这是我大一下学期独立做的一个项目,这是用了一千多行代码做成的,虽然以现在的目光看这个项目有点太稚嫩了,但是毕竟还是早期做的一个项目,已算是了不起的了.曾经还误删过资源文件,导致无法使用,不过如今还是补了出来,算作纪念吧
后期修改 注:此代码毫无可阅读性,已制作重制版,大幅改善程序,使之可以阅读,改善程序运行,可参考另一文章获取完整代码https://blog.youkuaiyun.com/A3010367369/article/details/125427514
package UIDesign.UI2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class UI2 {
static boolean IsTest=false;
public static void main(String []args){
frame2 x=new frame2();
x.setTitle("俄罗斯方块");
}
}
class frame2 extends JFrame implements KeyListener, ActionListener, MouseListener ,MouseMotionListener{
static boolean enable=false;
static int Button_Restart =1;
static int Score =0;
static int drop=0;
static int color;
static int nowType;
static final int wid=10;
static final int hei=18;
static int[]ST=new int[6];
static int[][]Ready1=new int[4][4];
static int[][]Ready2=new int[4][4];
static int[][]Ready3=new int[4][4];
static int[][]A=new int[hei+4][wid];
static int[][][]M=new int[2][4][2];
static Timer timer;
frame2(){
setSize(310+50*wid,50+50*hei);
setDefaultCloseOperation(frame2.EXIT_ON_CLOSE);
setResizable(false);
setLocationRelativeTo(null);
enable=true;
create(RandomTypeAndColor());
addInit();
RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
addKeyListener(this);
addMouseListener(this);
addMouseMotionListener(this);
if(UI2.IsTest){setIconImage(Toolkit.getDefaultToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg"));}
else{setIconImage(Toolkit.getDefaultToolkit().getImage("green.jpg"));}
timer = new Timer(1000, this);
timer.start();
setVisible(true);
}
@Override
public void paint(Graphics g) {
g.drawLine(50*wid+11,0,50*wid+11,40+50*hei);
Image empty,blue,yellow,purple,red,green,restart0,restart1;
if(UI2.IsTest) {
empty = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\empty.jpg");
blue = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\blue.jpg");
yellow = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\yellow.jpg");
purple = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\purple.jpg");
red = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\red.jpg");
green = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\green.jpg");
restart0 = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\restart0.jpg");
restart1 = getToolkit().getImage("C:\\Users\\86158\\Desktop\\use\\n02\\restart1.jpg");
}
else{empty = getToolkit().getImage("empty.jpg");
blue = getToolkit().getImage("blue.jpg");
yellow = getToolkit().getImage("yellow.jpg");
purple = getToolkit().getImage("purple.jpg");
red = getToolkit().getImage("red.jpg");
green = getToolkit().getImage("green.jpg");
restart0 = getToolkit().getImage("restart0.jpg");
restart1 = getToolkit().getImage("restart1.jpg");
}
for(int y=4;y<A.length;y++){
for(int x=0;x<A[0].length;x++){
switch (A[y][x]){
