由Java实现的贪吃蛇游戏

本文详细介绍了使用JavaSwing编程语言创建一个基本的蛇游戏,包括游戏循环、蛇的移动、碰撞检测和食物生成等关键功能。

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import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

public class SnakeGame extends JFrame implements KeyListener {
    private static final int WIDTH = 400;
    private static final int HEIGHT = 400;
    private static final int DOT_SIZE = 10;
    private static final int DELAY = 100;

    private List<Point> snake;
    private Point food;
    private int direction;
    private Timer timer;

    public SnakeGame() {
        setTitle("Snake Game");
        setSize(WIDTH, HEIGHT);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setResizable(false);
        setLocationRelativeTo(null);
        setVisible(true);

        addKeyListener(this);

        snake = new ArrayList<>();
        snake.add(new Point(50, 50));
        snake.add(new Point(40, 50));
        snake.add(new Point(30, 50));

        food = new Point(200, 200);

        direction = KeyEvent.VK_RIGHT;

        timer = new Timer(DELAY, e -> gameLoop());
        timer.start();
    }

    private void gameLoop() {
        move();
        checkCollision();
        repaint();
    }

    private void move() {
        Point head = new Point(snake.get(0));
        switch (direction) {
            case KeyEvent.VK_UP:
                head.y -= DOT_SIZE;
                break;
            case KeyEvent.VK_DOWN:
                head.y += DOT_SIZE;
                break;
            case KeyEvent.VK_LEFT:
                head.x -= DOT_SIZE;
                break;
            case KeyEvent.VK_RIGHT:
                head.x += DOT_SIZE;
                break;
        }
        snake.add(0, head);
        if (!head.equals(food)) {
            snake.remove(snake.size() - 1);
        } else {
            generateFood();
        }
    }

    private void checkCollision() {
        Point head = snake.get(0);
        if (head.x < 0 || head.x >= WIDTH || head.y < 0 || head.y >= HEIGHT || snake.contains(head)) {
            timer.stop();
            JOptionPane.showMessageDialog(this, "Game Over", "Game Over", JOptionPane.ERROR_MESSAGE);
            System.exit(0);
        }
    }

    private void generateFood() {
        Random random = new Random();
        int x = random.nextInt(WIDTH / DOT_SIZE) * DOT_SIZE;
        int y = random.nextInt(HEIGHT / DOT_SIZE) * DOT_SIZE;
        food = new Point(x, y);
    }

    @Override
    public void paint(Graphics g) {
        super.paint(g);

        g.setColor(Color.BLACK);
        g.fillRect(0, 0, WIDTH, HEIGHT);

        g.setColor(Color.GREEN);
        for (Point point : snake) {
            g.fillRect(point.x, point.y, DOT_SIZE, DOT_SIZE);
        }

        g.setColor(Color.RED);
        g.fillRect(food.x, food.y, DOT_SIZE, DOT_SIZE);

        Toolkit.getDefaultToolkit().sync();
        g.dispose();
    }

    @Override
    public void keyTyped(KeyEvent e) {}

    @Override
    public void keyPressed(KeyEvent e) {
        int key = e.getKeyCode();
        if (key == KeyEvent.VK_UP && direction != KeyEvent.VK_DOWN) {
            direction = key;
        } else if (key == KeyEvent.VK_DOWN && direction != KeyEvent.VK_UP) {
            direction = key;
        } else if (key == KeyEvent.VK_LEFT && direction != KeyEvent.VK_RIGHT) {
            direction = key;
        } else if (key == KeyEvent.VK_RIGHT && direction != KeyEvent.VK_LEFT) {
            direction = key;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {}

    public static void main(String[] args) {
        new SnakeGame();
    }
}

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