
Introduction:
Help you to combine meshes 、 materials and textures to reduce draw calls at runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.
- Support merging skinned-meshes of same material
- Very simple to use, learn in 1 minutes
- Works with any material and shader
- The most effective solution of combination
- Automaticly chek and configure the shaders
- Runtime combine quickly
- Runtime auto garbage recyling.
- Undo Supported, friendly UIs.
Home Page:http://www.lonelywalker.cn
Support Mail: mailoflonelywalker@qq.com
My Blog:

Runtime Mesh Baker是一款用于运行时合并网格、材质和纹理以减少绘制调用的Unity工具。它比静态和动态批处理更节省资源,支持相同材质的融合皮肤网格,并提供简单的使用体验。1.1.2版新增了对相同材质的皮肤网格融合支持。工具自动化检查和配置着色器,快速运行时组合并自动回收垃圾。
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