狼人杀(升级版)

#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
int fu;
struct IDname

{

  int geshu;

  string NAME;

};

IDname jue_se[100];

struct ID

{

  int num;

  bool life;

  string name;

  int know;

  int how;

};

ID player[21];

int n, MY, kill1, kill2;

char a;

bool jieyao = 1, duyao = 1;

int lieren, shouwei = 0;

void init1()

{

  jue_se[1].NAME = "村民 ";

  jue_se[2].NAME = "狼人 ";

  jue_se[3].NAME = "女巫 ";

  jue_se[4].NAME = "预言家 ";

  jue_se[5].NAME = "猎人 ";

  jue_se[6].NAME = "守卫 ";

}

void init2(int nn)

{

  switch (nn)

  {

  case 6:

    jue_se[1].geshu = 3;

    jue_se[2].geshu = 2;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 0;

    jue_se[5].geshu = 0;

    jue_se[6].geshu = 0;

    break;

  case 7:

    jue_se[1].geshu = 3;

    jue_se[2].geshu = 2;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 0;

    jue_se[6].geshu = 0;

    break;

  case 8:

    jue_se[1].geshu = 3;

    jue_se[2].geshu = 3;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 0;

    jue_se[6].geshu = 0;

    break;

  case 9:

    jue_se[1].geshu = 3;

    jue_se[2].geshu = 3;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 1;

    jue_se[6].geshu = 0;

    break;

  case 10:

    jue_se[1].geshu = 4;

    jue_se[2].geshu = 3;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 1;

    jue_se[6].geshu = 0;

    break;

  case 11:

    jue_se[1].geshu = 4;

    jue_se[2].geshu = 4;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 1;

    jue_se[6].geshu = 0;

    break;

  case 12:

    jue_se[1].geshu = 4;

    jue_se[2].geshu = 4;

    jue_se[3].geshu = 1;

    jue_se[4].geshu = 1;

    jue_se[5].geshu = 1;

    jue_se[6].geshu = 1;

    break;

  default:

    cout << "输入错误,再见" << endl;

    exit(0);

    break;

  }

}

int van[10] = { 7,4,6,43,35,1,2,8,20,19 };

void init3(int nn)

{

  srand(time(0));

  Sleep(rand() % 44);

  int x = 10000;

  int t = rand();

  srand(time(NULL));

  int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];

  if (nn <= 6)

    x = abs(x * 6 / y) % 3 + 1;

  else if (nn <= 8)

    x = abs(x * 7 / y) % 4 + 1;

  else if (nn <= 11)

    x = abs(x * 8 / y) % 5 + 1;

  else if (nn <= 14)

    x = abs(x * 9 / y) % 6 + 1;

  do

  {

    if (nn <= 6)

      x = x % 3 + 1;

    else if (nn <= 8)

      x = x % 4 + 1;

    else if (nn <= 11)

      x = x % 5 + 1;

    else if (nn <= 14)

      x = x % 6 + 1;

    if (jue_se[x].geshu > 0)

    {

      player[nn].name = jue_se[x].NAME;

      if (player[nn].name == "猎人 ")

        lieren = nn;

      if (player[nn].name == "守卫 ")

        shouwei = nn;

      player[nn].life = 1;

      player[nn].num = nn;

      player[nn].know = 0;

      jue_se[x].geshu--;

      player[nn].how = 0;

      break;

    }

  } while (jue_se[x].geshu == 0);

}

void printhhh()

{

  int cm = 0;

  int sz = 0;

  for (int i = 1; i <= n; i++)

  {

    if (player[i].life == 0)

      continue;

    else if (player[i].name == "村民 ")

      cm++;

    else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")

      sz++;

  }

  if (sz == 0 || cm == 0)

    cout << "狼人阵营胜利" << endl;

  else

    cout << "好人阵营胜利" << endl;

  for (int i = 1; i <= n; i++)

  {

    cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";

    if (player[i].life == 0)

      cout << "死亡" << "\t";

    else

      cout << "存活" << "\t";

    if (player[i].how == 0)

      cout << "最终存活 " << endl;

    else if (player[i].how == 1)

      cout << "最终被狼人杀死" << endl;

    else if (player[i].how == 2)

      cout << "最终被投票投死" << endl;

    else if (player[i].how == 3)

      cout << "最终被女巫毒死" << endl;

    else if (player[i].how == 4)

      cout << "最终被猎人射杀" << endl;

