Basic Warrior Strategy--The Warrior

 Class role is a very gentle topic with warriors. A lot of warriors (for some apparent reason) want to be like a rogue - dealing insane amount of damage and somehow keep their insane armor count. Doesn't work that way fellas or gals. Warriors were designed not to have the greatest flexibility or the greatest damage, they were built to take damage and to give some too. A lot of warriors like dual wielding and going pure berserker rage (the 3 stances will be explained later on) and want to be the damage dealers - of which there are better classes to do the job (Mages, Rogues, Hunters). During the closed beta-test, there were a lot of arguments whether or not warriors should be allowed in groups for the purpose of damage-per-second, and for the most part people agreed when a warrior is invited into an instance/raid group - he is expected to be taking the hits.



Though this guide won't limit you to what the general populace expects, the class role for Warriors is generally to tank - meaning to make sure the monsters are all hitting the warrior who is presumably getting healed by a Shaman, Priest or Druid (or a combination of the three). If you find two really good 1-handed weapons, you can also get berserker rage and become a DPS machine - dishing out the damage while your armor keeps you breathing easy. Alternatively you can pick up a 2-handed weapon and slowly tear apart great chunks out of your opponent. And yet you can still can go with a 1-handed weapon and shield for the extra defense and survivability. It's all up to you, and that's the beauty of the warrior.

Strengths

  • Able to equip all armor types (plate at level 40) and every type of weapon except wands
  • The most amount of hitpoints and armor - meaning you can take the most damage without dying
  • A lot of equipment options and diversity
  • Great close range melee skills
  • Ability to learn guns/bows, which can help you pull monsters from a crowd
  • Accepted into groups quite readily


  • Weaknesses
  • No method of healing other then first-aid
  • Gear-dependant - meaning to be a good warrior you will need the best gear possible
  • It is difficult to separate yourself as a skilled warrior from someone else, while it is easier to separate the skilled and non-skilled players of another class




    Rage



    The Warrior has a red Rage bar. During combat the Warrior generates Rage based both on damage done and damage taken/prevented. You may also generate Rage using specific abilities. The Rage bar continues to fill as the Warrior fights. Once the Warrior has enough Rage points, the Warrior can use different skills that require Rage. When not in active combat,
    the Warrior's Rage slowly fades to 0. The Warrior also loses all accumulated Rage if the Warrior switches stances (Unless they invest in the Tactical Mastery talents), so plan ahead and avoid changing stances mid fight!




Stances



Every class has 5 attributes that determine their. Each attribute helps each class differently. Let's look at how each of the stats affects Warriors:



Battle Stance: Easily the most versatile stance, this will be your "default" stance. You attack and defend to your full capability, taking no penalty or benefits, and are able to use most special abilities. Used mainly for soloing. You start World of Warcraft with this stance.



Defensive Stance: The stance of choice for tanks, you take a 10% damage dealt penalty but in turn take 10% less damage from hits. You are able to generate more threat in this stance, and are given a wider variety of defensive moves, if losing some of the offensive abilities.



Berserker Stance: The stance of choice for the damage dealer, you will take 10% more damage but in turn can deal with the increased 3% critical hit chance. You lose out on many defensive abilities, but gain some cruel offensive ones.





Attributes



Every class has 5 attributes that determine their. Each attribute helps each class differently. Let's look at how each of the stats affects Warriors:



Strength: Adds to your Attack Power, Damage-Per-Second (DPS). Strength does not affect Critical Hit chances at all. Strength does not improve your chance to block, but rather the amount blocked when you succeed. This amount is determined in part by Strength (and the other part by your shield).



For either the defensive or offensive warrior, this should be the second talent looked at. Albeit increasing damage less then agility does, it offers a sensible enough boost. Strength really only shows its full capability in a longer fight, of say over a minute at the least.



Stamina: Increases Health points.


The mainstay talent for those that are interested in fulfilling the "tank" role predominantly required for instance groups. The more Stamina a warrior has the longer they will survive and the more hits they will be able to absorb. The most important stat for any defensive warrior, while the third most important for an offensive based warrior.



Intellect: Increases Mana points as well as chance to Critical Hit with magic spells. Intellect also grants a higher chance to increase melee skills. (It does not affect trade skills though.)



The last skill that should be increased, this offers no benefit for a Warrior. It is easily the most useless skill for the warrior regardless of specialization.



Spirit: Increases Health and Mana regeneration. Spirit affects all characters' Mana and Hit Point regeneration rates in and out of combat. Spirit also increases your chance to 'proc' with weapons.


The second last skill that should be increased regardless of specialization, as you move up in level you will not be able to regain health enough with spirit to really warrant it, and it only otherwise helps weapon procs, and negligibly at that.



Agility: Increases all characters' chance to Critical Hit. Agility affects dodge. Agility adds directly to Defense.



For the offensively minded warrior, the first skill of choice. To bring full warrior offensive-prowess out requires a reliance on critical hits, and Agility directly increases the chance to land one. If one is however more interested in taking a defensive stance for grouping and what not, the third talent that should be picked.



Skills



The warrior class has three talent trees like all other classes - Fury, Protection and Arms. Each skill (combat ability) goes under one of those three categories. Also note that while Battle Stance is associated with Arms, Defensive Stance with Protection and Berserker Stance with Fury, skills in each branch can sometimes be used by another stance (for example "Rend" from the Arms tree can be used in Berserker stance).

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