case 0:g.drawImage(empty,10+x*50,y*50-160,this);break;
case 1:g.drawImage(blue,10+x*50,y*50-160,this);break;
case 2:g.drawImage(yellow,10+x*50,y*50-160,this);break;
case 3:g.drawImage(purple,10+x*50,y*50-160,this);break;
case 4:g.drawImage(red,10+x*50,y*50-160,this);break;
case 5:g.drawImage(green,10+x*50,y*50-160,this);break;
}
}
}
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
switch (Ready1[y][x]){
case 0:g.drawImage(empty,x*50+560,y*50+50,this);break;
case 1:g.drawImage(blue,x*50+560,y*50+50,this);break;
case 2:g.drawImage(yellow,x*50+560,y*50+50,this);break;
case 3:g.drawImage(purple,x*50+560,y*50+50,this);break;
case 4:g.drawImage(red,x*50+560,y*50+50,this);break;
case 5:g.drawImage(green,x*50+560,y*50+50,this);break;
}
}
}
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
switch (Ready2[y][x]){
case 0:g.drawImage(empty,x*50+560,y*50+300,this);break;
case 1:g.drawImage(blue,x*50+560,y*50+300,this);break;
case 2:g.drawImage(yellow,x*50+560,y*50+300,this);break;
case 3:g.drawImage(purple,x*50+560,y*50+300,this);break;
case 4:g.drawImage(red,x*50+560,y*50+300,this);break;
case 5:g.drawImage(green,x*50+560,y*50+300,this);break;
}
}
}
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
switch (Ready3[y][x]){
case 0:g.drawImage(empty,x*50+560,y*50+550,this);break;
case 1:g.drawImage(blue,x*50+560,y*50+550,this);break;
case 2:g.drawImage(yellow,x*50+560,y*50+550,this);break;
case 3:g.drawImage(purple,x*50+560,y*50+550,this);break;
case 4:g.drawImage(red,x*50+560,y*50+550,this);break;
case 5:g.drawImage(green,x*50+560,y*50+550,this);break;
}
}
}
g.clearRect(550,850,200,100);
g.drawString("得分:"+ Score,550,900);
if(Button_Restart ==1) {g.drawImage(restart1, 550, 800, this);}
else{g.drawImage(restart0, 550, 800, this);}
}
void addNext(){
Random A=new Random();
ST[0]=ST[2];
ST[1]=ST[3];
ST[2]=ST[4];
ST[3]=ST[5];
ST[4]=A.nextInt(5)+1;
ST[5]=A.nextInt(19)+1;
}
void addInit(){
Random A=new Random();
ST[0]=A.nextInt(5)+1;
ST[1]=A.nextInt(19)+1;
ST[2]=A.nextInt(5)+1;
ST[3]=A.nextInt(19)+1;
ST[4]=A.nextInt(5)+1;
ST[5]=A.nextInt(19)+1;
}
void checkIt(){
int i=21;
int t=0;
while(i>3){
int k=1;
for(int x=0;x<=9;x++){if(A[i][x]==0){k=0;break;}}
if(k==1){Destroy(i);t++;}
else{i--;}
}
if(t==1){
Score = Score +10;}
else if(t==2){
Score = Score +30;}
else if(t==3){
Score = Score +60;}
else if(t==4){
Score = Score +100;}
for(int x=0;x<10;x++){
if(A[3][x]!=0){
GameOver();
break;
}
}
}
void Convert(){
if(check(RConvert())){DConvert();repaint();
}
}
int [][]copy(int [][]S){
int [][]M=new int[S.length][];
for(int y=0;y<S.length;y++){
M[y]=S[y].clone();
}
return M;
}
boolean check_help(int []S){
for(int y=0;y<=3;y++){
if(M[1][y][0]==S[0]&&M[1][y][1]==S[1]){return false;}
}
return true;
}
boolean check(int [][]N){