  }

  system("pause");

  system("pause");

  system("pause");

}

void print(int day, int ti)

{

  HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

  if (ti == 0)

    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

  else

    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

  cout << "\t\t\t\t第" << day << "天 ";

  if (ti == 0)

    cout << "白天" << endl;

  else

    cout << "夜晚" << endl;

  cout << "我的位置:" << MY << "号" << endl;

  for (int i = 1; i <= 6; i++)

  {

    cout << player[i].num << "号位 ";

  }

  cout << endl;

  for (int i = 1; i <= 6; i++)

  {

    if (player[i].life == 1)

    {

      if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

      else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

      cout << "存活 ";

    }

    else

    {

      if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

      else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

      cout << "已死亡 ";

    }

  }

  if (ti == 0)

    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

  else

    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

  cout << endl;

  for (int i = 1; i <= 6; i++)

  {

    if (player[i].know == 0)

      cout << "未知 ";

    else if (player[i].know == 1)

    {

      if (player[i].name == "狼人 ")

        cout << "狼人 ";

      else

        cout << "好人 ";

    }

    else if (player[i].know == 2)

      cout << player[i].name << " ";

  }

  cout << endl << endl;

  for (int i = 7; i <= n; i++)

  {

    if (i < 10)

      cout << player[i].num << "号位 ";

    else

      cout << player[i].num << "号位 ";

  }

  cout << endl;

  for (int i = 7; i <= n; i++)

  {

    if (player[i].life == 1)

    {

      if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);

      else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);

      cout << "存活 ";

    }

    else

    {

      if (ti == 0)

        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);

      else

        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);

      cout << "已死亡 ";

    }

  }

  if (ti == 0)

    SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);

  else

    SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);

  cout << endl;

  for (int i = 7; i <= n; i++)

  {

    if (player[i].know == 0)

      cout << "未知 ";

    else if (player[i].know == 1)

    {

      if (player[i].name == "狼人 ")

        cout << "狼人 ";

      else

        cout << "好人 ";

    }

    else if (player[i].know == 2)

      cout << player[i].name << " ";

  }

  cout << endl << endl;

}

int shou = 0;

void shoushui(int hhh, int hhhh)

{

  int x;

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  cout << "守~卫~请~睁~眼~~~" << endl;

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  if (MY == shouwei && player[MY].life == 1)

  {

    cout << "请问你要守护谁?" << endl << "输入:";

    cin >> x;

    while (x == shou || x<1 || x>n || player[x].life == 0)

    {

      cout << "输入错误,请重新输入" << endl << "输入:";

      cin >> x;

    }

    shou = x;

  }

  else if (player[shouwei].life == 1)

  {

    cout << "请问你要守护谁?" << endl;

    Sleep(rand() % 98);

    srand(time(0));

    x = rand() % n + 1;

    while (x == shou || player[x].life == 0)

    {

      Sleep(rand() % 98);

      srand(time(0));

      x = rand() % n + 1;

    }

    shou = x;

  }

  else

  {

    cout << "请问你要守护谁?" << endl;

    Sleep(3000);

    shou = -1;

  }

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  cout << "守~卫~请~闭~眼~~~" << endl;

}

struct tou

{

  int xxx;

  int num;

  int toupiaoquan;

};

tou TOU[13];

bool cmp(tou x, tou y)

{

  if (x.xxx == y.xxx)

    return x.num < y.num;

  return x.xxx > y.xxx;

}

bool cmp1(tou x, tou y)

{

  return x.num < y.num;

}

void toupiao(int ddd, int nnn)

{

  //--------1--------

  int x;

  Sleep(2000);

  system("cls");

  print(ddd, nnn);

  cout << "现在大家请投票";

  for (int i = 1; i <= 3; i++)

  {

    cout << ".";

    Sleep(500);

  }

  cout << endl;

  for (int i = 1; i <= n; i++)

  {

    TOU[i].num = i;

    TOU[i].toupiaoquan = 1;

    TOU[i].xxx = 0;

  }

  for (int i = 1; i <= n; i++)

  {

    if (player[i].life == 1)

    {

      Sleep(3000);

      if (i == MY)

      {

        cout << "请投票...(0弃权)" << endl;

        cin >> x;

        while (player[x].life == 0 && x != 0)

        {

          cin >> x;

