在WPF中,除了可以通过处理鼠标事件来实现控件位置的拖动以外,还可以通过定义一些控件的行为,来实现控件的拖动,具体操作步骤如下:
自定义实现拖动的类库
1. 使用VS2010建立一个C#的类库
2. 增加"System.Windows.Interactivity.dll"库的引用\
如果使用的是Blend4,则位置为:"C:\Program Files\Microsoft SDKs\Expression\Blend\.NETFramework\v4.0\Libraries"
如果使用的是Blend3,则位置为:"C:\Program Files\Microsoft SDKs\Expression\Blend 3\Interactivity\Libraries\WPF"
3. 向项目中添加一个新的类文件.并命名为"DrapControlLibrary.cs",该文件的源码如下
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Interactivity;
namespace DrapControlLibrary
{
public class DragInCanvasBehavior : Behavior<UIElement>
{
private Canvas canvas;
protected override void OnAttached()
{
base.OnAttached();
// Hook up event handlers.
this.AssociatedObject.MouseLeftButtonDown += AssociatedObject_MouseLeftButtonDown;
this.AssociatedObject.MouseMove += AssociatedObject_MouseMove;
this.AssociatedObject.MouseLeftButtonUp += AssociatedObject_MouseLeftButtonUp;
}
protected override void OnDetaching()
{
base.OnDetaching();
// Detach event handlers.
this.AssociatedObject.MouseLeftButtonDown -= AssociatedObject_MouseLeftButtonDown;
this.AssociatedObject.MouseMove -= AssociatedObject_MouseMove;
this.AssociatedObject.MouseLeftButtonUp -= AssociatedObject_MouseLeftButtonUp;
}
// Keep track of when the element is being dragged.
private bool isDragging = false;
// When the element is clicked, record the exact position
// where the click is made.
private Point mouseOffset;
private void AssociatedObject_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
// Find the canvas.
if (canvas == null) canvas = VisualTreeHelper.GetParent(this.AssociatedObject) as Canvas;
// Dragging mode begins.
isDragging = true;
// Get the position of the click relative to the element
// (so the top-left corner of the element is (0,0).
mouseOffset = e.GetPosition(AssociatedObject);
// Capture the mouse. This way you'll keep receiveing
// the MouseMove event even if the user jerks the mouse
// off the element.
AssociatedObject.CaptureMouse();
}
private void AssociatedObject_MouseMove(object sender, MouseEventArgs e)
{
if (isDragging)
{
// Get the position of the element relative to the Canvas.
Point point = e.GetPosition(canvas);
// Move the element.
AssociatedObject.SetValue(Canvas.TopProperty, point.Y - mouseOffset.Y);
AssociatedObject.SetValue(Canvas.LeftProperty, point.X - mouseOffset.X);
}
}
private void AssociatedObject_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (isDragging)
{
AssociatedObject.ReleaseMouseCapture();
isDragging = false;
}
}
}
}
4. 编译生成类库文件,类库文件名称为"DrapControlLibrary.dll"
制作测试程序
1. 使用Blend4新建一个WPF程序
2. 修改主XAML文件,修改后的结果如下
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:custom="clr-namespace:DrapControlLibrary;assembly=DrapControlLibrary" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Class="DrapControlTest.MainWindow"
x:Name="Window"
Title="DrapControlTest"
Width="300" Height="250" ResizeMode="CanMinimize" Background="White">
<Canvas>
<TreeView Canvas.Left="10" Canvas.Top="80" Width="200" Height="50">
<i:Interaction.Behaviors>
<custom:DragInCanvasBehavior/>
</i:Interaction.Behaviors>
</TreeView>
<ListView Canvas.Left="10" Canvas.Top="15" Width="200" Height="50">
<i:Interaction.Behaviors>
<custom:DragInCanvasBehavior/>
</i:Interaction.Behaviors>
</ListView>
<Rectangle Canvas.Left="10" Canvas.Top="10" Fill="Yellow" Width="40" Height="60"/>
<Ellipse Canvas.Left="10" Canvas.Top="70" Fill="Blue" Width="80" Height="60">
<i:Interaction.Behaviors>
<custom:DragInCanvasBehavior/>
</i:Interaction.Behaviors>
</Ellipse>
<Ellipse Canvas.Left="80" Canvas.Top="70" Fill="OrangeRed" Width="40" Height="70">
<i:Interaction.Behaviors>
<custom:DragInCanvasBehavior/>
</i:Interaction.Behaviors>
</Ellipse>
</Canvas>
</Window>
3. 编译文件,能够看到效果了吧?是不是很帅