在 2D 游戏或图形应用中,检测两个对象是否“碰撞”是常见需求。大多数情况下,开发者会用矩形边界(bounding box)来判断是否接触,但这会带来误判——两个透明区域的图片可能会被判定为相交。
今天分享的 ImageIconCrack 类,就通过像素级碰撞检测来解决这个问题。
功能介绍
ImageIconCrack.detection() 方法接收两张图片(File a、File b)及它们在画布上的位置 (a_X, a_Y) 和 (b_X, b_Y),返回一个布尔值:
-
true→ 图片上非透明像素实际重叠 -
false→ 没有像素重叠
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class ImageIconCrack {
public static boolean detection(File a, File b, int a_X, int a_Y, int b_X, int b_Y) throws IOException {
BufferedImage a_BufferImage = ImageIO.read(a);
BufferedImage b_BufferImage = ImageIO.read(b);
int a_Width = a_BufferImage.getWidth();
int a_Height = a_BufferImage.getHeight();
int b_Width = b_BufferImage.getWidth();
int b_Height = b_BufferImage.getHeight();
int a_X_right = a_X + a_Width;
int a_Y_downside = a_Y + a_Height;
int b_X_right = b_X + b_Width;
int b_Y_downside = b_Y + b_Height;
if (!findIfMeets(a_X, a_Y, b_X, b_Y, a_X_right, a_Y_downside, b_X_right, b_Y_downside)) {
return false;
}
int[] x1_y1_x2_y2 = findMiddles(a_X, a_Y, b_X, b_Y, a_X_right, a_Y_downside, b_X_right, b_Y_downside);
int a_ShouldSearch_x1 = Math.max(0, x1_y1_x2_y2[0] - a_X);
int a_ShouldSearch_y1 = Math.max(0, x1_y1_x2_y2[1] - a_Y);
int a_ShouldSearch_x2 = Math.min(a_Width - 1, x1_y1_x2_y2[2] - a_X);
int a_ShouldSearch_y2 = Math.min(a_Height - 1, x1_y1_x2_y2[3] - a_Y);
int b_ShouldSearch_x1 = Math.max(0, x1_y1_x2_y2[0] - b_X);
int b_ShouldSearch_y1 = Math.max(0, x1_y1_x2_y2[1] - b_Y);
int b_ShouldSearch_x2 = Math.min(b_Width - 1, x1_y1_x2_y2[2] - b_X);
int b_ShouldSearch_y2 = Math.min(b_Height - 1, x1_y1_x2_y2[3] - b_Y);
if (a_ShouldSearch_x1 > a_ShouldSearch_x2 || a_ShouldSearch_y1 > a_ShouldSearch_y2 ||
b_ShouldSearch_x1 > b_ShouldSearch_x2 || b_ShouldSearch_y1 > b_ShouldSearch_y2) {
return false;
}
int searchTimesX = a_ShouldSearch_x2 - a_ShouldSearch_x1 + 1;
int searchTimesY = a_ShouldSearch_y2 - a_ShouldSearch_y1 + 1;
for (int x = 0; x < searchTimesX; x++) {
for (int y = 0; y < searchTimesY; y++) {
int a_x = a_ShouldSearch_x1 + x;
int a_y = a_ShouldSearch_y1 + y;
int b_x = b_ShouldSearch_x1 + x;
int b_y = b_ShouldSearch_y1 + y;
if (a_x >= a_Width || a_y >= a_Height || b_x >= b_Width || b_y >= b_Height) {
continue;
}
int pixel_a = a_BufferImage.getRGB(a_x, a_y);
int pixel_b = b_BufferImage.getRGB(b_x, b_y);
if (!isAnEmptyPixel(pixel_a) && !isAnEmptyPixel(pixel_b)) {
return true;
}
}
}
return false;
}
private static boolean isAnEmptyPixel(int pixel) {
int alpha = (pixel >> 24) & 0xFF;
return alpha == 0;
}
private static boolean findIfMeets(int a_X, int a_Y, int b_X, int b_Y, int a_X_right, int a_Y_downside, int b_X_right, int b_Y_downside) {
return a_X < b_X_right && a_X_right > b_X && a_Y < b_Y_downside && a_Y_downside > b_Y;
}
private static int[] findMiddles(int a_X, int a_Y, int b_X, int b_Y, int a_X_right, int a_Y_downside, int b_X_right, int b_Y_downside) {
int[] x_four = {a_X, b_X, a_X_right, b_X_right};
int[] y_four = {a_Y, b_Y, a_Y_downside, b_Y_downside};
fourNumbers(x_four);
fourNumbers(y_four);
return new int[]{x_four[1], y_four[1], x_four[2], y_four[2]};
}
private static void fourNumbers(int[] numbers) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3 - i; j++) {
if (numbers[j] > numbers[j + 1]) {
int temp = numbers[j];
numbers[j] = numbers[j + 1];
numbers[j + 1] = temp;
}
}
}
}
}


被折叠的 条评论
为什么被折叠?