        }

        if (x == 0)

          cout << MY << "号玩家弃权" << endl;

        else

          cout << MY << "号玩家投给了" << x << "号玩家" << endl;

      }

      else

      {

        srand(time(0));

        if (player[i].name == "狼人 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))

          {

            Sleep(rand() % 98);

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else if (player[i].name == "预言家 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))

          {

            Sleep(rand() % 98);

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || x == i))

          {

            Sleep(rand() % 98);

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

      }

      if (x != 0)

        TOU[x].xxx++;

    }

  }

  Sleep(3000);

  sort(TOU + 1, TOU + n + 1, cmp);

  if (TOU[2].xxx != TOU[1].xxx)

  {

    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

    player[TOU[1].num].life = 0;

    player[TOU[1].num].how = 2;

    Sleep(3000);

    return;

  }

  else

  {

    TOU[1].toupiaoquan = 0;

    TOU[2].toupiaoquan = 0;

    system("cls");

    print(ddd, nnn);

    cout << TOU[1].num << "号," << TOU[2].num << "号";

    int i;

    for (i = 3; i <= n; i++)

    {

      if (TOU[i].xxx == TOU[1].xxx)

      {

        TOU[i].toupiaoquan = 0;

        cout << "," << TOU[i].num << "号";

      }

      else

        break;

    }

    if (i == n + 1)

    {

      for (int i = 1; i <= n; i++)

        TOU[i].toupiaoquan = 1;

    }

    cout << "平票" << endl;

  }

  //--------2--------

  sort(TOU + 1, TOU + n + 1, cmp1);

  cout << "请再次投票";

  for (int i = 1; i <= 3; i++)

  {

    cout << ".";

    Sleep(500);

  }

  cout << endl;

  for (int i = 1; i <= n; i++)

  {

    if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

    {

      Sleep(3000);

      if (i == MY)

      {

        cout << "请投票...(0弃权)" << endl;

        cin >> x;

        while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

        {

          cin >> x;

        }

        if (x == 0)

          cout << MY << "号玩家弃权" << endl;

        else

          cout << MY << "号玩家投给了" << x << "号玩家" << endl;

      }

      else

      {

        srand(time(0));

        if (player[i].name == "狼人 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else if (player[i].name == "预言家 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

      }

      if (x != 0 && TOU[i].toupiaoquan == 1)

        TOU[x].xxx++;

    }

  }

  Sleep(3000);

  sort(TOU + 1, TOU + n + 1, cmp);

  if (TOU[2].xxx != TOU[1].xxx)

  {

    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

    player[TOU[1].num].life = 0;

    player[TOU[1].num].how = 2;

    Sleep(3000);

    return;

  }

  else

  {

    TOU[1].toupiaoquan = 0;

    TOU[2].toupiaoquan = 0;

    system("cls");

    print(ddd, nnn);

    cout << TOU[1].num << "号," << TOU[2].num << "号";

    int i;

    for (i = 3; i <= n; i++)

    {

      if (TOU[i].xxx == TOU[1].xxx)

      {

        TOU[i].toupiaoquan = 0;

        cout << "," << TOU[i].num << "号";

      }

      else

        break;

    }

    if (i == n + 1)

    {

      for (int i = 1; i <= n; i++)

        TOU[i].toupiaoquan = 1;

    }

    cout << "平票" << endl;

  }

  //--------3--------

  sort(TOU + 1, TOU + n + 1, cmp1);

  cout << "请再次投票";

  for (int i = 1; i <= 3; i++)

  {

    cout << ".";

    Sleep(500);

  }

  cout << endl;

  for (int i = 1; i <= n; i++)

  {

    if (player[i].life == 1 && TOU[i].toupiaoquan == 1)

    {

      Sleep(3000);

      if (i == MY)

      {

        cout << "请投票...(0弃权)" << endl;

        cin >> x;

        while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)

        {

          cin >> x;

        }

        if (x == 0)

          cout << MY << "号玩家弃权" << endl;

        else

          cout << MY << "号玩家投给了" << x << "号玩家" << endl;

      }

      else

      {

        srand(time(0));

        if (player[i].name == "狼人 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else if (player[i].name == "预言家 " || player[i].name == "猎人 ")

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

        else

        {

          x = rand() % (n + 1);

          while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))

          {

            srand(time(0));

            x = rand() % (n + 1);