for(int i=0;i<=3;i++){
if(N[i][1]>9||N[i][1]<0||N[i][0]>21||N[i][0]<0){return false;}
}
for(int i=0;i<=3;i++){
if(check_help(N[i])){if(A[N[i][0]][N[i][1]]!=0){return false;}}
}
return true;
}
void change(){
for (int i = 0; i <= 3; i++) {
A[M[0][i][0]][M[0][i][1]] = 0;
}
for(int i=0;i<=3;i++){
A[M[1][i][0]][M[1][i][1]]=color;
}
}
void create(int type){
drop=0;
nowType=type;
switch (type){
case 1:SCopy(TYPE.A1);M[1]=copy(TYPE.AI1);break;
case 2:SCopy(TYPE.A2);M[1]=copy(TYPE.AI2);break;
case 3:SCopy(TYPE.B1);M[1]=copy(TYPE.BI1);break;
case 4:SCopy(TYPE.B2);M[1]=copy(TYPE.BI2);break;
case 5:SCopy(TYPE.C1);M[1]=copy(TYPE.CI1);break;
case 6:SCopy(TYPE.C2);M[1]=copy(TYPE.CI2);break;
case 7:SCopy(TYPE.D1);M[1]=copy(TYPE.DI1);break;
case 8:SCopy(TYPE.D2);M[1]=copy(TYPE.DI2);break;
case 9:SCopy(TYPE.D3);M[1]=copy(TYPE.DI3);break;
case 10:SCopy(TYPE.D4);M[1]=copy(TYPE.DI4);break;
case 11:SCopy(TYPE.E1);M[1]=copy(TYPE.EI1);break;
case 12:SCopy(TYPE.E2);M[1]=copy(TYPE.EI2);break;
case 13:SCopy(TYPE.E3);M[1]=copy(TYPE.EI3);break;
case 14:SCopy(TYPE.E4);M[1]=copy(TYPE.EI4);break;
case 15:SCopy(TYPE.F);M[1]=copy(TYPE.FI);break;
case 16:SCopy(TYPE.G1);M[1]=copy(TYPE.GI1);break;
case 17:SCopy(TYPE.G2);M[1]=copy(TYPE.GI2);break;
case 18:SCopy(TYPE.G3);M[1]=copy(TYPE.GI3);break;
case 19:SCopy(TYPE.G4);M[1]=copy(TYPE.GI4);break;
default:
}
}
boolean checkInRestart(int x,int y){
return x >= 550 && x <= 650 && y >= 800 && y < 840;
}
int ConvertType(int Type){
switch (Type){
case 1:return 2;
case 2:return 1;
case 3:return 4;
case 4:return 3;
case 5:return 6;
case 6:return 5;
case 7:return 8;
case 8:return 9;
case 9:return 10;
case 10:return 7;
case 11:return 12;
case 12:return 13;
case 13:return 14;
case 14:return 11;
case 15:return 15;
case 16:return 17;
case 17:return 18;
case 18:return 19;
case 19:return 16;
}
return 0;
}
void Drop(){
if(check(RDrop())){
DDrop();
drop++;
change();}
else{checkIt();
color=ST[0];
create(ST[1]);
addNext();
RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));}
repaint();
}
void Down(){
if(enable) {
Drop();
}
}
void DropDown(){
if(enable) {
while (check(RDrop())) {
DDrop();
drop++;
change();
}
repaint();
}
}
void DConvert(){
int [][]K=copy(M[1]);
switch (nowType){
case 1:
K[0][0]+=2;
K[0][1]-=2;
K[1][0]+=1;
K[1][1]-=1;
K[3][0]-=1;
K[3][1]+=1;
break;
case 2:
K[0][0]-=2;
K[0][1]+=2;
K[1][0]-=1;
K[1][1]+=1;
K[3][0]+=1;
K[3][1]-=1;
break;
case 3:
K[0][0]+=1;
K[0][1]-=1;
K[1][1]+=1;
K[2][0]+=1;
K[3][1]+=2;
break;
case 4:
K[0][0]-=1;
K[0][1]+=1;
K[1][1]-=1;
K[2][0]-=1;
K[3][1]-=2;
break;
case 5:
K[0][0]+=1;
K[1][1]+=1;
K[2][0]+=1;
K[2][1]-=2;
K[3][1]-=1;
break;
case 6:
K[0][0]-=1;
K[1][1]-=1;
K[2][0]-=1;
K[2][1]+=2;
K[3][1]+=1;
break;
case 7:
K[0][0]+=1;
K[0][1]+=-1;
K[1][0]+=1;
