using UnityEngine;
using System.Collections;
public class StateAndData {
private static StateAndData stateAndData;
private static readonly object locker = new object();
private StateAndData()
{
}
public static StateAndData GetInstance()
{
if(stateAndData==null)
{
lock (locker)
{
if (stateAndData == null)
{
stateAndData = new StateAndData();
}
}
}
return stateAndData;
}
public int HP { get; set; } //玩家血量
public float times { get; set; }//游戏时间(倒计时30s)
public int score { get; set; }//玩家得分
public bool gameWin { get; set;}//游戏是否进行
public int gunType { get; set; } //切换枪支的类型 1枪,2枪,3刀子
public int Stellung { get; set; }//射击位置;1 地点1,2地点2,3 地点3.
}
写一个单例
最新推荐文章于 2023-06-02 09:14:29 发布