UIKit Dynamics

本文介绍如何使用UIKit Dynamics在iOS应用中实现多种物理动画效果,包括重力、碰撞、附着、弹跳及瞬间位移等,并提供了具体的Swift代码示例。

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1.重力效果

    UIImageView * lview =[[UIImageView alloc]initWithFrame:CGRectMake(20, 100, 40, 40)];
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    UIGravityBehavior* gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[lview]];
    [gravityBeahvior setGravityDirection:CGVectorMake(0.0f, 0.5f)]; //property changed after printing of the book
    [animator addBehavior:gravityBeahvior];

注意:UIDynamicAnimator要设置成成员变量才会有用(不知道为什么?)

2.碰撞效果

    UIImageView * lview =[[UIImageView alloc]initWithFrame:CGRectMake(20, 120, 80, 80)];
    lview.layer.cornerRadius =40;
    lview.layer.masksToBounds =YES;
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    UIImageView * wview =[[UIImageView alloc]initWithFrame:CGRectMake(80, 70, 30, 30)];
    wview.image =[UIImage imageNamed:@"zc.jpg"];
    wview.layer.cornerRadius =15;
    wview.layer.masksToBounds =YES;
    [self.view addSubview:wview];

    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    UIGravityBehavior* gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[lview,wview]];
    [gravityBeahvior setGravityDirection:CGVectorMake(0.0f, 0.5f)]; 

    UICollisionBehavior * collisionBehavior =[[UICollisionBehavior alloc]initWithItems:@[lview,wview]];
    [collisionBehavior setCollisionMode: UICollisionBehaviorModeEverything];
    collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;

    [animator addBehavior:collisionBehavior];
    [animator addBehavior:gravityBeahvior];

3.附着效果

    UIImageView * lview =[[UIImageView alloc]initWithFrame:CGRectMake(20, 120, 80, 80)];
    lview.layer.cornerRadius =40;
    lview.layer.masksToBounds =YES;
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    UIImageView * wview =[[UIImageView alloc]initWithFrame:CGRectMake(80, 70, 30, 30)];
    wview.image =[UIImage imageNamed:@"zc.jpg"];
    wview.layer.cornerRadius =15;
    wview.layer.masksToBounds =YES;
    [self.view addSubview:wview];

    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    UIGravityBehavior* gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[lview,wview]];
    [gravityBeahvior setGravityDirection:CGVectorMake(0.0f, 0.5f)]; //property changed after printing of the book

    UICollisionBehavior * collisionBehavior =[[UICollisionBehavior alloc]initWithItems:@[lview,wview]];
    [collisionBehavior setCollisionMode: UICollisionBehaviorModeEverything];
    collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;

    CGPoint frogCenter = CGPointMake(260, 60);

    UIAttachmentBehavior *attachmentBehavior = [[UIAttachmentBehavior alloc] initWithItem:lview attachedToAnchor:frogCenter];
    [animator addBehavior:collisionBehavior];
    [animator addBehavior:gravityBeahvior];
    [animator addBehavior:attachmentBehavior];

注:frogCenter是中心点,initWithItem:lview attachedToAnchor:frogCenter:lview以frogCenter为中心点移动。

4.弹跳效果

    UIImageView * lview =[[UIImageView alloc]initWithFrame:CGRectMake(180, 120, 80, 80)];
    lview.layer.cornerRadius =40;
    lview.layer.masksToBounds =YES;
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    UIImageView * wview =[[UIImageView alloc]initWithFrame:CGRectMake(80, 70, 30, 30)];
    wview.image =[UIImage imageNamed:@"zc.jpg"];
    wview.layer.cornerRadius =15;
    wview.layer.masksToBounds =YES;
    [self.view addSubview:wview];

    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    UIGravityBehavior* gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[lview,wview]];
    [gravityBeahvior setGravityDirection:CGVectorMake(0.0f, 0.5f)]; //property changed after printing of the book

    UICollisionBehavior * collisionBehavior =[[UICollisionBehavior alloc]initWithItems:@[lview,wview]];
    [collisionBehavior setCollisionMode: UICollisionBehaviorModeEverything];
    collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;

    CGPoint frogCenter = CGPointMake(lview.center.x, lview.center.y);

    UIAttachmentBehavior *attachmentBehavior = [[UIAttachmentBehavior alloc] initWithItem:lview attachedToAnchor:frogCenter];
    //设置振幅
    [attachmentBehavior setFrequency:1.0f];
    //校评动画峰值
    [attachmentBehavior setDamping:0.1f];
    [attachmentBehavior setLength:100.0f];

    [animator addBehavior:collisionBehavior];
    [animator addBehavior:gravityBeahvior];
    [animator addBehavior:attachmentBehavior];

5.瞬间位移

    lview =[[UIImageView alloc]initWithFrame:CGRectMake(180, 120, 80, 80)];
    lview.layer.cornerRadius =40;
    lview.layer.masksToBounds =YES;
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    UITapGestureRecognizer * gesture =[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSnapGesture:)];
    [self.view addGestureRecognizer:gesture];
}

-(IBAction)handleSnapGesture:(UITapGestureRecognizer*)gesture
{
    CGPoint point = [gesture locationInView:self.view];
    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    UISnapBehavior* snapBehavior = [[UISnapBehavior alloc] initWithItem:lview snapToPoint:point];
    snapBehavior.damping = 3.05f;
    [animator addBehavior:snapBehavior];
}

注意:snapBehavior.damping = 3.05f; 数值越大,阻力越大。

6.推力效果

    lview =[[UIImageView alloc]initWithFrame:CGRectMake(180, 120, 80, 80)];
    lview.layer.cornerRadius =40;
    lview.layer.masksToBounds =YES;
    lview.image =[UIImage imageNamed:@"zc.jpg"];
    [self.view addSubview:lview];

    UITapGestureRecognizer * gesture =[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSnapGesture:)];
    [self.view addGestureRecognizer:gesture];

    animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];

    UICollisionBehavior* collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[lview]];
    collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;
    [animator addBehavior:collisionBehavior];

    pushBehavior = [[UIPushBehavior alloc] initWithItems:@[lview] mode:UIPushBehaviorModeInstantaneous];
    pushBehavior.angle = 0.0;
    pushBehavior.magnitude = 0.0;

    [animator addBehavior:pushBehavior];
}

-(IBAction)handleSnapGesture:(UITapGestureRecognizer*)gesture
{
    CGPoint point = [gesture locationInView:self.view];
    CGPoint origin = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds));
    NSLog(@"%f",powf(point.x-origin.x, 2.0));

    CGFloat distance = sqrtf(powf(point.x-origin.x, 2.0)+powf(point.y-origin.y, 2.0));
    CGFloat angle = atan2(point.y-origin.y,point.x-origin.x);
    distance = MIN(distance, 100.0);

    //加速度
    [pushBehavior setMagnitude:5];
    //角度
    [pushBehavior setAngle:angle];

    [pushBehavior setActive:TRUE];
}

注意:powf(point.x-origin.x, 2.0):point.x-origin.x的平方
sqrtf :开根号

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