<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[蓝色污点的专栏]]></title><description><![CDATA[众多开发者中的一员]]></description><link>https://blog.youkuaiyun.com/zsc09_leaf</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; zsc09_leaf]]></copyright><item><title><![CDATA[Pthread的各种同步机制]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/51854104</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/51854104</guid><author>zsc09_leaf</author><pubDate>Thu, 07 Jul 2016 20:37:05 +0800</pubDate><description><![CDATA[原文：http://casatwy.com/pthreadde-ge-chong-tong-bu-ji-zhi.htmlCasa Taloyum 
About Me 
Blog 
Archives 
pthread的各种同步机制 
Date  Thu 29 January 2015 Tags pthread简述pthread是POSIX标准的多线程库，UNIX、Linux上广泛使用，windows上]]></description><category></category></item><item><title><![CDATA[Android NDK隐藏jni动态库的内部符号表]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/50721558</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/50721558</guid><author>zsc09_leaf</author><pubDate>Tue, 23 Feb 2016 11:02:49 +0800</pubDate><description><![CDATA[本文转自：http://blog.youkuaiyun.com/dj0379/article/details/17010981




写过win32程序的朋友对dll导出函数名都很熟悉，大家都可以通过.def文件或者__declspec(dllexport)来指定导出的函数名。在android下，可执行文件或者动态链接库用的是elf格式，和win32的pe格式有所不同。当编译动态链接库时，缺省的编]]></description><category></category></item><item><title><![CDATA[Frama-C news and ideas]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/50041447</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/50041447</guid><author>zsc09_leaf</author><pubDate>Wed, 25 Nov 2015 19:37:50 +0800</pubDate><description><![CDATA[原文：http://blog.frama-c.com/index.php?post/2013/05/02/nearbyintf1





Harder than it looks: rounding float to nearest integer, part 1

By pascal on Thursday, May 2 2013, 18:14 - Permalink

]]></description><category></category></item><item><title><![CDATA[ffmpeg 获取和设置视频旋转角度]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45848175</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45848175</guid><author>zsc09_leaf</author><pubDate>Tue, 19 May 2015 18:34:35 +0800</pubDate><description><![CDATA[AVDictionaryEntry *tag = NULL;
	tag = av_dict_get(m_pVideoStream->metadata, "rotate", tag, 0);
	if (tag == NULL)
	{
		m_Rotate = MT_VIDEO_ROTATE_0;
	}
	else
	{
		int angle = atoi(tag->value);
		angle]]></description><category></category></item><item><title><![CDATA[Neon 指令集 ARMv7/v8 对比]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45825015</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45825015</guid><author>zsc09_leaf</author><pubDate>Mon, 18 May 2015 17:38:09 +0800</pubDate><description><![CDATA[原文：http://community.arm.com/groups/android-community/blog/2015/03/27/arm-neon-programming-quick-reference






ARM NEON programming quick reference

1 Introduction

This article aims to in]]></description><category></category></item><item><title><![CDATA[Hyperlapse Mobile 微软视频防抖 Android版]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45769815</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45769815</guid><author>zsc09_leaf</author><pubDate>Sat, 16 May 2015 17:36:20 +0800</pubDate><description><![CDATA[微软官网：http://research.microsoft.com/en-us/um/redmond/projects/hyperlapse/


APK下载地址：http://pan.baidu.com/s/1jG49CdK]]></description><category></category></item><item><title><![CDATA[YUV Colorspace]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45506297</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/45506297</guid><author>zsc09_leaf</author><pubDate>Tue, 05 May 2015 18:52:36 +0800</pubDate><description><![CDATA[本文转自：http://softpixel.com/~cwright/programming/colorspace/yuv/

YUV Colorspace
YUV colorspace is a bit unusual. The Y component determines the brightness of the color (referred to as luminance or l]]></description><category></category></item><item><title><![CDATA[查看 Andoird Native 内存变化 内存泄漏检查]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/44452273</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/44452273</guid><author>zsc09_leaf</author><pubDate>Thu, 19 Mar 2015 09:46:47 +0800</pubDate><description><![CDATA[adb shell

adb shell dumpsys meminfo $package_name or $pid    //使用程序的包名或者进程id


native heap 就是他们用的内存]]></description><category></category></item><item><title><![CDATA[ffmpeg x264编码参数对照表]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/39933913</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/39933913</guid><author>zsc09_leaf</author><pubDate>Thu, 09 Oct 2014 17:02:41 +0800</pubDate><description><![CDATA[x264


　
 


ffmpeg


　
 


