transform.rotation = Quaternion.Slerp(transform.rotation , Quaternion.LookRotation(new Vector3(Point.x - transform.position.x,0,Point.z-transform.position.z)),10 * Time.deltaTime);
一个对象绕某个轴旋转,朝向另一个对象(在旋转瞄准过程中只沿着y轴旋转)
最新推荐文章于 2024-05-27 09:14:12 发布