          }

          if (x == 0)

            cout << i << "号玩家弃权" << endl;

          else

            cout << i << "号玩家投给了" << x << "号玩家" << endl;

        }

      }

      if (x != 0 && TOU[i].toupiaoquan == 1)

        TOU[x].xxx++;

    }

  }

  Sleep(3000);

  sort(TOU + 1, TOU + n + 1, cmp);

  if (TOU[2].xxx != TOU[1].xxx)

  {

    cout << "投票结束," << TOU[1].num << "号投票出局" << endl;

    player[TOU[1].num].life = 0;

    player[TOU[1].num].how = 2;

  }

  else

  {

    cout << "投票结束,无人出局" << endl;

  }

  Sleep(5000);

}

bool game_over()

{

  int pingmin = 0;

  int langren = 0;

  int shenzhi = 0;

  for (int i = 1; i <= n; i++)

  {

    if (player[i].life == 0)

      continue;

    if (player[i].name == "狼人 ")

      langren++;

    else if (player[i].name == "村民 ")

      pingmin++;

    else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")

      shenzhi++;

  }

  if (shenzhi == 0 || langren == 0 || pingmin == 0)

    return 1;

  return 0;

}

void night()

{

  system("cls");

  system("color 0f");

  print(1, 1);

  cout << "天~黑~请~闭~眼~~~" << endl;

  if (n >= 12)

    shoushui(1, 1);

  Sleep(3000);

  system("cls");

  print(1, 1);

  cout << "狼~人~请~睁~眼~~~" << endl;

  if (player[MY].name == "狼人 ")

  {

    Sleep(1000);

    cout << "你的同伴有:";

    for (int i = 1; i <= n; i++)

    {

      if (i == MY)

        continue;

      if (player[i].name == "狼人 ")

      {

        cout << player[i].num << "号 ";

        player[i].know = 2;

      }

    }

    Sleep(3000);

    cout << endl << "请问你们要杀谁:" << endl << "输入:";

    cin >> kill1;

    Sleep(1500);

    system("cls");

    print(1, 1);

    cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

  }

  else

  {

    Sleep(4000);

    system("cls");

    print(1, 1);

    cout << "请问你们要杀谁?" << endl;

    do

    {

      Sleep(rand() % 18);

      srand(time(0));

      int x = rand() % n + 1;

      if (player[x].name != "狼人 " && player[x].life == 1)

      {

        kill1 = x;

        break;

      }

    } while (1);

    Sleep(5000);

  }

  Sleep(3000);

  system("cls");

  print(1, 1);

  cout << "狼~人~请~闭~眼~~~" << endl;

  Sleep(2000);

  system("cls");

  print(1, 1);

  cout << "女~巫~请~睁~眼~~~" << endl;

  Sleep(2000);

  system("cls");

  print(1, 1);

  if (player[MY].name == "女巫 " && player[MY].life == 1)

  {

    Sleep(1000);

    if (jieyao == 1)

    {

      cout << "今晚" << kill1 << "号玩家被杀" << endl;

      Sleep(500);

      cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

      cin >> a;

      if (a == 'A')

      {

        system("cls");

        print(1, 1);

        cout << "请问你要毒吗???" << endl;

        Sleep(2000);

        system("cls");

        print(1, 1);

        cout << "今晚" << kill1 << "号玩家被你解救" << endl;

        jieyao = 0;

        if (shou != kill1)

          kill1 = 0;

      }

      else

      {

        if (shou == kill1)

          kill1 = 0;

        Sleep(2000);

        system("cls");

        print(1, 1);

        cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

        cin >> a;

        if (a == 'A')

        {

          cout << "请问你要毒谁???" << endl << "输入:";

          cin >> kill2;

          while (player[kill2].life != 1)

          {

            cout << "输入错误,请重新输入:" << endl;

            cin >> kill2;

          }

          duyao = 0;

        }

      }

    }

    else

    {

      if (shou == kill1)

        kill1 = 0;

      Sleep(2000);

      system("cls");

      print(1, 1);

      cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

      cin >> a;

      if (a == 'A')

      {

        cout << "请问你要毒谁???" << endl << "输入:";

        cin >> kill2;

        while (player[kill2].life != 1)

        {

          cout << "输入错误,请重新输入:" << endl;

          cin >> kill2;

        }

        duyao = 0;

