/// <summary>
/// BlendingDestinationFactor
/// </summary>
public enum BlendingDestinationFactor : uint
{
Zero = OpenGL.GL_ZERO,
One = OpenGL.GL_ONE,
SourceColor = OpenGL.GL_SRC_COLOR,
OneMinusSourceColor = OpenGL.GL_ONE_MINUS_SRC_COLOR,
SourceAlpha = OpenGL.GL_SRC_ALPHA,
OneMinusSourceAlpha = OpenGL.GL_ONE_MINUS_SRC_ALPHA,
DestinationAlpha = OpenGL.GL_DST_ALPHA,
OneMinusDestinationAlpha = OpenGL.GL_ONE_MINUS_DST_ALPHA,
}
/// <summary>
/// The blending source factor.
/// </summary>
public enum BlendingSourceFactor : uint
{
DestinationColor = OpenGL.GL_DST_COLOR,
OneMinusDestinationColor = OpenGL.GL_ONE_MINUS_DST_COLOR,
SourceAlphaSaturate = OpenGL.GL_SRC_ALPHA_SATURATE,
/// <summary>
///
/// </summary>
SourceAlpha &#