samename.cpp

  name="google_ads_frame" marginwidth="0" marginheight="0" src="http://pagead2.googlesyndication.com/pagead/ads?client=ca-pub-5572165936844014&dt=1194442938015&lmt=1194190197&format=336x280_as&output=html&correlator=1194442937843&url=file%3A%2F%2F%2FC%3A%2FDocuments%2520and%2520Settings%2Flhh1%2F%E6%A1%8C%E9%9D%A2%2FCLanguage.htm&color_bg=FFFFFF&color_text=000000&color_link=000000&color_url=FFFFFF&color_border=FFFFFF&ad_type=text&ga_vid=583001034.1194442938&ga_sid=1194442938&ga_hid=1942779085&flash=9&u_h=768&u_w=1024&u_ah=740&u_aw=1024&u_cd=32&u_tz=480&u_java=true" frameborder="0" width="336" scrolling="no" height="280" allowtransparency="allowtransparency"> #include <iostream.h>
#include <string.h>

struct Msg
{
  char message[256];
  void show_message(void) { cout << message; }
};

struct UpperMsg
{
   char message[256];
   void show_message(void) { cout << strupr(message); }
};


void main(void)
 {
   Msg book = { "Jamsa's C/C++ Programmer's Bible/n" };
   UpperMsg book_upr = { "C/C++ PROGRAMMER'S BIBLE/n" };

   book.show_message();
   book_upr.show_message();
 }

 