      }

    }

  }

  else

  {

    bool b = 0;

    cout << "请问你是否要用解药???" << endl;

    int FFF = 0, kkkk;

    for (int i = 1; i <= n; i++)

    {

      if (player[i].life == 1 && player[i].name == "村民 ")

        FFF++;

      if (player[i].name == "女巫 ")

        kkkk = i;

    }

    if (jieyao == 1 && player[kkkk].life == 1)

    {

      if (FFF == 1)

      {

        if (shou == kill1)

          jieyao = 1;

        else

          jieyao = 0;

        kill1 = 0;

        b = 1;

      }

      else

        for (int i = 1; i <= n; i++)

        {

          if (player[i].name == "女巫 " && kill1 == i)

          {

            kill1 = 0;

            if (shou == kill1)

              jieyao = 1;

            else

              jieyao = 0;

            b = 1;

            break;

          }

          else if (player[i].name == "预言家 " && kill1 == i)

          {

            kill1 = 0;

            if (shou == kill1)

              jieyao = 1;

            else

              jieyao = 0;

            b = 1;

            break;

          }

        }

    }

    Sleep(3000);

    if (b == 0 && duyao == 1 && player[kkkk].life == 1)

    {

      system("cls");

      print(1, 1);

      cout << "请问你是否要用毒药???" << endl;

      srand(time(0));

      int x = rand() % 2;

      Sleep(1500);

      cout << "请问你要毒谁???" << endl;

      if (x == 1)

      {

        duyao = 0;

        int y = rand() % n + 1;

        while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

          y = rand() % n + 1;

        kill2 = y;

      }

    }

    else

    {

      Sleep(3000);

      system("cls");

      print(1, 1);

      cout << "请问你是否要用毒药???" << endl;

      Sleep(3000);

      cout << "请问你要毒谁???" << endl;

      Sleep(3000);

    }

  }

  Sleep(3000);

  system("cls");

  print(1, 1);

  cout << "女~巫~请~闭~眼~~~" << endl;

  if (n > 6)

  {

    Sleep(3000);

    system("cls");

    print(1, 1);

    cout << "预~言~家~请~睁~眼~~~" << endl;

    if (player[MY].name == "预言家 ")

    {

      Sleep(3000);

      cout << "请问你想查验谁???" << endl << "输入:";

      int x;

      cin >> x;

      player[x].know = 1;

      Sleep(2000);

      system("cls");

      print(1, 1);

      cout << "他的身份是:";

      if (player[x].name == "狼人 ")

        cout << "狼人" << endl;

      else

        cout << "好人" << endl;

      Sleep(3000);

    }

    else

    {

      Sleep(3000);

      cout << "请问你想查验谁???" << endl;

      Sleep(3000);

      system("cls");

      print(1, 1);

      cout << "他的身份是:......";

      Sleep(3000);

    }

    Sleep(3000);

    system("cls");

    print(1, 1);

    cout << "预~言~家~请~闭~眼~~~" << endl;

  }

  Sleep(3000);

  if (kill1 != 0)

    player[kill1].life = 0;

  if (kill2 != 0)

    player[kill2].life = 0;

  player[kill1].how = 1;

  player[kill2].how = 3;

  system("cls");

  system("color F0");

  print(2, 0);

}

void night2(int hhh, int hhhh)

{

  system("cls");

  system("color 0f");

  print(hhh, hhhh);

  cout << "天~黑~请~闭~眼~~~" << endl;

  if (n >= 12)

    shoushui(hhh, hhhh);

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  cout << "狼~人~请~睁~眼~~~" << endl;

  if (player[MY].name == "狼人 " && player[MY].life == 1)

  {

    Sleep(3000);

    cout << endl << "请问你们要杀谁:" << endl << "输入:";

    cin >> kill1;

    Sleep(1500);

    system("cls");

    print(hhh, hhhh);

    cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;

  }

  else

  {

    Sleep(4000);

    system("cls");

    print(hhh, hhhh);

    cout << "请问你们要杀谁?" << endl;

    do

    {

      srand(time(0));

      int x = rand() % n + 1;

      if (player[x].name != "狼人 " && player[x].life == 1)

      {

        kill1 = x;

        break;

      }

    } while (1);

    Sleep(5000);

  }

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  cout << "狼~人~请~闭~眼~~~" << endl;

  Sleep(2000);

  system("cls");

  print(hhh, hhhh);

  cout << "女~巫~请~睁~眼~~~" << endl;

