RTSP连接服务器是否成功,以及是否从服务器接收到实际播放的数据,主要是判断两个linux select函数的执行结果。
1.连接服务器的处理过程
2.是否接收到服务器发送的播放数据的处理
case kWhatReceiveResponse:
onReceiveResponse();
break;
继续调用---------->
2.3
2.3.1.1 bool ARTSPConnection::receiveLine(AString *line) {
--->
2.3.1.1.1 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读一个字符
--->
2.3.1.1.1.1 ssize_t n = recv(mSocket, (uint8_t *)data + offset, size - offset, 0); // 从TCP连接的另一端接收数据
--->
2.3.1.2 sp<ABuffer> ARTSPConnection::receiveBinaryData()
--->
2.3.1.2.1 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读3个字符
--->
recv()
2.3.1.2.2 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读buffer->size()个字符
--->
recv()
--->
2.3.1.3 new ARTSPResponse
--->
2.3.1.4 receiveLine()
--->
2.3.1.5 recv() // while (numBytesRead < contentLength)
--->
2.3.1.6 函数返回
return isRequest
? handleServerRequest(response)
: notifyResponseListener(response);
附:
SDP: Session Description Protocol
[RFC4566]
http://www.ietf.org/rfc/rfc4566.txt
1.连接服务器的处理过程
ARTSPConnection::onConnect(const sp<AMessage> &msg)
int err = ::connect(
mSocket, (const struct sockaddr *)&remote, sizeof(remote));
LOGE("%s L%d err = %d", __FUNCTION__, __LINE__, err);
if (err < 0) {
if (errno == EINPROGRESS) { // 正在连接中
sp<AMessage> msg = new AMessage(kWhatCompleteConnection, id());
msg->setMessage("reply", reply);
msg->setInt32("connection-id", mConnectionID);
msg->post();
调用---------->
void ARTSPConnection::onMessageReceived(const sp<AMessage> &msg) {
case kWhatCompleteConnection:
onCompleteConnection(msg);
调用---------->
ARTSPConnection::onCompleteConnection
int res = select(mSocket + 1, NULL, &ws, NULL, &tv);
CHECK_GE(res, 0);
if (res == 0) {
// Timed out. Not yet connected.
LOGE("%s L%d -ECONNABORTED", __FUNCTION__, __LINE__);
msg->post(); // 循环执行此函数检查是否connected
return;
}
2.是否接收到服务器发送的播放数据的处理
2.1 在ARTSPConnection::onCompleteConnection成功连接后,发送检查接收数据的event
void ARTSPConnection::postReceiveReponseEvent() {
if (mReceiveResponseEventPending) {
return;
}
sp<AMessage> msg = new AMessage(kWhatReceiveResponse, id());
msg->post();
mReceiveResponseEventPending = true;
}
调用---------->
2.2 void ARTSPConnection::onMessageReceived(const sp<AMessage> &msg) {
case kWhatReceiveResponse:
onReceiveResponse();
break;
继续调用---------->
2.3
void ARTSPConnection::onReceiveResponse() {
int res = select(mSocket + 1, &rs, NULL, NULL, &tv);
// LOGE("%s L%d select res = %d", __FUNCTION__, __LINE__, res);
CHECK_GE(res, 0);
if (res == 1) {
MakeSocketBlocking(mSocket, true);
bool success = receiveRTSPReponse(); // 2.3.1
MakeSocketBlocking(mSocket, false);
LOGE("%s L%d select ==== success = %d", __FUNCTION__, __LINE__, success);
if (!success) {
// Something horrible, irreparable has happened.
flushPendingRequests();
LOGE("%s L%d return ", __FUNCTION__, __LINE__);
return;
}
}
postReceiveReponseEvent(); // 循环执行此函数
}
继续调用……
2.3.1 bool ARTSPConnection::receiveRTSPReponse() {
--->2.3.1.1 bool ARTSPConnection::receiveLine(AString *line) {
--->
2.3.1.1.1 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读一个字符
--->
2.3.1.1.1.1 ssize_t n = recv(mSocket, (uint8_t *)data + offset, size - offset, 0); // 从TCP连接的另一端接收数据
--->
2.3.1.2 sp<ABuffer> ARTSPConnection::receiveBinaryData()
--->
2.3.1.2.1 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读3个字符
--->
recv()
2.3.1.2.2 status_t ARTSPConnection::receive(void *data, size_t size) { // 每次读buffer->size()个字符
--->
recv()
--->
2.3.1.3 new ARTSPResponse
--->
2.3.1.4 receiveLine()
--->
2.3.1.5 recv() // while (numBytesRead < contentLength)
--->
2.3.1.6 函数返回
return isRequest
? handleServerRequest(response)
: notifyResponseListener(response);
附:
SDP: Session Description Protocol
[RFC4566]
http://www.ietf.org/rfc/rfc4566.txt