K[1][1]+=-1;
K[2][1]+=1;
K[3][1]+=1;
break;
case 8:
K[1][0]+=-1;
K[1][1]+=1;
K[2][1]+=-1;
K[3][0]+=1;
K[3][1]+=-2;
break;
case 9:
K[0][1]+=-1;
K[1][1]+=-1;
K[2][0]+=-1;
K[2][1]+=1;
K[3][0]+=-1;
K[3][1]+=1;
break;
case 10:
K[0][0]+=-1;
K[0][1]+=2;
K[1][1]+=1;
K[2][0]+=1;
K[2][1]+=-1;
break;
case 11:
K[0][0]+=1;
K[0][1]+=1;
K[1][0]+=1;
K[1][1]+=-1;
break;
case 12:
K[0][1]-=1;
K[1][0]-=1;
K[1][1]+=2;
K[2][1]+=1;
K[3][0]+=1;
break;
case 13:
K[2][0]+=-1;
K[2][1]+=1;
K[3][0]+=-1;
K[3][1]+=-1;
break;
case 14:
K[0][0]+=-1;
K[1][1]+=-1;
K[2][0]+=1;
K[2][1]+=-2;
K[3][1]+=1;
break;
case 15:
break;
case 16:
K[1][1]+=1;
K[2][1]+=1;
K[3][0]+=1;
K[3][1]-=1;
break;
case 17:
K[0][0]+=1;
K[0][1]-=1;
break;
case 18:
K[0][0]-=1;
K[0][1]+=1;
K[1][1]-=1;
K[2][1]-=1;
break;
case 19:
K[3][0]-=1;
K[3][1]+=1;
break;
}
M[0]=copy(M[1]);
M[1]=K.clone();
nowType=ConvertType(nowType);
change();
}
void DDrop(){
M[0]=copy(M[1]);
for(int i=0;i<=3;i++){
M[1][i][0]++;
}
change();
}
void DLeft(){
M[0]=copy(M[1]);
for(int i=0;i<=3;i++){
M[1][i][1]--;
}
change();
}
void DRight(){
M[0]=copy(M[1]);
for(int i=0;i<=3;i++){
M[1][i][1]++;
}
change();
}
void Destroy(int Line){
for(int i=0;i<10;i++){
A[Line][i]=0;
}
for(int y=Line;y>3;y--){
System.arraycopy(A[y - 1], 0, A[y], 0, 10);
}
repaint();
}
int[][] GetReady(int M){
switch (M){
case 1:return TYPE.A1;
case 2:return TYPE.A2;
case 3:return TYPE.B1;
case 4:return TYPE.B2;
case 5:return TYPE.C1;
case 6:return TYPE.C2;
case 7:return TYPE.D1;
case 8:return TYPE.D2;
case 9:return TYPE.D3;
case 10:return TYPE.D4;
case 11:return TYPE.E1;
case 12:return TYPE.E2;
case 13:return TYPE.E3;
case 14:return TYPE.E4;
case 15:return TYPE.F;
case 16:return TYPE.G1;
case 17:return TYPE.G2;
case 18:return TYPE.G3;
case 19:return TYPE.G4;
}
return TYPE.AI1;
}
void GameOver(){
timer.stop();
enable=false;
int n = JOptionPane.showConfirmDialog(null, "游戏结束,是否重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
if(n==0){restart();}
}
void init(){
Score =0;
for(int y=0;y<A.length;y++){
for(int x=0;x<A[0].length;x++){
A[y][x]=0;
}
}
create(RandomTypeAndColor());
addInit();
RCopy(GetReady(ST[1]), GetReady(ST[3]), GetReady(ST[5]));
}
void Left(){
if(enable) {
if (check(RLeft())) {
DLeft();
repaint();
}
}
}
void Right(){
if(enable) {
if (check(RRight())) {
DRight();
repaint();
}
}
}
void RCopy(int [][]E,int [][]W,int [][]K){
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
if(E[y][x+3]==1){Ready1[y][x]=ST[0];}
else if(E[y][x+3]==0){Ready1[y][x]=0;}
if(W[y][x+3]==1){Ready2[y][x]=ST[2];}
else if(W[y][x+3]==0){Ready2[y][x]=0;}
if(K[y][x+3]==1){Ready3[y][x]=ST[4];}
else if(K[y][x+3]==0){Ready3[y][x]=0;}
}
}
}
int[][] RConvert(){
int [][]K=copy(M[1]);
switch (nowType){
case 1:
K[0][0]+=2;
K[0][1]-=2;
K[1][0]+=1;
K[1][1]-=1;
