Rescue The Princess
Time Limit: 1000MS Memory limit: 65536K
题目描述
Several days ago, a beast caught a beautiful princess and the princess was put in prison. To rescue the princess, a prince who wanted to marry the princess set out immediately. Yet, the beast set a maze. Only if the prince find out the maze’s exit can he save the princess.
Now, here comes the problem. The maze is a dimensional plane. The beast is smart, and he hidden the princess snugly. He marked two coordinates of an equilateral triangle in the maze. The two marked coordinates are A(x1,y1) and B(x2,y2). The third coordinate C(x3,y3) is the maze’s exit. If the prince can find out the exit, he can save the princess. After the prince comes into the maze, he finds out the A(x1,y1) and B(x2,y2), but he doesn’t know where the C(x3,y3) is. The prince need your help. Can you calculate the C(x3,y3) and tell him?
输入
The first line is an integer T(1 <= T <= 100) which is the number of test cases. T test cases follow. Each test case contains two coordinates A(x1,y1) and B(x2,y2), described by four floating-point numbers x1, y1, x2, y2 ( |x1|, |y1|, |x2|, |y2| <= 1000.0).
Please notice that A(x1,y1) and B(x2,y2) and C(x3,y3) are in an anticlockwise direction from the equilateral triangle. And coordinates A(x1,y1) and B(x2,y2) are given by anticlockwise.
输出
示例输入
4 -100.00 0.00 0.00 0.00 0.00 0.00 0.00 100.00 0.00 0.00 100.00 100.00 1.00 0.00 1.866 0.50
示例输出
(-50.00,86.60) (-86.60,50.00) (-36.60,136.60) (1.00,1.00)
提示
来源
示例程序
tips:
atan 和 atan2 区别:
1:参数的填写方式不同;
2:atan2 的优点在于 如果 x2-x1等于0 依然可以计算,但是atan函数就会导致程序出错;
ACcode:
#include <map>
#include <queue>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <stdlib.h>
#include <iostream>
#include <algorithm>
#define maxn 100
#define PI acos(-1.0)
using namespace std;
int main(){
double x1,x2,x3,y1,y2,y3,du,l;
int t;
scanf("%d",&t);
while(t--){
scanf("%lf%lf%lf%lf",&x1,&y1,&x2,&y2);
du=atan2((y2-y1),(x2-x1));
l=sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
x3=x1+l*cos(du+PI/3.0);
y3=y1+l*sin(du+PI/3.0);
printf("(%.2lf,%.2lf)\n",x3,y3);
}
return 0;
}