Unity Mesh合并

public class CombineTest : MonoBehaviour 
{
    public GameObject model;
    
    void Start() {
        Debug.Log(Time.realtimeSinceStartup);
        MeshFilter[] meshFilters = model.GetComponentsInChildren<MeshFilter>();
        Dictionary<string, List<CombineInstance>> combines = new Dictionary<string, List<CombineInstance>>();
        List<Material> mats = new List<Material>();
        List<CombineInstance> combineList = new List<CombineInstance>();

        for (int i = 0; i < meshFilters.Length; i++) {
            for (int j = 0; j < meshFilters[i].sharedMesh.subMeshCount; j++) {
                CombineInstance ci = new CombineInstance();
                MeshRenderer render = meshFilters[i].GetComponent<MeshRenderer>();
                Mesh m = Instantiate(meshFilters[i].sharedMesh);
                ci.mesh = m;
                ci.transform = me
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