python创意项目设计方案,python创意编程作品集

亲爱的读者们,今天我们来聊聊,python创意小作品100行代码左右 python创意项目设计方案,让我们开始吧!

安装一下库 就可以用 
win+r  
cmd  
pip install pygame

import pygame,sys,time,random
from pygame.locals import *
# 定义颜色变量
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
def gameOver(playSurface,score):
    gameOverFont = .SysFont('',54)#游戏结束字体和大小
    gameOverSurf = gameOverFont.render('Game Over!', True, greyColour)#游戏结束内容显示
    gameOverRect = gameOverSurf.get_rect()
    gameOverRect.midtop = (300, 10)#显示位置
    (gameOverSurf, gameOverRect)
    scoreFont = .SysFont('',54)#得分情况显示
    scoreSurf = scoreFont.render('Score:'+str(score), True, greyColour)
    scoreRect = scoreSurf.get_rect()
    scoreRect.midtop = (300, 50)
    (scoreSurf, scoreRect)
    ()#刷新显示界面
    time.sleep(5)#休眠五秒钟自动退出界面
    ()
    ()
def main():
    # 初始化pygame
    ()
    fpsClock = .Clock()
    # 创建pygame显示层
    playSurface = pygame.display.set_mode((600,460))#窗口大小
    pygame.display.set_caption('贪吃蛇(小张制作)')#窗口名称
    # 初始化变量
    snakePosition = [100,100] #贪吃蛇 蛇头的位置
    snakeSegments = [[100,100]] #贪吃蛇 蛇的身体,初始为一个单位
    raspberryPosition = [300,300] #树莓的初始位置
    raspberrySpawned = 1 #树莓的个数为1
    direction = 'right' #初始方向为右
    changeDirection = direction
    score = 0 #初始得分
    while True:
        # 检测例如按键等pygame事件
        for event in ():
            if  == QUIT:
                ()
                ()
            elif  == KEYDOWN:
                # 判断键盘事件
                if  == K_RIGHT or  == ord('d'):
                    changeDirection = 'right'
                if  == K_LEFT or  == ord('a'):
                    changeDirection = 'left'
                if  == K_UP or  == ord('w'):
                    changeDirection = 'up'
                if  == K_DOWN or  == ord('s'):
                    changeDirection = 'down'
                if  == K_ESCAPE:
                    (pygame.event.Event(QUIT))
        # 判断是否输入了反方向
        if changeDirection == 'right' and not direction == 'left':
            direction = changeDirection
        if changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        if changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        if changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        # 根据方向移动蛇头的坐标
        if direction == 'right':
            snakePosition[0] += 20
        if direction == 'left':
            snakePosition[0] -= 20
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 20
        # 增加蛇的长度
        snakeSegments.insert(0,list(snakePosition))
         # 判断是否吃掉了树莓
        if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
            raspberrySpawned = 0
        else:
            ()#若没有吃掉树莓,需将最后一单位的蛇身提出列表,此处和蛇身移动时位置变换有关
        # 如果吃掉树莓,则重新生成树莓
        if raspberrySpawned == 0:
            x = random.randrange(1,30)#和游戏界面大小相关
            y = random.randrange(1,23)
            raspberryPosition = [int(x*20),int(y*20)]
            raspberrySpawned = 1
            score += 1
        # 绘制pygame显示层
        (blackColour)#蛇身为白色
        for position in snakeSegments:
            (playSurface,whiteColour,Rect(position[0],position[1],20,20))
            (playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
        # 刷新pygame显示层
        ()
        # 判断是否死亡
        if snakePosition[0] > 600 or snakePosition[0] < 0: #若超过左右边界,触发gameover
           gameOver(playSurface,score)
        if snakePosition[1] > 460 or snakePosition[1] < 0:#若超过上下边界,触发gameover
            gameOver(playSurface,score)
        for snakeBody in snakeSegments[1:]:#若触碰到自己的身体,触发gameover
            if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                gameOver(playSurface,score)
        # 控制游戏速度
        (5)

if __name__ == "__main__":
    main()
 


原文地址1:https://blog.youkuaiyun.com/m0_71833652/article/details/135276024
参考资料:python中用turtle画一个圆形 https://blog.youkuaiyun.com/SXIAOYAN_/article/details/140061099

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