目录
一、制作灵感
学完二维数组的我,拖着疲惫的身躯回到家里,弟弟热情地邀请我一起玩三子棋。下着下着烦了起来,心想如果能写一个三子棋游戏,我不就解放了。满怀激动打开了电脑……
二、整体思路
创建一个二维数组—>初始化数组—>打印棋盘—>【玩家下棋—>打印棋盘—>判断输赢与是否进行下一步—>电脑下棋—>判断输赢与是否进行下一步】—>打印下棋结果。【】处为循环,当判断结果不满足条件是跳出循环。
三、具体步骤
-
制作游戏菜单
1、打印菜单
void menu()
{
printf("********************************\n");
printf("******* 1、play ********\n");
printf("******* 0、exit ********\n");
printf("********************************\n");
}
2、进行选择
void choose()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!!!\n");
break;
}
} while (input);
}
-
创建并初始化棋盘
1、创建棋盘
在头文件中定义
#define ROW 3
#define COL 3
char board[ROW][COL] = { 0 };
此处不直接使用board[3][3],而是使用上述方式。原因:将来将代码升级为四子棋、五子棋……时更方便。
2、初始化棋盘
void start_board(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
-
打印棋盘
void Display_board(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
for (j = 0; j < COL; j++)
{
printf("---");
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
}
}
此处不打印为“---|---|---|”,与创建棋盘同理。
-
下棋过程
以下为下棋的整体过程
while (1)
{
//玩家下棋,玩家为’*‘
player_move(board, ROW, COL);
Display_board(board, ROW, COL);
//判断
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下,’#‘
computer_move(board, ROW, COL);
Display_board(board, ROW, COL);
//判断
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
玩家下棋
玩家下棋三种情况:
void player_move(char board[ROW][COL], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
printf("玩家请下棋:>");
while (1)
{
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用。\n");
printf("请重新输入:>");
}
}
else
{
printf("坐标非法!!!\n");
printf("请重新输入:>");
}
}
}
电脑下棋
void computer_move(char board[ROW][COL], int row, int col)//电脑下棋
{
int x = 0;
int y = 0;
printf("\n");
printf("电脑下棋:>\n");
srand((unsigned) time(NULL));
while (1)
{
x = rand() % ROW;//控制x在0~ROW
y = rand() % COL;//控制y在0~COL
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
-
判断
判断是否满盘
int is_full(char board[ROW][COL], int row, int col)//判断是否满盘,0为空,1为满盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
判断输赢
返回的是board[][],而不是具体的'*'或'#',可以精简代码。
char is_win(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;
for (i = 0; i < row; i++)//三行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//三列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')//正对角线
{
return board[1][1];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//反对角线
{
return board[1][1];
}
if (is_full(board, ROW, COL))
{
return 'B';
}
else
{
return 'C';
}
}
-
打印下棋结果
ret = is_win(board, ROW, COL);
if (ret == '*')
{
printf("玩家获胜!!!\n");
}
else if (ret == '#')
{
printf("电脑获胜!!!\n");
}
else if (ret == 'B')
{
printf("平局!!!\n");
}
四、完整的代码
我的代码存放在三个文件中
头文件
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
void test();
void game();
void start_board(char board[ROW][COL], int row, int col);//初始化棋盘
void Display_board(char board[ROW][COL], int row, int col);//打印棋盘
void player_move(char board[ROW][COL], int row, int col);//玩家下棋
int is_full(char board[ROW][COL], int row, int col);//棋盘是否占满
char is_win(char board[ROW][COL], int row, int col);//判断输赢
//玩家赢 ’*‘
//电脑赢’#‘
//平局’B‘
//继续’C‘
void menu();
void choose();
游戏逻辑
#include "game.h"
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
start_board(board, ROW, COL);
//打印棋盘
Display_board(board, ROW, COL);
char ret = is_win(board, ROW, COL);
while (1)
{
//玩家下棋,玩家为’*‘
player_move(board, ROW, COL);
Display_board(board, ROW, COL);
//判断
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下,’#‘
computer_move(board, ROW, COL);
Display_board(board, ROW, COL);
//判断
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家获胜!!!\n");
}
else if (ret == '#')
{
printf("电脑获胜!!!\n");
}
else if (ret == 'B')
{
printf("平局!!!\n");
}
}
void test()
{
choose();
}
int main()
{
test();
return 0;
具体逻辑
#include "game.h"
void menu()
{
printf("********************************\n");
printf("******* 1、play ********\n");
printf("******* 0、exit ********\n");
printf("********************************\n");
}
void start_board(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void Display_board(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
for (j = 0; j < COL; j++)
{
printf("---");
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
printf("玩家请下棋:>");
while (1)
{
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用。\n");
printf("请重新输入:>");
}
}
else
{
printf("坐标非法!!!\n");
printf("请重新输入:>");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)//电脑下棋
{
int x = 0;
int y = 0;
printf("\n");
printf("电脑下棋:>\n");
srand((unsigned) time(NULL));
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)//判断是否满盘,0为空,1为满盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)//判断输赢
{
int i = 0;
for (i = 0; i < row; i++)//三行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//三列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')//正对角线
{
return board[1][1];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//反对角线
{
return board[1][1];
}
if (is_full(board, ROW, COL))
{
return 'B';
}
else
{
return 'C';
}
}
void choose()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!!!\n");
break;
}
} while (input);
}
五、结束啦
从今以后我再也不用强行上岗三子棋啦!!!哦吼,耶嘿!!!
感谢大家的观看,拜拜!!!