偶然有兴趣编写的一个网络通信程序,有很多欠缺的地方~~~~ #include #include #include #include #pragma comment( lib, "WS2_32.lib" ) //全局参数定义 char host_name[256]; const char *pszAddr;//本地计算机名和计算机IP地址 char other_name[256]; char *ipAddress;//对方计算机名和计算机IP地址 int GetLocal() { int WSA_return; WSADATA WSAData; HOSTENT *host_entry; WORD wVersionRequested; wVersionRequested = MAKEWORD( 2, 0 ); WSA_return=WSAStartup(wVersionRequested,&WSAData); //进行WSAStartup函数调用 if(WSA_return==0) { gethostname(host_name,sizeof(host_name)); //获取本地主机名称 host_entry=gethostbyname(host_name); //从主机名数据库中得到对应的“主机” for( int i = 0; host_entry!= NULL && host_entry->h_addr_list[i]!= NULL; i++ ) //循环得出本地机器所有IP地址 { pszAddr=inet_ntoa (*(struct in_addr *)host_entry->h_addr_list[i]); cout<<"本地计算机名:"<h_name); return 0; } //服务器接收进程 void server() { WSADATA wsaData; SOCKET listeningSocket; SOCKET newConnection; SOCKADDR_IN serverAddr; SOCKADDR_IN clientAddr; int clientAddrLen=sizeof(serverAddr); int port=5150; char revbuff[1024]; int ret,nLeft,idx; nLeft=512; idx=0; GetLocal(); cout<0) { ret=recv(newConnection,&revbuff[idx],nLeft,0); if(ret==SOCKET_ERROR) { cout<<"SOCKET_ERROR!"<>sendbuff; WSAStartup(MAKEWORD(2,2),&wsaData); s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); serverAddr.sin_family=AF_INET; serverAddr.sin_port=htons(port); serverAddr.sin_addr.s_addr=inet_addr("192.168.0.159"); if(connect(s,(SOCKADDR *)&serverAddr,sizeof(serverAddr)))cout<<"connect failed!"<0) { ret=send(s,&sendbuff[idx],nLeft,0); if(ret==SOCKET_ERROR) { cout<<"SOCKET_ERROR!"<>type; if(type==1) { server(); } else if(type==2) { client(); } else if(type==3) { } }
基于winsock的简单客户服务器通信程序
最新推荐文章于 2025-09-05 11:32:21 发布