  Sleep(2000);

  system("cls");

  print(hhh, hhhh);

  if (player[MY].name == "女巫 " && player[MY].life == 1)

  {

    Sleep(1000);

    if (jieyao == 1)

    {

      cout << "今晚" << kill1 << "号玩家被杀" << endl;

      Sleep(500);

      cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";

      cin >> a;

      if (a == 'A')

      {

        system("cls");

        print(hhh, hhhh);

        cout << "请问你要毒吗???" << endl;

        Sleep(2000);

        system("cls");

        print(hhh, hhhh);

        cout << "今晚" << kill1 << "号玩家被你解救" << endl;

        jieyao = 0;

        if (shou != kill1)

          kill1 = 0;

      }

      else

      {

        if (shou == kill1)

          kill1 = 0;

        Sleep(2000);

        system("cls");

        print(hhh, hhhh);

        cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

        cin >> a;

        if (a == 'A')

        {

          cout << "请问你要毒谁???" << endl << "输入:";

          cin >> kill2;

          while (player[kill2].life != 1)

          {

            cout << "输入错误,请重新输入:" << endl;

            cin >> kill2;

          }

          duyao = 0;

        }

      }

    }

    else if (duyao == 1)

    {

      if (shou == kill1)

        kill1 = 0;

      Sleep(2000);

      system("cls");

      print(hhh, hhhh);

      cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";

      cin >> a;

      if (a == 'A')

      {

        cout << "请问你要毒谁???" << endl << "输入:";

        cin >> kill2;

        while (player[kill2].life != 1)

        {

          cout << "输入错误,请重新输入:" << endl;

          cin >> kill2;

        }

        duyao = 0;

      }

    }

    else

    {

      Sleep(2000);

      system("cls");

      print(hhh, hhhh);

      cout << "请问你要毒吗???" << endl;

    }

  }

  else

  {

    bool b = 0;

    cout << "请问你是否要用解药???" << endl;

    int FFF = 0, kkkk;

    for (int i = 1; i <= n; i++)

    {

      if (player[i].life == 1 && player[i].name == "村民 ")

        FFF++;

      if (player[i].name == "女巫 ")

        kkkk = i;

    }

    if (jieyao == 1 && player[kkkk].life == 1)

    {

      if (FFF == 1)

      {

        if (shou == kill1)

          jieyao = 1;

        else

          jieyao = 0;

        kill1 = 0;

        b = 1;

      }

      else

        for (int i = 1; i <= n; i++)

        {

          if (player[i].name == "女巫 " && kill1 == i)

          {

            kill1 = 0;

            if (shou == kill1)

              jieyao = 1;

            else

              jieyao = 0;

            b = 1;

            break;

          }

          else if (player[i].name == "预言家 " && kill1 == i)

          {

            kill1 = 0;

            if (shou == kill1)

              jieyao = 1;

            else

              jieyao = 0;

            b = 1;

            break;

          }

        }

    }

    Sleep(3000);

    if (b == 0 && duyao == 1 && player[kkkk].life == 1)

    {

      system("cls");

      print(hhh, hhhh);

      cout << "请问你是否要用毒药???" << endl;

      srand(time(0));

      int x = rand() % 2;

      Sleep(1500);

      cout << "请问你要毒谁???" << endl;

      if (x == 1)

      {

        duyao = 0;

        int y = rand() % n + 1;

        while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)

          y = rand() % n + 1;

        kill2 = y;

      }

    }

    else

    {

      Sleep(3000);

      system("cls");

      print(hhh, hhhh);

      cout << "请问你是否要用毒药???" << endl;

      Sleep(3000);

      cout << "请问你要毒谁???" << endl;

      Sleep(3000);

    }

  }

  Sleep(3000);

  system("cls");

  print(hhh, hhhh);

  cout << "女~巫~请~闭~眼~~~" << endl;

  if (n > 6)

  {

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "预~言~家~请~睁~眼~~~" << endl;

    if (player[MY].name == "预言家 " && player[MY].life == 1)

    {

      Sleep(3000);

      cout << "请问你想查验谁???" << endl << "输入:";

      int x;

      cin >> x;

      player[x].know = 1;

      Sleep(2000);

      system("cls");

      print(hhh, hhhh);

      cout << "他的身份是:";

      if (player[x].name == "狼人 ")

        cout << "狼人" << endl;

      else

        cout << "好人" << endl;

