<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[zu12jing的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/zu12jing</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; zu12jing]]></copyright><item><title><![CDATA[IOS6.0 应用内直接下载程序 不需跳转AppStore]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/37927383</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/37927383</guid><author>zu12jing</author><pubDate>Fri, 18 Jul 2014 12:27:07 +0800</pubDate><description><![CDATA[SKStoreProductViewController类是UIViewController的子类, 如果你对view controller比较熟悉的话，那SKStoreProductViewController使用起来也非常简单了。当你希望向用户展示App Store中产品时，你需要：

1.实例化一个SKStoreProductViewController类
2.设置它的delegate]]></description><category></category></item><item><title><![CDATA[cocos2d-x 3.0  ScrollView android 下白底bug]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/34802263</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/34802263</guid><author>zu12jing</author><pubDate>Thu, 26 Jun 2014 09:43:15 +0800</pubDate><description><![CDATA[auto
 scrollView = ui::ScrollView::create();
scrollView->setSize(Size(200,200));
scrollView->setPosition(Point(100,100));
scrollView->setBackGroundColorType(ui::LayoutBackGroundColorType::LAYOUT_C]]></description><category></category></item><item><title><![CDATA[在 COCOS2D-X 中实现蒙版支持（一）——使用 CCRENDERTEXTURE]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/23199115</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/23199115</guid><author>zu12jing</author><pubDate>Tue, 08 Apr 2014 18:02:25 +0800</pubDate><description><![CDATA[参考： http://zengrong.net/post/2060.htm#more-2060


http://www.andersriggelsen.dk/glblendfunc.php]]></description><category></category></item><item><title><![CDATA[优化apk包]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/20150997</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/20150997</guid><author>zu12jing</author><pubDate>Fri, 28 Feb 2014 18:10:44 +0800</pubDate><description><![CDATA[在application.mk的文件里面加上
APP_OPTIM := release
LOCAL_CFLAGS += -O2
可以使apk稍微小一点


NDK_DEBUG 这个宏如果移除的话 可能导致sony机器不能安装]]></description><category></category></item><item><title><![CDATA[cocos2d-x Android游戏黑屏解决办法]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/8860527</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/8860527</guid><author>zu12jing</author><pubDate>Sat, 27 Apr 2013 19:35:51 +0800</pubDate><description><![CDATA[这几天逛cocos2d-x.org论坛，发现cocos2d-x的作者放出来一个帖子，用来解决返回Android游戏加载资源时黑屏的问题。帖子过些日子估计就沉了，所以转出来，以供后面查询。

需要修改三个文件：

1) cocos2dx/platform/CCPlatformMacros.h

将Line84修改为 #define CC_ENABLE_CACHE_TEXTURE_DATA]]></description><category></category></item><item><title><![CDATA[ios推广]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/7631208</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/7631208</guid><author>zu12jing</author><pubDate>Mon, 04 Jun 2012 16:32:29 +0800</pubDate><description><![CDATA[appshopper:可以查看应用的更新频率，价格调整情况和用户评价。appannie：可以查看应用的排名和Feature情况。应用的app store页面：查看基本情况。另外可以用google查一下外链情况。目前我就知道这些。
http://www.applyzer.com/main.php

多少单日下载量才能让免费iOS应用进入App Store排行榜?http://mobile.51]]></description><category></category></item><item><title><![CDATA[flashdevelop工程调用android方法]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/7468139</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/7468139</guid><author>zu12jing</author><pubDate>Tue, 17 Apr 2012 09:52:06 +0800</pubDate><description><![CDATA[前面flashdevelop的操作跟调用ios的工程一样的，详见 

flashdevelop调用ios方法
在flash工程里我主要用到android和ios的支付，参考了google  code上的代码下面是地址
http://code.google.com/p/in-app-purchase-air-ios/downloads/list

