热血之刃/The blade of blood
本蒟蒻第一次编游戏
欢迎批评斧正!
1.5版本
这个游戏的重难点在于存档及防作弊
最近闲得没事干
于是更新了这个1.8.5版本
就是现在这个游戏你又要将账号密码记在桌面 你想记的地方
好了,费话不多说,上代码
1.8.6
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<thread>
using namespace std;
#define W SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
#define R SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
#define G SetConsoleTextAttribute(hStdOutHandle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
#define P SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
#define B SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_INTENSITY);
string name="aaaa";
fstream file;
int mony=600,jb=5,ts,r=0,wait1=400,wait2=500,gc=1,jy1[100]={
-1,25,200,350,460,600,850,1000,1500,2187,2898},djj[100]={
0,10,15,25,30,40,45,60,70,85,100},dj=0,jy=0,year=0,day=0,month,tyear,tday,tmonth;
time_t now=time(0);
tm *ltm=localtime(&now);
double xn=20,dx,zx,xx,sx=20,fy=1,gj=4,cd,tcd;
ifstream fin("2.txt");
string wq=",",d="Accteped",hj=",",tzh,mm,tmm;
bool f=0,sl=1,party_11=0;
void print(string s){
for(int i=0;i<s.size();++i){
cout<<s[i];
Sleep(70);
}
}
void save(){
while(1){
cd=((((int(xn+gj+fy)%100+(int(xx+zx+dx)*2)%100+(jb+mony*2)%100+(jy+dj)%100)+(day+month*32+year*100+ts*100)%100)%100))<<3;
file.open(name.c_str(), ios::out | ios::trunc);
file<<year<<' '<<month<<' '<<day<<' '<<ts<<' '<<cd<<' '<<dj<<' '<<jy<<' '<<hj<<' '<<name<<' '<<mony<<' '<<xn<<' '<<gc<<' '<<sx<<' '<<gj<<' '<<fy<<' '<<jb<<' '<<xx<<' '<<zx<<' '<<dx<<' '<<r<<' '<<wq<<' '<<mm;
file.close();
Sleep(5000);
}
}
void Hwnd(HWND &hWnd){
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
}
void qp(){
system("cls");
}
void jsdj(){
int tdj=dj;
if(tdj>=10)return ;
for(int i=dj;i<=10;++i){
if(jy>=jy1[i])dj=i;
else break;
}
if(dj>tdj){
for(int i=tdj;i<=dj;++i){
xn+=djj[i];
sx+=djj[i];
gj+=int(djj[i]/((rand()%2)+2));
fy+=0.5;
}
xn=sx;
}
}
void cg(){
qp();
int dgj=gc*4+(rand()%4),dxn=gc*6+(rand()%10),dfy=rand()%2+1,cst=1+rand()%2,cs=0;
cout<<"是否购买不死金身(800)1(是)/任意(否)";
cout<<"\n我方血量:"<<xn<<" "<<"敌方血量:"<<dxn<<endl<<"我方攻击:"<<gj<<" "<<"敌方攻击:"<<dgj<<endl<<"我方防御:"<<fy<<" "<<"敌方防御:"<<dfy<<endl;
int txn;
bool jsxn;
int ss;
cin>>ss;
if(ss==1){
if(mony>=800){
jsxn=true;
txn=xn;
mony-=800;
cout<<"购买成功";
}else{
cout<<"金币不足";
}
}else{
jsxn=false;
}
Sleep(1000);
qp();
cout<<"第"<<gc<<"关"<<endl;
for(int i=1;1;++i){
ks:
jsdj();
cs++;
cout<<"我方血量:"<<xn<<" "<<"敌方血量:"<<dxn<<endl<<"我方攻击:"<<gj<<" "<<"敌方攻击:"<<dgj<<endl<<"我方防御:"<<fy<<" "<<"敌方防御:"<<dfy<<endl;
string t="攻击",tdg="攻击",dfs="防御",fs="防御";
int kx=gj,dkx=dgj,tdf=dfy,tf=fy;
if(rand()%4==0){
tdg="暴击";
dkx+=rand()%5;
}
if(rand()%3==0){
t="暴击";
kx+=rand()%5;
}
if(rand()%4==0){
tdf+=rand()%3+1;
dfs="铁壁";
}
if(rand()%3==0){
tf+=rand()%3+1;
fs="铁壁";
}
cout<<"我方使用"<<t<<",敌方使用"<<dfs<<"抵消"<<tdf<<"点血"<<" "<<"我方扣除敌方";
dxn-=(kx-tdf);
if(kx-tdf<=0){
cout<<0<<endl;
}
else{
cout<<kx-tdf<<endl;
}
if(dxn<=0){
int jyjj=(rand()%13+5);
jy+=jyjj;
Sleep(1000);
qp();
gc++;
int jjjjj=260+rand()%40,jjx=rand()%10;
cout<<"敌方剩余血量为"<<dxn<<'\n'<<"我方胜利!!\n"<<"恭喜你获得"<<jjjjj<<"金币 "<<jyjj<<"点经验\n"<<"你还剩"<<xn<<"滴血\n";
mony+=jjjjj;
if(xn+jjx>=sx)xn=sx;
else xn+=jjx;
if(jsxn){
sjs:
cout<<"\n是否开启金身(1是,0否)";
char sjd=getch();
if(sjd=='1')xn=txn;
else if(sjd=='0')mony+=600;
else goto sjs;
jsxn=false;
}
cout<<"\n1.下一关\n0.退出";dd:char z;
Sleep(1000);
z=getch();
if(z=='1'){
qp();
dgj=gc*(3+rand()%4),dxn=gc*(5+rand()%10),dfy=rand()%2+1;
cout<<"是否购买不死金身(800)1(是)/任意(否)";
cout<<"\n我方血量:"<<xn<<" "<<"敌方血量:"<<dxn<<endl<<"我方攻击:"<<gj<<" "<<"敌方攻击:"<<dgj<<endl<<"我方防御:"

最低0.47元/天 解锁文章