K[3][0]-=1;
K[3][1]+=1;
break;
case 2:
K[0][0]-=2;
K[0][1]+=2;
K[1][0]-=1;
K[1][1]+=1;
K[3][0]+=1;
K[3][1]-=1;
break;
case 3:
K[0][0]+=1;
K[0][1]-=1;
K[1][1]+=1;
K[2][0]+=1;
K[3][1]+=2;
break;
case 4:
K[0][0]-=1;
K[0][1]+=1;
K[1][1]-=1;
K[2][0]-=1;
K[3][1]-=2;
break;
case 5:
K[0][0]+=1;
K[1][1]+=1;
K[2][0]+=1;
K[2][1]-=2;
K[3][1]-=1;
break;
case 6:
K[0][0]-=1;
K[1][1]-=1;
K[2][0]-=1;
K[2][1]+=2;
K[3][1]+=1;
break;
case 7:
K[0][0]+=1;
K[0][1]+=-1;
K[1][0]+=1;
K[1][1]+=-1;
K[2][1]+=1;
K[3][1]+=1;
break;
case 8:
K[1][0]+=-1;
K[1][1]+=1;
K[2][1]+=-1;
K[3][0]+=1;
K[3][1]+=-2;
break;
case 9:
K[0][1]+=-1;
K[1][1]+=-1;
K[2][0]+=-1;
K[2][1]+=1;
K[3][0]+=-1;
K[3][1]+=1;
break;
case 10:
K[0][0]+=-1;
K[0][1]+=2;
K[1][1]+=1;
K[2][0]+=1;
K[2][1]+=-1;
break;
case 11:
K[0][0]+=1;
K[0][1]+=1;
K[1][0]+=1;
K[1][1]+=-1;
break;
case 12:
K[0][1]+=-1;
K[1][0]+=-1;
K[1][1]+=2;
K[2][1]+=1;
K[3][0]+=1;
break;
case 13:
K[2][0]+=-1;
K[2][1]+=1;
K[3][0]+=-1;
K[3][1]+=-1;
break;
case 14:
K[0][0]+=-1;
K[1][1]+=-1;
K[2][0]+=1;
K[2][1]+=-2;
K[3][1]+=1;
break;
case 15:
break;
case 16:
K[1][1]+=1;
K[2][1]+=1;
K[3][0]+=1;
K[3][1]-=1;
break;
case 17:
K[0][0]+=1;
K[0][1]-=1;
break;
case 18:
K[0][0]-=1;
K[0][1]+=1;
K[1][1]-=1;
K[2][1]-=1;
break;
case 19:
K[3][0]-=1;
K[3][1]+=1;
break;
}
return K;
}
int[][] RDrop(){
int [][]K=copy(M[1]);
for(int i=0;i<=3;i++){
K[i][0]++;
}
return K;
}
int[][] RLeft(){
int [][]K=copy(M[1]);
for(int i=0;i<=3;i++){
K[i][1]--;
}
return K;
}
int[][] RRight(){
int [][]K=copy(M[1]);
for(int i=0;i<=3;i++){
K[i][1]++;
}
return K;
}
int RandomTypeAndColor(){
Random A=new Random();
color=A.nextInt(5)+1;
return A.nextInt(19)+1;
}
void restart(){
init();
repaint();
enable=true;
timer.restart();
}
void SCopy(int [][]E){
for(int i=0;i<=3;i++){
A[i]=E[i].clone();
}
}
void Up(){
if(enable) {
Convert();
}
}
@Override
public void actionPerformed(ActionEvent e) {
Drop();
}
@Override
public void mouseClicked(MouseEvent e) {
if(e.getButton()== MouseEvent.BUTTON1 && Button_Restart ==0){
timer.stop();
enable=false;
int n = JOptionPane.showConfirmDialog(null, "确定重新开始游戏?", "提示",JOptionPane.YES_NO_OPTION);
if(n==0){restart();}
else {
timer.restart();
enable=true;
}
}
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int s=e.getKeyCode();
switch (s){
case 37:Left();break;
case 38:Up();break;
case 39:Right();break;
case 40:Down();break;
case 32:DropDown();break;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void mouseDragged(MouseEvent e) {
}
@Override
public void mouseMoved(MouseEvent e) {
int x=e.getX();
int y=e.getY();
if(checkInRestart(x,y)){
Button_Restart =0;}
else {
Button_Restart =1;}
repaint(550,800,100,40);
}
}
class TYPE{
static int [][]A1={
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0}};
