES_READONLY | ES_AUTOHSCROLL | ES_AUTOVSCROLL, m_rcWnd, _pParent, 0))// { m_pDC = GetDC(); SetBackgroundColor(false, RGB(30, 30, 30));//设置背景颜色 LimitText(32767);//系统默认设置是 32767 = 31.999kb 只能限制用户的输入 //创建新字体数据,此字体只是方便计算屏幕显示的长度用的。最终字体数据以 CHARFORMAT2 为准 //以十分之一磅为单位。例如,如果你想要一个12磅的字体,你应该传递120作为这个参数。 m_Font.CreatePointFont(m_nFontSize, szFontName);// 100/10 =10磅,相当于200Twip CreatePointFont用的单位是Point, 是磅的10倍,刚好是Twips的一半 SetFont(&m_Font);//设置字体 m_pDC->SelectObject(&m_Font);//dc选择当前字体 /* 1缇等于1/1440 英寸或1/567厘米 缇(Twips) (缇:计量单位,等于“磅”的 1/20,英寸的 1/1440。一厘米有 567 缇。 像素(Pixels):监视器或打印机分辨率的最小单位 右键单击桌面,选择属性,选择“设置”选卡,单击高级按钮。 里面出现DPI设置。一般为“正常尺寸(96 DPI)”。 DPI的意思就是 DPI(Dots per Inch)。因此我们可以得到如下换算公式 1 Pixel = 1440 TPI / 96 DPI = 15 Twips 1 Twip = 96 DPI / 1440 TPI = 0.0666667 Pixels 磅:指打印的字符的高度的度量单位, 1磅等于1/72英寸,或大约等于1厘米的 1/28。 英寸:2.54 厘米 一般情况下:1厘米=8505像素 20Twip = 1磅 = 20*0.0666667 = 1.333334 Pixels */ LRESULT FontStyle = 0; FontStyle = SendMessage(EM_GETLANGOPTIONS, 0, 0); if (FontStyle & IMF_DUALFONT) { FontStyle &= ~IMF_DUALFONT; //"<CRichEdit_Ctrl::CRichEdit_Ctrl>成功去掉IMF_DUALFONT"; } SendMessage(EM_SETLANGOPTIONS, 0, (LPARAM)FontStyle); /* PARAFORMAT2 pf; ZeroMemory(&pf, sizeof(PARAFORMAT2)); pf.cbSize = sizeof pf; pf.dwMask |= PFM_ALL; pf.bLineSpacingRule = 100; pf.dyLineSpacing = 400; pf.dySpaceAfter = 400; pf.dySpaceBefore = 400; pf.dxStartIndent = 100; pf.dxRightIndent = 100; SetParaFormat(pf); */ TEXTMETRIC tm; ::GetTextMetrics(m_pDC->GetSafeHdc(), &tm); m_iLineHeight = tm.tmHeight + (tm.tmDescent*2);//取得行高 //准确的字体数据 memset(&m_CF, 0, sizeof(m_CF)); //StrCpyA(m_CF.szFaceName, szFontName);//设置字体 //m_CF.cbSize = sizeof(CHARFORMAT2); m_CF.dwMask = CFM_EFFECTS | CFM_COLOR; m_CF.dwEffects = 0; m_CF.crTextColor = RGB(165, 165, 165);//设置颜色 //m_CF.yHeight = m_nFontSize;//除20得到磅 如 200/20 = 10磅 //默认的字符磅数 SetDefaultCharFormat(m_CF);//设置字体 SetEventMask(GetEventMask() | ENM_CHANGE | ENM_SELCHANGE | ENM_SCROLL | ENM_MOUSEEVENTS); //创建滚动动 m_pHScroll = new ScrollBar(); if (m_pHScroll->Create(SB_HORZ, CRect(m_rcWnd.left, m_rcWnd.Height(), m_rcWnd.right, m_rcWnd.Height()+15), _pParent)) { m_pHScroll->SetTarget(this); memset(&m_infoHScroll, 0, sizeof m_infoHScroll); m_infoHScroll.cbSize = sizeof m_infoHScroll; m_infoHScroll.fMask = SIF_ALL; m_infoHScroll.nPage = m_rcWnd.Width(); } m_pVScroll = new ScrollBar(); if (m_pVScroll->Create(SB_VERT, CRect(m_rcWnd.right, m_rcWnd.top, m_rcWnd.right+15, m_rcWnd.bottom), _pParent)) { m_pVScroll->SetTarget(this); memset(&m_infoVScroll, 0, sizeof m_infoVScroll); m_infoVScroll.cbSize = sizeof m_infoVScroll; m_infoVScroll.fMask = SIF_ALL; m_infoVScroll.nPage = m_rcWnd.Height(); } } } } Console::~Console() { m_Font.DeleteObject(); if (m_pHScroll)delete m_pHScroll; if (m_pVScroll)delete m_pVScroll; for (concurrency::concurrent_vector<LineInfo>::iterator iter = m_vecLineInfo.begin(); iter != m_vecLineInfo.end(); iter++) { if (iter->m_pDx) { delete[] iter->m_pDx; iter->m_pDx = NULL; } } } /* *0x1E RS (Record Separator) 记录分离符 属性代码 颜色 29 黑色 = 0x1D 31 红色 = 0x1F 32 绿色 = 0x20 33 黄色 = 0x21 34 蓝色 = 0x22 35 紫色 = 0x23 36 青色 = 0x24 */ void Console::printf(const char* _szText) { const char* szText = _szText; char byteColor = 0; //如果\n会替换成\r int indexLine = LineFromChar(-1);//取出当前行号 long lStart = 0; long lEnd = 0; GetSel(lStart, lEnd);//取得当前的光标位置 CString szStart; GetTextRange(lStart - 1, lEnd, szStart);//当前光标向后选择一位字符,并取出此字符 if (szStart == '\r' || szStart == "")//判断字符是否行头 { CPoint point = PosFromChar(lEnd); LineInfo info; memset(&info, 0, sizeof info); info.m_dwHead = lEnd; info.m_xPos = point.x; info.m_yPos = point.y; m_vecLineInfo.push_back(info);//保存行头的光标位置 } if (_szText[0] == '\x1E') { switch (_szText[1]) { case '\x1D': { m_CF.crTextColor = RGB(0, 0, 0); break; } case '\x1F': { m_CF.crTextColor = RGB(255, 0, 0); break; } case '\x20': { m_CF.crTextColor = RGB(0, 255, 0); break; } case '\x21': { m_CF.crTextColor = RGB(255, 255, 0); break; } case '\x22': { m_CF.crTextColor = RGB(0, 0, 255); break; } case '\x23': { m_CF.crTextColor = RGB(199, 0, 106); break; } case '\x24': { m_CF.crTextColor = RGB(0, 255, 255); break; } default: { m_CF.crTextColor = RGB(165, 165, 165); break; } } szText = _szText+2; SetSelectionCharFormat(m_CF); } ReplaceSel(szText); m_CF.crTextColor = RGB(165, 165, 165);//重置回原始颜色 SetSelectionCharFormat(m_CF); LineInfo* pInfo = &(m_vecLineInfo[indexLine]); //尝试取出控件尽头x轴末尾是否有字符存在 GetSel(lStart, lEnd);//取得当前的光标位置 GetTextRange(lEnd - 1, lEnd, szStart);//当前光标向后选择一位字符,并取出此字符 bool bIsEnter = false; if (szStart == '\r') { //已经完成换行操作 bIsEnter = true; pInfo->m_dwTail = lEnd - 1; GetTextRange(pInfo->m_dwHead, pInfo->m_dwTail, szStart);//取出本行内容 CPoint point = PosFromChar(pInfo->m_dwTail); pInfo->m_dwMaxPixl = point.x-1;//此行文本的最大像素 int len = szStart.GetLength(); int iFit = 0; CSize size = { 0, 0 }; if (pInfo->m_pDx) { delete [] pInfo->m_pDx; pInfo->m_pDx = NULL; } pInfo->m_pDx = new int[len]; pInfo->m_dwStrLen = len; ::GetTextExtentExPoint(m_pDC->GetSafeHdc(), szStart, len, point.x, &iFit, pInfo->m_pDx, &size);//计算出本行每个字符所占的像素,并把每个字符的像素存在m_pDx数组里面 pInfo->m_yPos = indexLine * m_iLineHeight; } else { pInfo->m_dwTail = lEnd; CPoint point = PosFromChar(pInfo->m_dwTail); pInfo->m_dwMaxPixl = point.x;//此行文本的最大像素 } //重置水平滚动条信息 if (pInfo->m_dwMaxPixl > (DWORD)m_rcWnd.Width() && pInfo->m_dwMaxPixl > m_pixCurMaxChars) { m_pixCurMaxChars = pInfo->m_dwMaxPixl; m_infoHScroll.nMax = m_pixCurMaxChars; m_pHScroll->SetScrollInfo(m_infoHScroll); } if (bIsEnter) { //已经完成换行操作 if (((indexLine + 1) * m_iLineHeight) > m_rcWnd.Height()) { m_infoVScroll.nMax = ((indexLine + 1) * m_iLineHeight); m_pVScroll->SetScrollInfo(m_infoVScroll); m_pVScroll->SetScrollPos(m_infoVScroll.nMax - m_rcWnd.Height());//向下滚动 } LineScroll(1); } } void Console::split(const char* _szText) { const char* szCurText = _szText; const char* szOldText = _szText; char* szPreText = NULL; int len = NULL; const char* szClrText = NULL; if (_szText[0] != '\x1E') { bool bIsFined = false; while ((szClrText = strchr(szCurText, '\x1E'))) { bIsFined = true; len = szClrText - szOldText; szPreText = new char[len + 1]; szPreText[len] = 0; memcpy(szPreText, szOldText, len); Console::printf(szPreText); delete[]szPreText; szCurText = szClrText + 1; szOldText = szClrText; } if (bIsFined) { if(szOldText)Console::printf(szOldText); } else { Console::printf(_szText); } } else { bool bIsFined = false; szCurText = _szText + 1; while ((szClrText = strchr(szCurText, '\x1E'))) { bIsFined = true; len = szClrText - szOldText; szPreText = new char[len + 1]; szPreText[len] = 0; memcpy(szPreText, szOldText, len); Console::printf(szPreText); delete[]szPreText; szCurText = szClrText + 1; szOldText = szClrText; } if (szOldText) { Console::printf(szOldText); } } } BEGIN_MESSAGE_MAP(Console, CRichEditCtrl) ON_NOTIFY_REFLECT(EN_SELCHANGE, &Console::OnEnSelchange) ON_NOTIFY_REFLECT(EN_MSGFILTER, &Console::OnEnMsgfilter) ON_WM_MOUSELEAVE() ON_WM_VSCROLL() END_MESSAGE_MAP() void Console::OnEnSelchange(NMHDR* pNMHDR, LRESULT* pResult) { SELCHANGE* pSelChange = reinterpret_cast<SELCHANGE*>(pNMHDR); // TODO: 控件将不发送此通知,除非您重写 // CRichEditCtrl::OnInitDialog() 函数,以将 EM_SETEVENTMASK 消息发送 // 到该控件,同时将 ENM_SELCHANGE 标志“或”运算到 lParam 掩码中。 // TODO: 在此添加控件通知处理程序代码 int iLineIndex = -1; iLineIndex = LineFromChar(pSelChange->chrg.cpMax); if (iLineIndex != -1 && iLineIndex < (int)m_vecLineInfo.size()) { CHARRANGE LineStartSel; LineInfo* pInfo = &m_vecLineInfo[iLineIndex]; switch (pSelChange->seltyp) { case 0://鼠标点击在某处文本的某个sel中 { //开始存储此行的选择sel起始位置 m_StartSel = pSelChange->chrg; break; } case CBN_EDITCHANGE://鼠标左键按住拖动选择文本 { //通过m_StartSel算出本行的选择起始位置 CPoint point = PosFromChar(m_StartSel.cpMin);//算出sel处于控件内坐标 int x = point.x; point.y = pInfo->m_yPos;//替换上本行的y坐标 LineStartSel.cpMin = CharFromPos(point);//算出本行起始位置 LineStartSel.cpMax = LineStartSel.cpMin; point = PosFromChar(LineStartSel.cpMin); if (point.x < x - 5) { //outputdebug_default("行号:%d 检测到起始位置异常,和原位差太远", iLineIndex); LineStartSel.cpMin = 0; LineStartSel.cpMax = 0; if (point.x > m_rcWnd.Width()) { m_pHScroll->SetScrollPos(point.x - m_rcWnd.Width());//通知滚动条 } else { m_pHScroll->SetScrollPos(0); } } if (pSelChange->chrg.cpMax > LineStartSel.cpMax) { //outputdebug_default("行号:%d 从左向右选择文本: %d", iLineIndex, pSelChange->chrg.cpMax); CString str; GetTextRange(pInfo->m_dwHead, pSelChange->chrg.cpMax, str); int len = str.GetLength(); if (--len > -1 && len < (int)pInfo->m_dwStrLen) { //outputdebug_default("行号:%d, 当前光标所占像素: %d", iLineIndex, pInfo->m_pDx[len]); int pix = pInfo->m_pDx[len]; if (pix > m_rcWnd.Width()) { //outputdebug_default("行号:%d, 当前光标所占像素超出控件长度: %d", iLineIndex, pix); m_pHScroll->SetScrollPos(pix - m_rcWnd.Width());//通知滚动条 } } else { if (--len > -1 && pInfo->m_dwStrLen == 0) { //此行末尾没有/r回车符 CPoint point = PosFromChar(pSelChange->chrg.cpMax); if (point.x > m_rcWnd.Width()) { m_pHScroll->SetScrollPos(point.x - m_rcWnd.Width());//通知滚动条 } else { m_pHScroll->SetScrollPos(0); } } else { int i = 0; } } } else if (pSelChange->chrg.cpMax != pInfo->m_dwHead) { //outputdebug_default("行号:%d 从右向左选择文本: head:%d start:%d, min:%d max:%d", iLineIndex, pInfo->m_dwHead, LineStartSel.cpMax, pSelChange->chrg.cpMin, pSelChange->chrg.cpMax); if (pSelChange->chrg.cpMin == pInfo->m_dwHead) { m_pHScroll->SetScrollPos(0); } } else { //outputdebug_default("x行号:%d 从右向左选择文本: head:%d start:%d, min:%d max:%d", iLineIndex, pInfo->m_dwHead, LineStartSel.cpMax, pSelChange->chrg.cpMin, pSelChange->chrg.cpMax); if (pInfo->m_dwHead == pSelChange->chrg.cpMax)//本行头部和上一行行尾重复,定位回上一行 { if (--iLineIndex > -1) { pInfo = &m_vecLineInfo[iLineIndex]; CString str; GetTextRange(pInfo->m_dwHead, pSelChange->chrg.cpMax, str); int len = str.GetLength(); //outputdebug_default("行号:%d, 当前光标所占像素: %d len:%d", iLineIndex, pInfo->m_pDx[len-2], len); if (--len > -1 && len <= (int)pInfo->m_dwStrLen) { int pix = pInfo->m_pDx[len-1]; if (pix > m_rcWnd.Width()) { //outputdebug_default("行号:%d, 当前光标所占像素超出控件长度: %d", iLineIndex, pix); //m_pHScroll->SetScrollPos(pix - m_rcWnd.Width());//通知滚动条 } } } } } break; } } } //outputdebug_default("min:%d max:%d", pSelChange->chrg.cpMin, pSelChange->chrg.cpMax); *pResult = 0; } void Console::OnEnMsgfilter(NMHDR* pNMHDR, LRESULT* pResult) { MSGFILTER* pMsgFilter = reinterpret_cast<MSGFILTER*>(pNMHDR); // TODO: 控件将不发送此通知,除非您重写 // CRichEditCtrl::OnInitDialog() 函数,以将 EM_SETEVENTMASK 消息发送 // 到该控件,同时将 ENM_KEYEVENTS 或 ENM_MOUSEEVENTS 标志 //“或”运算到 lParam 掩码中。 // TODO: 在此添加控件通知处理程序代码 switch(pMsgFilter->msg) { case WM_MOUSEMOVE: { /* if (pMsgFilter->wParam == MK_LBUTTON) { int xPos = GET_X_LPARAM(pMsgFilter->lParam); int yPos = GET_Y_LPARAM(pMsgFilter->lParam); //outputdebug_default("x: %d, y:%d",xPos, yPos); if (m_bIsCapture) { if (xPos > m_iStartPos_x) { //outputdebug_default("正在从左向右选择文本."); } else { //outputdebug_default("正在从右向左选择文本."); } m_iPrePos_x = xPos; } }*/ if (!m_bIsTrack) { m_bIsTrack = TRUE; TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.hwndTrack = m_hWnd; tme.dwFlags = TME_LEAVE | TME_HOVER; tme.dwHoverTime = 1;// 鼠标在按钮上停留超过 1ms ,才认为成功 _TrackMouseEvent(&tme); } break; } case WM_LBUTTONDOWN: { if (pMsgFilter->wParam == MK_LBUTTON) { int xPos = GET_X_LPARAM(pMsgFilter->lParam); int yPos = GET_Y_LPARAM(pMsgFilter->lParam); m_iPrePos_x = xPos; m_iStartPos_x = xPos; m_bIsCapture = TRUE; //outputdebug_default("x: %d, y:%d", xPos, yPos); } break; } case WM_LBUTTONUP: { if (pMsgFilter->wParam == MK_LBUTTON) { m_bIsCapture = FALSE; } break; } } *pResult = 0; } void Console::OnMouseLeave() { // TODO: 在此添加消息处理程序代码和/或调用默认值 m_bIsTrack = FALSE; ::SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW)); CRichEditCtrl::OnMouseLeave(); } void Console::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { // TODO: 在此添加消息处理程序代码和/或调用默认值 CRichEditCtrl::OnVScroll(nSBCode, nPos, pScrollBar); }
07-02
# 📘 第二章:wxWidgets 核心可视化组件 ## 2.2 wxPanel - 容器控件 --- ### 🔍 章节概述 **`wxPanel`** 是一个轻量级的窗口容器控件,常用于组织和管理其他控件。它继承自 `wxWindow`,支持布局管理、绘图、背景色设置等高级功能,是构建 GUI 界面结构的重要组成部分。 该控件适用于以下常见场景: - 组织多个控件形成逻辑区域(如“用户信息”、“高级设置”) - 实现局部布局管理 - 自定义绘制界面元素(如图表、动画) - 嵌套使用实现复杂的 UI 分区设计 本节将讲解: - `wxPanel` 的基本用途与创建方法 - 如何嵌套其他控件并进行布局 - 设置背景颜色与样式 - C++ 和 Python 示例代码 - 与 `wxSizer` 的配合使用技巧 - 自定义绘制面板内容的方法 --- ### **属性** | 属性名 | 类型 | 说明 | |--------|------|------| | `Parent` | `wxWindow*` | 父容器指针 | | `BackgroundColour` | `wxColour` | 背景色 | ### **方法** | 方法名 | 返回值 | 说明 | |--------|--------|------| | `SetBackgroundColour(const wxColour& colour)` | `void` | 设置背景色 | | `GetClientSize()` | `wxSize` | 获取客户区尺寸 | ### **事件** | 事件类型 | 说明 | |----------|------| | `无` | 仅用于布局容器,无交互事件 | --- ## ✅ C++ 实现代码(wxWidgets) ```cpp #include <wx/wx.h> class MyApp : public wxApp { public: virtual bool OnInit(); }; class MyFrame : public wxFrame { public: MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(400, 300)) { // 创建主 Panel(作为整个窗口的内容承载) wxPanel* mainPanel = new wxPanel(this); // 创建水平 Box Sizer wxBoxSizer* hSizer = new wxBoxSizer(wxHORIZONTAL); // 创建两个子 Panel 并添加到主布局中 wxPanel* leftPanel = new wxPanel(mainPanel); leftPanel->SetBackgroundColour(*wxLIGHT_GREY); wxPanel* rightPanel = new wxPanel(mainPanel); rightPanel->SetBackgroundColour(wxColour(255, 220, 220)); // 淡红色 // 添加按钮到左右 Panel 中 wxButton* btn1 = new wxButton(leftPanel, wxID_ANY, "左边按钮"); wxButton* btn2 = new wxButton(rightPanel, wxID_ANY, "右边按钮"); // 设置每个 Panel 的布局 wxBoxSizer* leftSizer = new wxBoxSizer(wxVERTICAL); leftSizer->Add(btn1, 0, wxALIGN_CENTER | wxALL, 10); leftPanel->SetSizer(leftSizer); wxBoxSizer* rightSizer = new wxBoxSizer(wxVERTICAL); rightSizer->Add(btn2, 0, wxALIGN_CENTER | wxALL, 10); rightPanel->SetSizer(rightSizer); // 将两个 Panel 添加到主布局中 hSizer->Add(leftPanel, 1, wxEXPAND | wxALL, 5); hSizer->Add(rightPanel, 1, wxEXPAND | wxALL, 5); mainPanel->SetSizer(hSizer); } }; bool MyApp::OnInit() { MyFrame* frame = new MyFrame("wxPanel 示例 - C++"); frame->Show(true); return true; } wxIMPLEMENT_APP(MyApp); ``` --- ## ✅ Python 实现代码(wxPython) ```python import wx class MyFrame(wx.Frame): def __init__(self, *args, **kw): super(MyFrame, self).__init__(*kw) # 主 Panel main_panel = wx.Panel(self) # 水平布局 h_sizer = wx.BoxSizer(wx.HORIZONTAL) # 左边 Panel left_panel = wx.Panel(main_panel) left_panel.SetBackgroundColour(wx.Colour(211, 211, 211)) # 浅灰色 btn1 = wx.Button(left_panel, label="左边按钮") left_sizer = wx.BoxSizer(wx.VERTICAL) left_sizer.Add(btn1, 0, wx.ALIGN_CENTER | wx.ALL, 10) left_panel.SetSizer(left_sizer) # 右边 Panel right_panel = wx.Panel(main_panel) right_panel.SetBackgroundColour(wx.Colour(255, 220, 220)) # 淡红色 btn2 = wx.Button(right_panel, label="右边按钮") right_sizer = wx.BoxSizer(wx.VERTICAL) right_sizer.Add(btn2, 0, wx.ALIGN_CENTER | wx.ALL, 10) right_panel.SetSizer(right_sizer) # 添加到主布局 h_sizer.Add(left_panel, 1, wx.EXPAND | wx.ALL, 5) h_sizer.Add(right_panel, 1, wx.EXPAND | wx.ALL, 5) main_panel.SetSizer(h_sizer) self.SetTitle("wxPanel 示例 - Python") self.SetSize((400, 300)) self.Centre() class MyApp(wx.App): def OnInit(self): frame = MyFrame(None) frame.Show(True) return True if __name__ == '__main__': app = MyApp(False) app.MainLoop() ``` --- ## 🧩 控件常用样式说明(C++ / wxWidgets) | 样式名称 | 含义说明 | |----------------------|--------------------------------------------------------| | `wxTAB_TRAVERSAL` | 允许 Tab 键切换焦点 | | `wxFULL_REPAINT_ON_RESIZE` | 窗口大小变化时重绘全部内容 | > ⚠️ 注意:Python 中传入方式为 `style=wx.TAB_TRAVERSAL` 等。 --- ## 📌 主要功能与方法 | 方法名 | 描述 | |---------------------------|--------------------------------------------------------------| | `SetBackgroundColour(col)` | 设置背景颜色 | | `SetForegroundColour(col)` | 设置前景颜色(文本颜色) | | `SetFont(font)` | 设置字体 | | `GetParent()` | 获取父控件 | | `SetSizer(sizer)` | 设置布局管理器 | | `Refresh()` | 刷新面板内容(触发重绘) | | `Update()` | 强制立即更新界面 | --- ## 🎨 自定义绘制示例(C++) ```cpp class CustomPanel : public wxPanel { public: CustomPanel(wxWindow* parent) : wxPanel(parent) { Bind(wxEVT_PAINT, &CustomPanel::OnPaint, this); } private: void OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); dc.SetBrush(*wxGREEN_BRUSH); dc.DrawCircle(GetSize().GetWidth() / 2, GetSize().GetHeight() / 2, 50); } }; ``` --- ## 📌 总结 | 特性 | 描述 | |---------------------|--------------------------------------------------------------| | 控件名称 | `wxPanel` | | 功能 | 提供控件容器功能,支持布局管理和视觉分区 | | 支持平台 | Windows / Linux / macOS | | 推荐用途 | 分组控件、布局管理、自定义界面绘制 | | 开发建议 | 配合 `wxSizer` 使用;合理使用背景色区分功能区域;避免过度嵌套 | --- 📌 **扩展功能建议:** - 使用 `wxScrolled<wxPanel>` 实现滚动面板 - 在 `wxPanel` 上绘制图形或实现动画效果 - 作为对话框、工具栏、状态栏的容器使用 - 结合 `wxNotebook` 或 `wxSplitterWindow` 构建复杂布局 - 替代 `wxWindow` 用于需要布局支持的场合 请根据上面的内容,实现扩展功能,要求,C++和PYTHON双语言支持,并对每一行代码都进行中文注解
07-10
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