import turtle
import time
import random
# 游戏窗口设置
window = turtle.Screen()
window.title("贪吃蛇 by Python")
window.bgcolor("black")
window.setup(width=600, height=600)
window.tracer(0) # 关闭自动刷新
# 蛇头
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# 食物
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
segments = [] # 蛇身体
score = 0 # 得分
high_score = 0 # 最高分
# 计分板
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("得分: 0 最高分: 0", align="center", font=("Arial", 24, "normal"))
# 移动控制函数
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
# 键盘控制绑定
window.listen()
window.onkeypress(go_up, "w")
window.onkeypress(go_down, "s")
window.onkeypress(go_left, "a")
window.onkeypress(go_right, "d")
# 移动函数
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# 主游戏循环
while True:
window.update()
# 检测碰撞边界
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# 重置蛇身体
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
# 重置得分
score = 0
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Arial", 24, "normal"))
# 吃到食物
if head.distance(food) < 20:
# 生成新食物位置
x = random.randint(-14, 14) * 20
y = random.randint(-14, 14) * 20
food.goto(x, y)
# 添加新身体段
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# 更新得分
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Arial", 24, "normal"))
# 移动身体段
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# 检测身体碰撞
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Arial", 24, "normal"))
time.sleep(0.1)
window.mainloop()