下面这个Xcharts示例脚本怎么使用 using System.Collections; using UnityEngine; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] public class Example10_LineChart : MonoBehaviour { private LineChart chart; private Serie serie; private int m_DataNum = 8; private void OnEnable() { StartCoroutine(PieDemo()); } IEnumerator PieDemo() { while (true) { StartCoroutine(AddSimpleLine()); yield return new WaitForSeconds(2); StartCoroutine(ChangeLineType()); yield return new WaitForSeconds(8); StartCoroutine(LineAreaStyleSettings()); yield return new WaitForSeconds(5); StartCoroutine(LineArrowSettings()); yield return new WaitForSeconds(2); StartCoroutine(LineSymbolSettings()); yield return new WaitForSeconds(7); StartCoroutine(LineLabelSettings()); yield return new WaitForSeconds(3); StartCoroutine(LineMutilSerie()); yield return new WaitForSeconds(5); } } IEnumerator AddSimpleLine() { chart = gameObject.GetComponent<LineChart>(); if (chart == null){ chart = gameObject.AddComponent<LineChart>(); chart.Init(); } chart.GetChartComponent<Title>().text = "LineChart - 折线图"; chart.GetChartComponent<Title>().subText = "普通折线图"; var yAxis = chart.GetChartComponent<YAxis>(); yAxis.minMaxType = Axis.AxisMinMaxType.Custom; yAxis.min = 0; yAxis.max = 100; chart.RemoveData(); serie = chart.AddSerie<Line>("Line"); for (int i = 0; i < m_DataNum; i++) { chart.AddXAxisData("x" + (i + 1)); chart.AddData(0, UnityEngine.Random.Range(30, 90)); } yield return new WaitForSeconds(1); } IEnumerator ChangeLineType() { chart.GetChartComponent<Title>().subText = "LineTyle - 曲线图"; serie.lineType = LineType.Smooth; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineTyle - 阶梯线图"; serie.lineType = LineType.StepStart; chart.RefreshChart(); yield return new WaitForSeconds(1); serie.lineType = LineType.StepMiddle; chart.RefreshChart(); yield return new WaitForSeconds(1); serie.lineType = LineType.StepEnd; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineTyle - 虚线"; serie.lineStyle.type = LineStyle.Type.Dashed; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineTyle - 点线"; serie.lineStyle.type = LineStyle.Type.Dotted; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineTyle - 点划线"; serie.lineStyle.type = LineStyle.Type.DashDot; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineTyle - 双点划线"; serie.lineStyle.type = LineStyle.Type.DashDotDot; chart.RefreshChart(); serie.lineType = LineType.Normal; chart.RefreshChart(); } IEnumerator LineAreaStyleSettings() { chart.GetChartComponent<Title>().subText = "AreaStyle 面积图"; serie.EnsureComponent<AreaStyle>(); serie.areaStyle.show = true; chart.RefreshChart(); yield return new WaitForSeconds(1f); chart.GetChartComponent<Title>().subText = "AreaStyle 面积图"; serie.lineType = LineType.Smooth; serie.areaStyle.show = true; chart.RefreshChart(); yield return new WaitForSeconds(1f); chart.GetChartComponent<Title>().subText = "AreaStyle 面积图 - 调整透明度"; while (serie.areaStyle.opacity > 0.4) { serie.areaStyle.opacity -= 0.6f * Time.deltaTime; chart.RefreshChart(); yield return null; } yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "AreaStyle 面积图 - 渐变"; serie.areaStyle.toColor = Color.white; chart.RefreshChart(); yield return new WaitForSeconds(1); } IEnumerator LineArrowSettings() { chart.GetChartComponent<Title>().subText = "LineArrow 头部箭头"; chart.GetSerie(0).EnsureComponent<LineArrow>(); serie.lineArrow.show = true; serie.lineArrow.position = LineArrow.Position.Start; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "LineArrow 尾部箭头"; serie.lineArrow.position = LineArrow.Position.End; chart.RefreshChart(); yield return new WaitForSeconds(1); serie.lineArrow.show = false; } /// <summary> /// SerieSymbol 相关设置 /// </summary> /// <returns></returns> IEnumerator LineSymbolSettings() { chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记"; while (serie.symbol.size < 5) { serie.symbol.size += 2.5f * Time.deltaTime; chart.RefreshChart(); yield return null; } chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记 - 空心圆"; yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记 - 实心圆"; serie.symbol.type = SymbolType.Circle; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记 - 三角形"; serie.symbol.type = SymbolType.Triangle; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记 - 正方形"; serie.symbol.type = SymbolType.Rect; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记 - 菱形"; serie.symbol.type = SymbolType.Diamond; chart.RefreshChart(); yield return new WaitForSeconds(1); chart.GetChartComponent<Title>().subText = "SerieSymbol 图形标记"; serie.symbol.type = SymbolType.EmptyCircle; chart.RefreshChart(); yield return new WaitForSeconds(1); } /// <summary> /// SerieLabel相关配置 /// </summary> /// <returns></returns> IEnumerator LineLabelSettings() { chart.GetChartComponent<Title>().subText = "SerieLabel 文本标签"; serie.EnsureComponent<LabelStyle>(); chart.RefreshChart(); while (serie.label.offset[1] < 20) { serie.label.offset = new Vector3(serie.label.offset.x, serie.label.offset.y + 20f * Time.deltaTime); chart.RefreshChart(); yield return null; } yield return new WaitForSeconds(1); chart.RefreshChart(); yield return new WaitForSeconds(1); serie.label.textStyle.color = Color.white; serie.label.background.color = Color.grey; serie.labelDirty = true; chart.RefreshChart(); yield return new WaitForSeconds(1); serie.label.show = false; chart.RefreshChart(); } /// <summary> /// 添加多条线图 /// </summary> /// <returns></returns> IEnumerator LineMutilSerie() { chart.GetChartComponent<Title>().subText = "多系列"; var serie2 = chart.AddSerie<Line>("Line2"); serie2.lineType = LineType.Normal; for (int i = 0; i < m_DataNum; i++) { chart.AddData(1, UnityEngine.Random.Range(30, 90)); } yield return new WaitForSeconds(1); var serie3 = chart.AddSerie<Line>("Line3"); serie3.lineType = LineType.Normal; for (int i = 0; i < m_DataNum; i++) { chart.AddData(2, UnityEngine.Random.Range(30, 90)); } yield return new WaitForSeconds(1); var yAxis = chart.GetChartComponent<YAxis>(); yAxis.minMaxType = Axis.AxisMinMaxType.Default; chart.GetChartComponent<Title>().subText = "多系列 - 堆叠"; serie.stack = "samename"; serie2.stack = "samename"; serie3.stack = "samename"; chart.RefreshChart(); yield return new WaitForSeconds(1); } } }
08-16
【无人机】基于改进粒子群算法的无人机路径规划研究[和遗传算法、粒子群算法进行比较](Matlab代码实现)内容概要:本文围绕基于改进粒子群算法的无人机路径规划展开研究,重点探讨了在复杂环境中利用改进粒子群算法(PSO)实现无人机三维路径规划的方法,并将其与遗传算法(GA)、标准粒子群算法等传统优化算法进行对比分析。研究内容涵盖路径规划的多目标优化、避障策略、航路点约束以及算法收敛性和寻优能力的评估,所有实验均通过Matlab代码实现,提供了完整的仿真验证流程。文章还提到了多种智能优化算法在无人机路径规划中的应用比较,突出了改进PSO在收敛速度和全局寻优方面的优势。; 适合人群:具备一定Matlab编程基础和优化算法知识的研究生、科研人员及从事无人机路径规划、智能优化算法研究的相关技术人员。; 使用场景及目标:①用于无人机在复杂地形或动态环境下的三维路径规划仿真研究;②比较不同智能优化算法(如PSO、GA、蚁群算法、RRT等)在路径规划中的性能差异;③为多目标优化问题提供算法选型和改进思路。; 阅读建议:建议读者结合文中提供的Matlab代码进行实践操作,重点关注算法的参数设置、适应度函数设计及路径约束处理方式,同时可参考文中提到的多种算法对比思路,拓展到其他智能优化算法的研究与改进中。
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