一、源代码:
#include<iostream>
#include<memory>
using namespace std;
class State;
class Context
{
public:
Context()
{
this->_state = nullptr;
}
void setState(shared_ptr<State> state)
{
this->_state = state;
}
shared_ptr<State> getState()
{
return _state;
}
private:
shared_ptr<State> _state;
};
class State
{
public:
virtual void doAction(shared_ptr<Context> context) = 0;
virtual ~State() = default;
};
class StartState:public State
{
public:
virtual void doAction(shared_ptr<Context> context) override
{
cout<<"Player is in start state"<<endl;
context->setState(make_shared<StartState>(*this));
}
string toString()
{
return " Start State";
}
};
class StopState:public State
{
public:
virtual void doAction(shared_ptr<Context> context) override
{
cout<<"Player is in stop state"<<endl;
context->setState(make_shared<StopState>(*this));
}
string toString()
{
return " Stop State";
}
};
int main()
{
shared_ptr<Context> context = make_shared<Context>();
shared_ptr<State> startState = make_shared<StartState>();
startState->doAction(context);
cout<<(dynamic_pointer_cast<StartState>(context->getState()))->toString()<<endl;
shared_ptr<State> stopState = make_shared<StopState>();
stopState->doAction(context);
cout<<(dynamic_pointer_cast<StopState>(context->getState()))->toString()<<endl;
}
二、运行结果: