原文链接:http://www.cnblogs.com/xiangism/archive/2012/06/21/2557901.html
以前本人用C#制作过一些小游戏的外挂,其中一步最重要的原理是截取电脑的屏幕,然后分析关键像素点的信息。现在用C++重用这些程序时,在截屏上遇到一些问题,现在终于解决了,贴出自己整理后的代码。
分为win32代码和MFC代码,如下
void Test_captrueScreenwin32()
{
HDC hDesktopDc=CreateDC(_T("DISPLAY"), NULL, NULL, NULL);
int width=GetDeviceCaps(hDesktopDc,HORZRES);
int height=GetDeviceCaps(hDesktopDc,VERTRES);
HBITMAP hMemBmp;
HDC hMemDc;
hMemBmp= CreateCompatibleBitmap(hDesktopDc,width,height);
hMemDc=CreateCompatibleDC(hDesktopDc);
::SelectObject(hMemDc,hMemBmp);
BitBlt(hMemDc,0,0,width,height,hDesktopDc,0,0,SRCCOPY); //一定得先复制到内存中去
BITMAP bmp;
::GetObject(hMemBmp,sizeof(bmp),&bmp); //从HBITMAP 到BITMAP
BITMAPINFOHEADER m_bihScreen;
ZeroMemory(&m_bihScreen, sizeof(BITMAPINFOHEADER));//位图信息头
m_bihScreen.biBitCount = bmp.bmBitsPixel;//每个像素字节大小
m_bihScreen.biCompression = BI_RGB;
m_bihScreen.biHeight = bmp.bmHeight;//高度
m_bihScreen.biPlanes = 1;
m_bihScreen.biSize = sizeof(BITMAPINFOHEADER);
m_bihScreen.biSizeImage = bmp.bmWidthBytes * bmp.bmHeight;//图像数据大小
m_bihScreen.biWidth = bmp.bmWidth;//宽度
byte *m_pbmScreenData = new byte[bmp.bmWidthBytes * bmp.bmHeight];
GetDIBits(hMemDc,hMemBmp, 0, height, m_pbmScreenData,
(LPBITMAPINFO) &m_bihScreen, DIB_RGB_COLORS);//获取位图数据 从BITMAP到内存数据
TwoDimesionArray<RGBQUAD> colors(width,height);
for (int j=0;j<height;++j)
{
for (int i=0;i<width;++i)
{
byte *p=m_pbmScreenData+(height-1-j)*bmp.bmWidthBytes+i*4;
RGBQUAD c={int(*p),int(*(p+1)),int(*(p+2))}; //这里获取每个位置上的像素
colors.SetValue(i,j,c);
}
}
ImageIO writer;
writer.WriteBmp(colors,"D:\\z.bmp");
}
void Test_captureScreenMFC()
{
CDC *pDesktopDC = CDC::FromHandle(::GetDC(NULL));//获取当前整个屏幕DC
int width = pDesktopDC->GetDeviceCaps(HORZRES);
int height = pDesktopDC->GetDeviceCaps(VERTRES);
CBitmap memBmp;
CDC memDC;
memBmp.CreateCompatibleBitmap(pDesktopDC, width, height);
memDC.CreateCompatibleDC(pDesktopDC);
memDC.SelectObject(&memBmp); //将memBitmap选入内存DC
memDC.BitBlt(0, 0, width, height, pDesktopDC, 0, 0, SRCCOPY);//复制屏幕图像到内存DC
BITMAP bmp;
memBmp.GetBitmap(&bmp); //CBitmap到BITMAP
BITMAPINFOHEADER m_bihScreen;
ZeroMemory(&m_bihScreen, sizeof(BITMAPINFOHEADER));//位图信息头
m_bihScreen.biBitCount = bmp.bmBitsPixel;//每个像素字节大小
m_bihScreen.biCompression = BI_RGB;
m_bihScreen.biHeight = bmp.bmHeight;//高度
m_bihScreen.biPlanes = 1;
m_bihScreen.biSize = sizeof(BITMAPINFOHEADER);
m_bihScreen.biSizeImage = bmp.bmWidthBytes * bmp.bmHeight;//图像数据大小
m_bihScreen.biWidth = bmp.bmWidth;//宽度
byte *m_pbmScreenData = new byte[bmp.bmWidthBytes * bmp.bmHeight];
GetDIBits(/*pDesktopDC->m_hDC*/memDC.m_hDC, (HBITMAP)memBmp.m_hObject, 0, height, m_pbmScreenData,
(LPBITMAPINFO) &m_bihScreen, DIB_RGB_COLORS);//获取位图数据 从BITMAP到内存数据
TwoDimesionArray<RGBQUAD> colors(width,height);
for (int j=0;j<height;++j)
{
for (int i=0;i<width;++i)
{
byte *p=m_pbmScreenData+(height-1-j)*bmp.bmWidthBytes+i*4;
RGBQUAD c={int(*p),int(*(p+1)),int(*(p+2))};
colors.SetValue(i,j,c);
}
}
ImageIO writer;
writer.WriteBmp(colors,"D:\\z.bmp");
}
GetDIBits是DDB转化为DIB的关键函数。
TwoDimesionArray<T>是自定义的模板类,封装了二维数组的相关操作。
ImageIO 是保存图片到文件的类。
通过这两段代码显示了win32和MFC对应数据类型的不同