Unity3D一些技巧
获取对象的位置(Position)
在代码中加上
public Rigidbody cd;
cd = GetComponent<Rigidbody>();
Vector3 m=cd.transform.position;
m[0]为x轴世界坐标
m[1]为y轴世界坐标
m[2]为z轴世界坐标
碰撞后加一段音乐
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sound : MonoBehaviour
{
//播放音乐
public AudioClip[] bg_sounds;
private AudioSource audio_source;
void Awake ()
{
audio_source = GetComponent<AudioSource> ();
audio_source.volume = 1;
audio_source.clip = bg_sounds [0];
audio_source.Play();
}
// Update is called once per frame
void Update ()
{
}
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