服务器源代码:
#include<stdio.h>
#include<unistd.h>
#include<string.h>
#include<sys/socket.h>
#include<netinet/in.h>
int main()
{
int sockSer = socket(AF_INET, SOCK_DGRAM, 0);
if(sockSer == -1)
{
perror("socket");
return -1;
}
struct sockaddr_in addrSer, addrCli;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(7070);
addrSer.sin_addr.s_addr = inet_addr("127.0.0.1");//绑定ip地址,此处采用本地环回地址
socklen_t addrlen = sizeof(struct sockaddr);
bind(sockSer, (struct sockaddr*)&addrSer, addrlen);
char sendbuf[256];
char recvbuf[256];
while(1)
{
recvfrom(sockSer, recvbuf, 256, 0, (struct sockaddr*)&addrCli, &addrlen);
printf("Cli[%d]:> %s\n",ntohs(addrCli.sin_port), recvbuf);
printf("Ser:>");
scanf("%s",sendbuf);
sendto(sockSer, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrCli, addrlen);
}
close(sockSer);
return 0;
}
客户端的源代码
#include<stdio.h>
#include<unistd.h>
#include<string.h>
#include<sys/socket.h>
#include<netinet/in.h>
int main()
{
int sockCli = socket(AF_INET, SOCK_DGRAM, 0);
if(sockCli == -1)
{
perror("socket");
return -1;
}
struct sockaddr_in addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(7070);
addrSer.sin_addr.s_addr = inet_addr("127.0.0.1"); //绑定ip地址,此处采用本地环回地址
socklen_t addrlen = sizeof(struct sockaddr);
char sendbuf[256];
char recvbuf[256];
while(1)
{
printf("Cli:>");
scanf("%s",sendbuf);
sendto(sockCli, sendbuf, strlen(sendbuf)+1, 0, (struct sockaddr*)&addrSer, addrlen);
recvfrom(sockCli, recvbuf, 256, 0, (struct sockaddr*)&addrSer, &addrlen);
printf("Ser:> %s\n", recvbuf);
}
close(sockCli);
return 0;
}
总结:上述代码UDP的实现通信的优点是可以有多个客户端同时和服务器进行通信,缺点是服务器和客户端通信时,只能采用一问一答的方式,同时缺少退出机制。