android的支付有点问题没初始化Bi]]></description><category></category></item><item><title><![CDATA[as3学习笔记]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/7345778</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/7345778</guid><author>zu12jing</author><pubDate>Mon, 12 Mar 2012 17:34:40 +0800</pubDate><description><![CDATA[一、一些基本的知识点
1.swc：资源文件
2.swf：资源加脚本（相当于一个封装好的类）
二.swf加载
swf文件时美工制作好的资源文件，在程序里可以直接使用，下面是加载swf的代码
public function loadSwf():void
{
var context:LoaderContext = new LoaderContext(false, ApplicationDo]]></description><category></category></item><item><title><![CDATA[flashdevelop调用ios方法]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/7331397</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/7331397</guid><author>zu12jing</author><pubDate>Thu, 08 Mar 2012 09:34:13 +0800</pubDate><description><![CDATA[flash开发工具用的是flashdevelop(由于flashdevelop还能直接打开flashbuilder工程，反过来就不知道了)
一.创建工程
创建一个ios的工程，这个网上很多资料我就不写了
关键点：要打包到ios设备上主要要看默认的AIR_IOS_readme.txt文件说明，这样对打包ios工程设置讲的非常详细
二.怎么使用ane（ane封装后面补上）
ane:包括了所有]]></description><category></category></item><item><title><![CDATA[推送要点]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/7196036</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/7196036</guid><author>zu12jing</author><pubDate>Thu, 12 Jan 2012 13:33:11 +0800</pubDate><description><![CDATA[apple 推送的文章很多网站搜索一下都有下面就介绍下我碰到的情况
Error
 Domain=NSCocoaErrorDomain Code=3000 "未找到应用程序的“aps-environment”的权利字符串"
 UserInfo=0x15a470 {NSLocalizedDescription=未找到应用程序的“aps-environment
1.碰到这个问题果断的到苹果后台删]]></description><category></category></item><item><title><![CDATA[ffmpeg开源代码地址]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6565325</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6565325</guid><author>zu12jing</author><pubDate>Fri, 24 Jun 2011 11:50:00 +0800</pubDate><description><![CDATA[https://github.com/lajos/iFrameExtractor 怎么编译查看readme，呵呵 支持音视频转换]]></description><category></category></item><item><title><![CDATA[nsoperationQueue的使用]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6565083</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6565083</guid><author>zu12jing</author><pubDate>Fri, 24 Jun 2011 10:33:00 +0800</pubDate><description><![CDATA[1，operationQueue 里边应该可以同时添加多个operation吧？是的，本来operationQueue的目的就是多线程管理，那多线程，可不只是一个线程。而且我们可以设置这个队列每次被处理的“操作”数量	NSOperationQueue *aQ = [[NSOperationQueue alloc] init];	[aQ setMaxConcurrentO]]></description><category></category></item><item><title><![CDATA[根据文字长度拉升背景图片]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6562691</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6562691</guid><author>zu12jing</author><pubDate>Thu, 23 Jun 2011 10:00:00 +0800</pubDate><description><![CDATA[- (UIView *)bubbleView:(NSString *)text from:(BOOL)fromSelf {	// build single chat bubble cell with given text	UIView *returnView = [[UIView alloc] initWithFrame:CGRectZero];	returnView.backgr]]></description><category></category></item><item><title><![CDATA[是否选择棱形区域]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6546757</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6546757</guid><author>zu12jing</author><pubDate>Wed, 15 Jun 2011 17:48:00 +0800</pubDate><description><![CDATA[bool CCommFunction::isInQuadrangle(cocos2d::CCPoint pt,           cocos2d::CCPoint ptBottom,           cocos2d::CCPoint ptTop,           cocos2d::CCPoint ptLeft,           cocos2d::CCPoint ptRight){ C]]></description><category></category></item><item><title><![CDATA[iPhone wifi使用socket连接Internet]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6540480</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6540480</guid><author>zu12jing</author><pubDate>Mon, 13 Jun 2011 09:29:00 +0800</pubDate><description><![CDATA[1.使用AsyncSocket(http://code.google.com/p/cocoaasyncsocket/)来做为Socket的一个基础库.2.在该库里面提供了一个EchoServer,我们可以利用这个程序直接在MAC系统上面运行一个测试服务器起来.3.根据AsyncSocket(http://code.google.com/p/cocoaasyncsocket/wiki/iPhone)]]></description><category></category></item><item><title><![CDATA[用系统NSUserDefaults方法保存历史数据]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6531651</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6531651</guid><author>zu12jing</author><pubDate>Wed, 08 Jun 2011 14:18:00 +0800</pubDate><description><![CDATA[ NSUserDefaults *userDefault = [NSUserDefaults standardUserDefaults]; 文件存放于/User/mike/Library/Preferences/目录下。一，整型1.存储 [userDefault setInteger:整型 forKey:@"intkey"];2.读取NSInteger intVal]]></description><category></category></item><item><title><![CDATA[iphone视频聊天代码实现]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6431745</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6431745</guid><author>zu12jing</author><pubDate>Thu, 19 May 2011 11:59:00 +0800</pubDate><description><![CDATA[<br />视频聊天从摄像头中取得缓冲数据，转换成NSData，通过网络发送，接收端取得NSData后把NSData转换成图像，双方不停的收发数据，播放图像，就形成了视频聊天。废话不多说，直接上代码：<br />首先创建视频输入输出：<br />NSError *error = nil;<br />    <br />    // Setup the video input<br />    AVCaptureDevice *videoDevice = [self getFrontCamera];//[AV]]></description><category></category></item><item><title><![CDATA[iphone知识点]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6258457</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6258457</guid><author>zu12jing</author><pubDate>Fri, 18 Mar 2011 11:08:00 +0800</pubDate><description><![CDATA[NSLog(@"%s %d", __FUNCTION__, __LINE__); //显示当前位置的函数名和行号]]></description><category></category></item><item><title><![CDATA[svn遍历添加和删除命令]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6249901</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6249901</guid><author>zu12jing</author><pubDate>Tue, 15 Mar 2011 09:45:00 +0800</pubDate><description><![CDATA[<br />1.查找并添加当前文件夹下所有.a文件<br />find ./ -name "*.a" | xargs svn add<br />2.查找并删除当前文件夹下所有.svn文件<br />find ./ -type d -name ".svn" | xargs svn -rf]]></description><category></category></item><item><title><![CDATA[判断当前设备的类型 名]]></title><link>https://blog.youkuaiyun.com/zu12jing/article/details/6168255</link><guid>https://blog.youkuaiyun.com/zu12jing/article/details/6168255</guid><author>zu12jing</author><pubDate>Fri, 28 Jan 2011 20:14:00 +0800</pubDate><description><![CDATA[<br /><br /><br />1。添加头文件<br /><br />#import <sys/utsname.h><br />#import <sys/types.h><br />#import <sys/sysctl.h><br />2。 添加代码<br /> <br />struct utsname systemInfo;<br />    uname(&systemInfo);<br />    NSString *machineName = [NSString stringWithCStrin]]></description><category></category></item></channel></rss>