说明




命令行


字段


命令行


字段


　
 




qp
qp_constant


cqp


　
 


cqp


固定量化因子。取值范围0到51。
经常取值在20-40之间，越小质量
越好,要求的码率越高。0]]></description><category></category></item><item><title><![CDATA[通过 ffmpeg 无损剪切/拼接视频]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/39643723</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/39643723</guid><author>zsc09_leaf</author><pubDate>Sun, 28 Sep 2014 16:57:27 +0800</pubDate><description><![CDATA[原文：http://segmentfault.com/blog/caspar/1190000000414341?page=1]]></description><category></category></item><item><title><![CDATA[Win8.1系统下 VS2010等版本中输入中文变问号的解决办法]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/38817701</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/38817701</guid><author>zsc09_leaf</author><pubDate>Mon, 25 Aug 2014 10:52:28 +0800</pubDate><description><![CDATA[在Windows8.1系统中，用VS2010及以上版本（2008未测试），偶尔会出现编程时输入中文变成问号。
解决办法：删除所有的输入法（包括美式键盘），只留下你用的那个输入法比如搜狗，google等。只留一个，就好了。]]></description><category></category></item><item><title><![CDATA[C++ AMP实战：绘制曼德勃罗特集图像]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/37593433</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/37593433</guid><author>zsc09_leaf</author><pubDate>Wed, 09 Jul 2014 10:29:09 +0800</pubDate><description><![CDATA[本文转自：http://www.cnblogs.com/Ninputer/archive/2012/01/03/2310945.html




之前我写了一篇用GPU绘制曼德勃罗特（Mandelbrot）集图像的文章，里面使用的技术是与DirectX 11继承在一起的DirectCompute。DirectCompute执行在GPU上的kernel代码，必须用一种特殊的HLSL语言来编]]></description><category></category></item><item><title><![CDATA[Directx 计算着色器(compute shader)]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/37593303</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/37593303</guid><author>zsc09_leaf</author><pubDate>Wed, 09 Jul 2014 10:24:35 +0800</pubDate><description><![CDATA[原文 ：http://www.cnblogs.com/Ninputer/archive/2009/12/11/1622190.html]]></description><category></category></item><item><title><![CDATA[GL 纹理 格式 资料备份]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/28612095</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/28612095</guid><author>zsc09_leaf</author><pubDate>Thu, 05 Jun 2014 13:37:13 +0800</pubDate><description><![CDATA[分别转载至：http://www.tuicool.com/articles/qAbYfq    和 http://www.verydemo.com/demo_c161_i114362.html]]></description><category></category></item><item><title><![CDATA[《你必须知道的495个C语言问题》知识笔记及补充]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/18960965</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/18960965</guid><author>zsc09_leaf</author><pubDate>Fri, 07 Feb 2014 12:55:28 +0800</pubDate><description><![CDATA[原文：http://www.cnblogs.com/lanxuezaipiao/p/3539262.html






1. extern在函数声明中是什么意思？

它可以用作一种格式上的提示表明函数的定义可能在另一个源文件中，但在
extern int f(); 和 int f(); 之间并没有实质的区别。

补充：extern可以置于变量或者函数前，以标示变量或者函数]]></description><category></category></item><item><title><![CDATA[Android4.0 SurfaceTexture]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17529769</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17529769</guid><author>zsc09_leaf</author><pubDate>Tue, 24 Dec 2013 15:00:03 +0800</pubDate><description><![CDATA[source link: http://developer.android.com/reference/android/graphics/SurfaceTexture.html


public class SurfaceTexture


Class Overview：
Captures frames from an image stream as an OpenGL ES tex]]></description><category></category></item><item><title><![CDATA[X264参考手册]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17136313</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17136313</guid><author>zsc09_leaf</author><pubDate>Thu, 05 Dec 2013 09:27:38 +0800</pubDate><description><![CDATA[本文转自: http://www.elesos.com/index.php?title=X264%E5%8F%82%E8%80%83%E6%89%8B%E5%86%8C






基本语法：


x264 [options] -o outfile infile



注意与ffmpeg的输入输出文件位置恰好相反：


ffmpeg [options] [[inf]]></description><category></category></item><item><title><![CDATA[交叉编译支持多线程的Android版X264库]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17005253</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/17005253</guid><author>zsc09_leaf</author><pubDate>Thu, 28 Nov 2013 14:00:59 +0800</pubDate><description><![CDATA[博客原文：http://bashell.sinaapp.com/archives/cross-complie-pthread-android-x264-library.html


第一步,制作独立交叉编译链,我使用ndkr9制作的, 使用API 9平台,gcc4.6
进入ndk目录,执行

$ ./build/tools/make-standalone-toolchain.sh --]]></description><category></category></item><item><title><![CDATA[多维数组怎么样访问更快？(讨论)]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/16944989</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/16944989</guid><author>zsc09_leaf</author><pubDate>Mon, 25 Nov 2013 15:18:47 +0800</pubDate><description><![CDATA[注：这只是个笔记，文中只给出链接，相应的结论需要读者自己去揣摩。


优快云的帖子：http://bbs.youkuaiyun.com/topics/390647882



贴子中的一个链接：http://nadeausoftware.com/articles/2012/06/c_c_tip_how_loop_through_multi_dimensional_arrays_quickly]]></description><category></category></item><item><title><![CDATA[opengles2.0 显示yuv数据]]></title><link>https://blog.youkuaiyun.com/zsc09_leaf/article/details/16884435</link><guid>https://blog.youkuaiyun.com/zsc09_leaf/article/details/16884435</guid><author>zsc09_leaf</author><pubDate>Fri, 22 Nov 2013 14:39:07 +0800</pubDate><description><![CDATA[原文链接：http://blog.youkuaiyun.com/eastlhu/article/details/9382431




cpp] view
 plaincopy







// OpenGL ES 2.0 code  




[cpp] view
 plaincopy






#include "Shader.vert"  
#]]></description><category></category></item></channel></rss>