Socket Client Example
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <netinet/in.h>
const int port = 5000; //服务器开放的端口号
const char* ip = "10.10.12.95"; //服务器的ip
int main()
{
//创建套接字,即创建socket
int clt_sock = socket(AF_INET, SOCK_STREAM, 0);
if(clt_sock < 0)
{
//创建失败
perror("socket");
return 1;
}
//绑定信息,即命名socket
struct sockaddr_in addr;
addr.sin_family = AF_INET; // ipv4协议族
addr.sin_port = htons(port); // 指定目标机端口 并转化位网络自己顺序
addr.sin_addr.s_addr = inet_addr(ip);
//inet_addr函数将把用点分十进制字符串表示的IPv4地址转化为用网络字节序整数表示的IPv4地址
socklen_t addr_len = sizeof(addr);
int connect_fd = connect(clt_sock, (struct sockaddr*)&addr, addr_len);
//发起连接
int connect_fd = connect(clt_sock, (struct sockaddr*)&addr, addr_len);
if(connect_fd < 0)
{
perror("connect");
return 2;
}
while(1)
{
memset(buf, '\0', sizeof(buf));
printf("client please enter: ");
fflush(stdout);
ssize_t size = read(0, buf, sizeof(buf) - 1);
if(size > 0)
{
buf[size - 1] = '\0';
}
else if(size == 0)
{
printf("read is done...\n");
break;
}
else
{
perror("read");
return 4;
}
write(clt_sock, buf, strlen(buf));
size = read(clt_sock, buf, sizeof(buf));
if(size > 0)
{
buf[size] = '\0';
}
else if(size == 0)
{
printf("read is done...\n");
break;
}
else
{
perror("read");
return 5;
}
printf("server: %s\n", buf);
}
close(clt_sock);
return 0;
}
Socket Server Example
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <netinet/in.h>
const int port = 5000;
const char* ip = "10.10.12.95";
int main()
{
//创建套接字,即创建socket
int ser_sock = socket(AF_INET, SOCK_STREAM, 0);
if(ser_sock < 0)
{
//创建失败
perror("socket");
return 1;
}
//绑定信息,即命名socket
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
if(bind(ser_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0)
{
//绑定失败
perror("bind");
return 2;
}
//监听socket
int listen_sock = listen(ser_sock, 5); // 5为内核为该套接字排队的最大连接个数
if(listen_sock < 0)
{
//监听失败
perror("listen");
return 3;
}
//接受连接
//系统调用从listen监听队列中接受一个连接
//int accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen)
//sockfd参数是执行过listen系统调用的监听socket;addr参数用来获取被
//接受连接的远端socket地址,该socket地址的长度由addrlen参数指出
//accept成功时返回一个新的连接socket,该socket唯一的标识了被接受
//的这个连接,服务器可通过读写该socket来与被接受连接对应的客户端通信
struct sockaddr_in peer;
socklen_t peer_len = sizeof(struct sockaddr_in); // 这个初始化很重要
char buf[1024];
int accept_fd = accept(ser_sock, (struct sockaddr*)&peer, &peer_len);
//在调用函数accept()的时候,服务器就处于睡眠状态,当客户机发来一个请求并完成三次握手后accept()函数苏醒并且返回表示客户端socket的描述符。
if(accept_fd < 0)
{
perror("accept");
return 4;
}
else
{
printf("connected with ip: %s and port: %d\n", inet_ntop(AF_INET,&peer.sin_addr, buf, 1024), ntohs(peer.sin_port));
}
while(1)
{
memset(buf, '\0', sizeof(buf));
ssize_t size = read(accept_fd, buf, sizeof(buf) - 1);
if(size > 0)
{
printf("client#: %s\n", buf);
}
else if(size == 0)
{
printf("read is done...\n");
break;
}
else
{
perror("read");
break;
}
printf("server please enter: ");
fflush(stdout);
size = read(0, buf, sizeof(buf) - 1);
if(size > 0)
{
buf[size - 1] = '\0';
}
else if(size == 0)
{
printf("read is done...\n");
break;
}
else
{
perror("read");
break;
}
write(accept_fd, buf, strlen(buf));
}
close(ser_sock);
return 0;
}
另:
// 另一种读数据的方法
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
....
}
if(n < 0)
{
printf("\n Read error \n");
}