using UnityEngine;
using System.Collections;
public class text : MonoBehaviour {
// Use this for initialization
void Start () {
//打包后的模型名称
string name = "houyi@skin.unity3d";
//打包后模型存放的目录
string url = "file://C:/Users/zyc/Desktop/PackProjectExport/Output/";
//通过协成加载模型
StartCoroutine(ss(url,name));
}
public IEnumerator ss(string url,string name)
{
WWW www = new WWW(url+name);
yield return www;
GameObject obj = (GameObject)Instantiate(www.assetBundle.mainAsset);
}
// Update is called once per frame
void Update () {
}
}
Unity中加载模型
最新推荐文章于 2025-05-17 11:15:00 发布