      Sleep(3000);

    }

    else

    {

      Sleep(3000);

      cout << "请问你想查验谁???" << endl;

      Sleep(3000);

      system("cls");

      print(hhh, hhhh);

      cout << "他的身份是:......";

      Sleep(3000);

    }

    Sleep(3000);

    system("cls");

    print(hhh, hhhh);

    cout << "预~言~家~请~闭~眼~~~" << endl;

  }

  Sleep(3000);

  if (kill1 != 0)

    player[kill1].life = 0;

  if (kill2 != 0)

    player[kill2].life = 0;

  player[kill1].how = 1;

  player[kill2].how = 3;

  system("cls");

  system("color F0");

  print(hhh + 1, 0);

}

bool lr = 0;

void panduanlieren()

{

  if (lr == 1)

    return;

  if (MY == lieren)

  {

    cout << "请射杀一名玩家" << endl;

    int x;

    cin >> x;

    while (player[x].life != 1)

    {

      cout << "输入错误,请重新输入" << endl;

      cin >> x;

    }

    Sleep(1000);

    cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

    player[x].life = 0;

    player[x].how = 4;

  }

  else if (n >= 9)

  {

    srand(time(0));

    int x = rand() % n + 1;

    while (player[x].life != 1)

    {

      x = rand() % n + 1;

    }

    Sleep(1000);

    cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;

    player[x].life = 0;

    player[x].how = 4;

  }

  lr = 1;

}

void print1()

{

  cout << "天亮了,昨晚";

  if (kill1 != 0 || kill2 != 0)

  {

    cout << kill1 << "号";

    if (kill2 != 0)

    {

      cout << "," << kill2 << "号";

      kill2 = 0;

    }

    cout << "被杀" << endl;

  }

  else

    cout << "是平安夜" << endl;

}

int main()

{
do{
		system("cls");
	
	  cout << " " << "狼人杀online" << endl;
	
	  cout << "请输入人数个数:" << endl;
	
	  scanf("%d", &n);
	
	  cout << "加载时间长,请耐心等待";
	
	  init1();
	
	  init2(n);
	
	  int k = 1;
	
	  do
	
	  {
	
	    srand(time(0));
	
	    init3(k);
	
	    cout << ".";
	
	    Sleep(17);
	
	    k++;
	
	  } while (k <= n);
	
	  system("cls");
	
	  system("color F0");
	
	  cout << "游戏即将开始";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  Sleep(1500);
	
	  cout << endl << endl << "请大家查看身份牌......" << endl;
	
	  Sleep(45);
	
	  srand(time(0));
	
	  MY = rand() % n + 1;
	
	  cout << "您的身份是:" << player[MY].name << endl;
	
	  Sleep(500);
	
	  cout << "在" << player[MY].num << "号位上" << endl;
	
	  system("pause");
	
	  system("cls");
	
	  player[MY].know = 2;
	
	  print(1, 0);
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night();
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(2, 0);
	
	  system("cls");
	
	  print(2, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night2(2, 1);
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(3, 0);
	
	  system("cls");
	
	  print(3, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night2(3, 1);
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(4, 0);
	
	  system("cls");
	
	  print(4, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night2(4, 1);
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(5, 0);
	
	  system("cls");
	
	  print(5, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night2(5, 1);
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(6, 0);
	
	  system("cls");
	
	  print(6, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  cout << "即将进入夜晚";
	
	  for (int i = 1; i <= 6; i++)
	
	  {
	
	    cout << ".";
	
	    Sleep(500);
	
	  }
	
	  night2(6, 1);
	
	  print1();
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  if (player[lieren].life == 0)
	
	  {
	
	    panduanlieren();
	
	  }
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  toupiao(7, 0);
	
	  system("cls");
	
	  print(7, 0);
	
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }
	
	  else if (player[lieren].life == 0 && lr == 0)
	
	  {
	
	    panduanlieren();
	
	  }
}while(fu==1);		
	  if (game_over())
	
	  {
	
	    Sleep(1000);
	
	    system("cls");
	
	    cout << "游戏结束" << endl; printhhh();
	
	    return 0;
	
	  }

	  while (1){
	  	system("pause");
	  }  
	cout<<"是否继续?(是为1,否为0)   ";
	cin>>fu;

  

  return 0;

}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值