some basic program you we can study

本文详细介绍了多种字符串操作函数,包括连接(strcat、strncat等)、比较(strcmp、strncmp等)、复制(strcpy、strncpy等)及搜索(strstr、strtok等),并提供了KMP字符串匹配算法的具体实现。

 1 strcat

2 strlcat

3 strncat

4 strcmp

5 strncmp

 

6 strcpy

7 strlcpy

8 strncpy

9 strstr

10 strtok

 

11 strntou

12 atod

 

 

13 index(str1,str2)非KMP实现

 

 

14 KMP字符串匹配算法

 

 

 

 

Chapter 4: Processor Architecture. This chapter covers basic combinational and sequential logic elements, and then shows how these elements can be combined in a datapath that executes a simplified subset of the x86-64 instruction set called “Y86-64.” We begin with the design of a single-cycle datapath. This design is conceptually very simple, but it would not be very fast. We then introduce pipelining, where the different steps required to process an instruction are implemented as separate stages. At any given time, each stage can work on a different instruction. Our five-stage processor pipeline is much more realistic. The control logic for the processor designs is described using a simple hardware description language called HCL. Hardware designs written in HCL can be compiled and linked into simulators provided with the textbook, and they can be used to generate Verilog descriptions suitable for synthesis into working hardware. Chapter 5: Optimizing Program Performance. This chapter introduces a number of techniques for improving code performance, with the idea being that programmers learn to write their C code in such a way that a compiler can then generate efficient machine code. We start with transformations that reduce the work to be done by a program and hence should be standard practice when writing any program for any machine. We then progress to transformations that enhance the degree of instruction-level parallelism in the generated machine code, thereby improving their performance on modern “superscalar” processors. To motivate these transformations, we introduce a simple operational model of how modern out-of-order processors work, and show how to measure the potential performance of a program in terms of the critical paths through a graphical representation of a program. You will be surprised how much you can speed up a program by simple transformations of the C code. Bryant & O’Hallaron fourth pages 2015/1/28 12:22 p. xxiii (front) Windfall Software, PCA ZzTEX 16.2 xxiv Preface Chapter 6: The Memory Hierarchy. The memory system is one of the most visible parts of a computer system to application programmers. To this point, you have relied on a conceptual model of the memory system as a linear array with uniform access times. In practice, a memory system is a hierarchy of storage devices with different capacities, costs, and access times. We cover the different types of RAM and ROM memories and the geometry and organization of magnetic-disk and solid state drives. We describe how these storage devices are arranged in a hierarchy. We show how this hierarchy is made possible by locality of reference. We make these ideas concrete by introducing a unique view of a memory system as a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Finally, we show you how to improve the performance of application programs by improving their temporal and spatial locality. Chapter 7: Linking. This chapter covers both static and dynamic linking, including the ideas of relocatable and executable object files, symbol resolution, relocation, static libraries, shared object libraries, position-independent code, and library interpositioning. Linking is not covered in most systems texts, but we cover it for two reasons. First, some of the most confusing errors that programmers can encounter are related to glitches during linking, especially for large software packages. Second, the object files produced by linkers are tied to concepts such as loading, virtual memory, and memory mapping. Chapter 8: Exceptional Control Flow. In this part of the presentation, we step beyond the single-program model by introducing the general concept of exceptional control flow (i.e., changes in control flow that are outside the normal branches and procedure calls). We cover examples of exceptional control flow that exist at all levels of the system, from low-level hardware exceptions and interrupts, to context switches between concurrent processes, to abrupt changes in control flow caused by the receipt of Linux signals, to the nonlocal jumps in C that break the stack discipline. This is the part of the book where we introduce the fundamental idea of a process, an abstraction of an executing program. You will learn how processes work and how they can be created and manipulated from application programs. We show how application programmers can make use of multiple processes via Linux system calls. When you finish this chapter, you will be able to write a simple Linux shell with job control. It is also your first introduction to the nondeterministic behavior that arises with concurrent program execution. Chapter 9: Virtual Memory. Our presentation of the virtual memory system seeks to give some understanding of how it works and its characteristics. We want you to know how it is that the different simultaneous processes can each use an identical range of addresses, sharing some pages but having individual copies of others. We also cover issues involved in managing and manipulating virtual memory. In particular, we cover the operation of storage allocators such as the standard-library malloc and free operations. CovBryant & O’Hallaron fourth pages 2015/1/28 12:22 p. xxiv (front) Windfall Software, PCA ZzTEX 16.2 Preface xxv ering this material serves several purposes. It reinforces the concept that the virtual memory space is just an array of bytes that the program can subdivide into different storage units. It helps you understand the effects of programs containing memory referencing errors such as storage leaks and invalid pointer references. Finally, many application programmers write their own storage allocators optimized toward the needs and characteristics of the application. This chapter, more than any other, demonstrates the benefit of covering both the hardware and the software aspects of computer systems in a unified way. Traditional computer architecture and operating systems texts present only part of the virtual memory story. Chapter 10: System-Level I/O. We cover the basic concepts of Unix I/O such as files and descriptors. We describe how files are shared, how I/O redirection works, and how to access file metadata. We also develop a robust buffered I/O package that deals correctly with a curious behavior known as short counts, where the library function reads only part of the input data. We cover the C