out.write(b, 0, read);
}
}
// 把本地图片毛玻璃化
public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {
// int scaleRatio = 10;
// 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;
int blurRadius = 8;//通常设置为8就行。
//增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive
/* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10;
第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap,
反之,则会得到边缘锯齿、pixelrelated的bitmap。
这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/
if (scaleRatio <= 0) {
scaleRatio = 10;
}
Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
originBitmap.getWidth() / scaleRatio,
originBitmap.getHeight() / scaleRatio,
false);
Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
return blurBitmap;
}
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (