贪吃蛇题目

 // 获取一个随机数,用于生成随机位置的蛋
function getRandom(rate) {
  return Math.floor(Math.random() * rate);
}
 
// 定义蛇类
class Snake {
  constructor(snakeBody, size, direction) {
    this.direction = direction; // 初始化蛇的方向
    this.size = size; // 初始化蛇的大小
    // 初始化蛇的身体,将传入的坐标乘以大小
    this.snakeBody =
      snakeBody.length > 0 &&
      snakeBody.map((pos) => ({
        left: pos.left * size,
        top: pos.top * size,
      }));
  }
 
  // 渲染蛇
  render() {
    let template = "";
    let transformDeg = 0;
    switch (this.direction) {
      case "right":
        transformDeg = 0;
        break;
      case "down":
        transformDeg = 90;
        break;
      case "left":
        transformDeg = 180;
        break;
      case "up":
        transformDeg = -90;
        break;
    }
    return this.snakeBody.reduce((prev, next, currentIndex) => {
      if (currentIndex === 0) {
        template =
          prev +
          `<div class="snake-head snake" style="left:${next.left}px;top:${
            next.top
          }px;border-width:${
            this.size / 2
          }px;transform: rotate(${transformDeg}deg);"></div>\n`;
      } else {
        template =
          prev +
          `<div class="snake-body snake" style="left:${next.left}px;top:${next.top}px;width:${this.size}px;height:${this.size}px;transform: rotate(${transformDeg}deg);"></div>`;
      }
      return template;
    }, "");
  }
 
  // 移动蛇的头部
  nextStep() {
    // TODO:待补充代码
  
    const head = this.snakeBody[0]
    const size = this.size
 
    switch (this.direction) {
      case 'right':
        this.snakeBody.unshift({ left: head.left + size, top: head.top })
        break
      case 'down':
        this.snakeBody.unshift({ left: head.left, top: head.top + size })
        break
      case 'left':
        this.snakeBody.unshift({ left: head.left - size, top: head.top })
        break
      case 'up':
        this.snakeBody.unshift({ left: head.left, top: head.top - size })
        break
    }
    this.snakeBody.pop()
 
 
    //只需完善该函数实现功能,不允许修改别处代码
    console.log(this.direction);
    console.log(this.size);
    console.log(this.snakeBody);
  }
 
  // 增加蛇的长度
  snakeGrowUp() {
    let snake = this.snakeBody;
    let lens = snake.length;
    let snakeTail;
    const prev = snake[lens - 2]; // 蛇尾部倒数第二个
    const next = snake[lens - 1]; // 蛇尾部倒数第一个
    if (prev.top === next.top && prev.left < next.left) {
      // 向左运动
      snakeTail = { ...next, left: next.left + this.size };
    } else if (prev.top === next.top && prev.left > next.left) {
      // 向右运动
      snakeTail = { ...next, left: next.left - this.size };
    } else if (prev.left === next.left && prev.top > next.top) {
      // 向下运动
      snakeTail = { ...next, top: next.top - this.size };
    } else {
      // 向上运动
      snakeTail = { ...next, top: next.top + this.size };
    }
    this.snakeBody.push(snakeTail); // 添加新尾部
    this.render(); // 重新渲染蛇身体
  }
 
  // 判断蛇是否撞到墙壁或自身
  isArriveWall() {
    const snake = this.snakeBody;
    let isEnd;
    // 判断是否撞墙
    if (
      snake[0].left >= this.size * MAPSIZE ||
      snake[0].top >= this.size * MAPSIZE ||
      snake[0].left < 0 ||
      snake[0].top < 0
    ) {
      isEnd = true;
    }
    // 判断是否撞自己
    for (let i = 1; i < snake.length; i++) {
      if (snake[0].left === snake[i].left && snake[0].top === snake[i].top) {
        isEnd = true;
        break;
      }
    }
    return isEnd;
  }
 
  // 改变蛇的方向
  changeSnakeDirection(direction) {
    this.direction = direction;
  }
}
 
// 定义蛋类
class Egg {
  constructor(size) {
    this.position = { left: 3 * size, top: 0 * size }; // 初始化蛋的位置
    this.size = size; // 初始化蛋的大小
  }
 
  // 渲染蛋
  render() {
    const div = document.createElement("div");
    div.innerHTML = `<div class='egg' style="left:${this.position.left}px;top:${this.position.top}px;width:${this.size}px;height:${this.size}px">`;
    return div.children[0];
  }
 
  // 更新蛋的位置
  flushed() {
    this.position = {
      left: getRandom(MAPSIZE) * this.size,
      top: getRandom(MAPSIZE) * this.size,
    };
  }
}
 
// 判断蛇是否吃到蛋
function isArriveEgg(snake, egg) {
  const snakeBody = snake.snakeBody;
  return (
    snakeBody[0].left === egg.position.left &&
    snakeBody[0].top === egg.position.top
  );
}
 
const MAPSIZE = 30; // 地图大小
let timer;
 
// 初始化游戏
function init(app) {
  const snake = new Snake(
    [
      { left: 2, top: 0 },
      { left: 1, top: 0 },
      { left: 0, top: 0 },
    ],
    20
  );
  const egg = new Egg(20);
  render(app, snake, egg);
  let direction;
  // 监听键盘事件,控制蛇的方向
  document.addEventListener("keydown", (e) => {
    if (e.key === "ArrowUp" || e.key.toLocaleLowerCase() === "w") {
      direction != "down" && (direction = "up");
    } else if (e.key === "ArrowDown" || e.key.toLocaleLowerCase() === "s") {
      direction != "up" && (direction = "down");
    } else if (e.key === "ArrowRight" || e.key.toLocaleLowerCase() === "d") {
      direction != "left" && (direction = "right");
    } else if (e.key === "ArrowLeft" || e.key.toLocaleLowerCase() === "a") {
      direction != "right" && (direction = "left");
    } else {
      return;
    }
    snake.changeSnakeDirection(direction);
    timer && clearInterval(timer);
    direction && autoMove(app, snake, egg);
  });
}
 
// 自动移动蛇
function autoMove(app, snake, egg) {
  timer = setInterval(() => {
    snake.nextStep();
    if (isArriveEgg(snake, egg)) {
      snake.snakeGrowUp();
      egg.flushed();
    }
    // 判断是否撞墙
    if (snake.isArriveWall()) {
      endGame(app, snake);
    } else {
      render(app, snake, egg);
    }
  }, Math.floor(1000 / 5));
}
 
// 渲染游戏界面
function render(app, snake, egg) {
  const snakeTemplate = snake.render();
  const eggDom = egg.render();
  app.innerHTML = snakeTemplate;
  app.appendChild(eggDom);
}
 
// 游戏结束
function endGame(App, snake) {
  timer && clearInterval(timer);
  const div = document.createElement("div");
  div.innerHTML = `<div class="cover">
        <div class="content">游戏结束,得分${snake.snakeBody.length - 3}</div>
    </div>`;
  const endGameDom = div.children[0];
  App.parentNode.appendChild(endGameDom);
  endGameDom.addEventListener("click", () => {
    App.parentNode.removeChild(endGameDom);
    init(App);
  });
}
 
      init(app);

屏幕录制 2025-02-17 133735

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