standard I/O library and its relationship to Linux I/O, focusing on limitations of standard I/O that make it unsuitable for network programming. In general, the topics covered in this chapter are building blocks for the next two chapters on network and concurrent programming. Chapter 11: Network Programming. Networks are interesting I/O devices to program, tying together many of the ideas that we study earlier in the text, such as processes, signals, byte ordering, memory mapping, and dynamic storage allocation. Network programs also provide a compelling context for concurrency, which is the topic of the next chapter. This chapter is a thin slice through network programming that gets you to the point where you can write a simple Web server. We cover the client-server model that underlies all network applications. We present a programmer’s view of the Internet and show how to write Internet clients and servers using the sockets interface. Finally, we introduce HTTP and develop a simple iterative Web server. Chapter 12: Concurrent Programming. This chapter introduces concurrent programming using Internet server design as the running motivational example. We compare and contrast the three basic mechanisms for writing concurrent programs—processes, I/O multiplexing, and threads—and show how to use them to build concurrent Internet servers. We cover basic principles of synchronization using P and V semaphore operations, thread safety and reentrancy, race conditions, and deadlocks. Writing concurrent code is essential for most server applications. We also describe the use of thread-level programming to express parallelism in an application program, enabling faster execution on multi-core processors. Getting all of the cores working on a single computational problem requires a careful coordination of the concurrent threads, both for correctness and to achieve high performance翻译以上英文为中文
08-05
Given that there is a prevalent trend of UK student’s Absenteeism and disengagement, we intend to develop an AI-powered learning and engagement platform. This platform integrates AI algorithms, immersive learning technologies, and campus life linkage to transform passive "dorm internet browsing" into active "personalized learning engagement". Firstly, we set a detailed registration process to collect multi-dimensional data, including academic performance, interest tags, learning habits, and dorm internet behavior. Then we delivered these information to an AI agent which can help us to generate a 3D”learning portrait” and tailored suggestions to improve each student’s behaviors. Secondly, based on what data we’ve acquired, we designed a interested-linked course customization workflow, by using AI to map classroom knowledge pointing to students' interests. For example, if a student likes e-sports, the platform embeds statistics knowledge into kinds of "e-sports match data analysis" tasks; for students interested in fashion, it connects art history course content to kinds of "19th-century fashion trend evolution". Thirdly, we made a dorm-to-classroom linkage mechanism. By using a general thought to make ”Learning progress + Campus incentive” system, we give away different coupons like a discounted coffee or a free campus cultural and creative products to encourage those who take their presence in the off-line classes. We can also use peer motivation to boost presence by using student’s basic information to match those who are like-minded to form a group. In the group everyone should take part in off-line courses and complete homework or other learning materials to gain “Group Coins” which can be used to buy things. It deserves to be noticed that we also designed that students can use “Group Coins” to win for an opportunity to hold an activity in the school to broadcast or perform out their interest publicly, which can also make the campus and school life more attractive and fruitful. Last but not least, given that students may all be addicted to the Internet to some extent, we should set up a barrier to limit their usage of some entertaining apps like Twitter or Tiktok in our platform. When distraction is detected, the platform will send a gentle reminder using a tempting message like ’your e-sports task has new information, want you check it now? ’. It will push “micro-learning content” related to students’ interests to redirect students from aimless browsing to learning. b) User Benefits Our proposed AI solution is designed to fundamentally improve our university learning experience by moving beyond generic resources and providing truly personalized learning materials. The primary benefit we gain is a significant increase in efficiency and study effectiveness, as the AI analyzes our individual performance—identifying our unique strengths and areas for improvement—and precisely curates study pathways that are perfectly tailored to our needs. This means we stop wasting our valuable time reviewing concepts we already understand and instead focus our energy on challenging topics, leading directly to a deeper understanding and better academic results. The value it brings is an adaptive, supportive learning experience that feels less overwhelming; it acts like an intelligent study assistant, providing immediate and targeted feedback on our practice work and instantly sourcing relevant supplementary materials, which helps us correct mistakes and reinforce learning quickly, ensuring our study time is maximized for genuine, confident success. c) Novelty and Innovation It is the trend that combine AI tools with other powerful tools, and this is why I and my group members direct our attention to the AI tools. Back to the problem itself, students absent school and disengage their course are caused by the conflict between what way they want use to success and the exam-driven model schools use. AI has the nature advantage in personalized. So the tool we designed fully use the quality of its strong power in individuation, which different from the impersonality and tough ways existing approach uses. When user log the data about a specific pupil, our tool will deeply analyses and work out a program tailored for the pupil, based on what he/she likes and what jobs he/she wants to do. Nobody indulge in the Internet actively, when pupils feel lonely and confused, they seek a place to escape. When we help them find the meaning of life and help them get the skills they need, there’s no reason to abuse the internet. Also, our tool could used by schools, which help schools change their teaching models, and help to change the situation of absenteeism and disengagement.一共多少个字
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11-26
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