static int [][]AI1={
{0,5},
{1,5},
{2,5},
{3,5}};//T1
static int [][]A2={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,1,0,0,0}};
static int [][]AI2={
{3,3},
{3,4},
{3,5},
{3,6}};//T2
static int [][]B1={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0}};
static int [][]BI1={
{1,5},
{2,4},
{2,5},
{3,4}};//T3
static int [][]B2={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0}};
static int [][]BI2={
{2,3},
{2,4},
{3,4},
{3,5}};//T4
static int [][]C1={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0}};
static int [][]CI1={
{1,4},
{2,4},
{2,5},
{3,5}};//T5
static int [][]C2={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,0,0,0},
{0,0,0,0,1,1,0,0,0,0}};
static int [][]CI2={
{2,5},
{2,6},
{3,4},
{3,5}};//T6
static int [][]D1={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0}};
static int [][]DI1={
{1,5},
{2,5},
{3,4},
{3,5}};//T7
static int [][]D2={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0}};
static int [][]DI2={
{2,4},
{3,4},
{3,5},
{3,6}};//T8
static int [][]D3={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0}};
static int [][]DI3={
{1,4},
{1,5},
{2,4},
{3,4}};//T9
static int [][]D4={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,0,1,0,0,0}};
static int [][]DI4={
{2,4},
{2,5},
{2,6},
{3,6}};//T10
static int [][]E1={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0}};
static int [][]EI1={
{1,4},
{2,4},
{3,4},
{3,5}};//T11
static int [][]E2={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0}};
static int [][]EI2={
{2,6},
{3,4},
{3,5},
{3,6}};//T12
static int [][]E3={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0}};
static int [][]EI3={
{1,4},
{1,5},
{2,5},
{3,5}};//T13
static int [][]E4={
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,1,0,0,0,0,0}};
static int [][]EI4={
{2,4},
{2,5},
{2,6},
{3,4}};//T14
static int [][]F= {
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0}};
static int [][]FI={
{2,4},
{2,5},
{3,4},
{3,5}};//T15
static int [][]G1= {
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0}};
static int [][]GI1={
{2,5},
{3,4},
{3,5},
{3,6}};//T16
static int [][]G2= {
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0}};
static int [][]GI2={
{1,4},
{2,4},
{2,5},
{3,4}};//T17
static int [][]G3= {
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,1,0,0,0,0}};
static int [][]GI3={
{2,4},
{2,5},
{2,6},
{3,5}};//T18
static int [][]G4= {
{0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0}};
static int [][]GI4={
{1,5},
{2,4},
{2,5},
{3,5}};//T19
}
做这个项目的最后阶段时,也出现了一个意想不到的bug,总是有一个方块的变形出现错误,并且并不总是出现错误,一旦出现错误,整个游戏都乱了,经过检查该方块的有关代码,始终无法找到问题的存在,经过好久的研究,发现是另外一个方块制作错误,导致它的显示为上面所提到的错误方块.......
呼~~~
真是意想不到的错误,这件事情告诉我们,一件事情并不总是我们所看到的那么简单,有时候,我们看到的错误并不是错误本身
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