这里是3D棋盘游戏完整的整合代码:
python
import pygame
from pygame.locals import *
import math
import minimax
# 棋盘设置
CELL_SIZE = 40
BOARD_WIDTH = 15
BOARD_HEIGHT = 15
# 摄像机设置
CAMERA_POS = (0, 0, 100)
CAM_ANGLE = 0
# Pygame初始化
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
# 图片资源
grass_tex = pygame.image.load("grass.png")
wall_tex = pygame.image.load("wall.png")
# 3D向量
def vector3(x, y, z):
return (x, y, z)
# 3D转换为2D
def project(pos):
x, y, z = pos # 解包3D向量
# 投影 constants
fov = 70 # 视野角度
aspect_ratio = 800 / 600 # 显示器宽高比
near_plane = 1 # 近裁剪面
far_plane = 1000 # 远裁剪面
# 计算投影矩阵
tangent = math.tan(math.radians(fov / 2))
nh = near_plane * tangent
nw = nh * aspect_ratio
fh = far_plane * tangent
fw = fh * aspect_ratio
# 将3D空间坐标转换到标准设备坐标系
x = x * nw / fw
y = y * nh / fh
z = z * far_plane / near_plane
# 将标准设备坐标系转换到屏幕坐标系
x = x + 800 / 2
y = -y + 600 / 2
return int(x), int(y)
# 棋子Sprite
class Chess(pygame.sprite.Sprite):
...
chess_sprites = pygame.sprite.Group() # 棋子Sprite
class Chess(pygame.sprite.Sprite):
def __init__(self, x, y, type):
pygame.sprite.Sprite.__init__(self)
# 棋子类型,0:空、1:车、2:马、3:象、4:士
self.type = type
# 棋子画布
self.image = pygame.Surface((CELL_SIZE, CELL_SIZE)