/*
1.创建一个AnimManager 一般继承于osg::NodeCallback
2.在AnimManager中创建一个采样器sampler(例如Vec3LinearSampler,OSG提供了各种sammpler)
3.sammpler 配置了各种Interpolator(插值器,如Vec3LinearInterpolator)
4.sampler 中有KeyframeContainer(关键帧容器,如Vec3KeyframeContainer)
5.向keyframeContainer中插入对应的关键帧(如Vec3Keyframe 关键帧中包含时间戳和对应的数据类型(如Vec3));
6.取值 sampler->getValueAt(time t,p1) t 为时间,p1为对应的数据类型如Vec3,当传进的时间超出sampler的结束时间,则取值p1永远是最后一帧数据。
7.取出的p1 用到你想用的地方。
*/
#include <iostream>
#include <osg/io_utils>
#include <osg/Geometry>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgAnimation/Sampler>
class AnimManager : public osg::NodeCallback
{
public:
AnimManager()
{
_sampler = new osgAnimation::Vec3LinearSampler;
_playing = false;
_lastUpdate = 0;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if(nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR && nv->getFrameStamp() && nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
{
_lastUpdate = nv->getFrameStamp()->getFrameNumber();
_currentTime = osg::Timer::instance()->tick();
if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
{
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (transform)
{
osg::Vec3 result;
float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
//float duration = _sampler->getEndTime() - _sampler->getStartTime();
//t = fmod(t, duration);//循环
if(t> _sampler->getEndTime())
{
stop();
}
_sampler->getValueAt(t, result);
std::cout<<"result "<<result.x()<<" "<<result.y()<<" "<<result.z()<<std::endl;
transform->setMatrix(osg::Matrix::translate(result));
}
}
}
traverse(node,nv);
}
void start() { _startTime = osg::Timer::instance()->tick(); _currentTime = _startTime; _playing = true;}
void stop() { _currentTime = _startTime; _playing = false;}
osg::ref_ptr<osgAnimation::Vec3LinearSampler> _sampler;
osg::Timer_t _startTime;
osg::Timer_t _currentTime;
bool _playing;
unsigned int _lastUpdate;
};
osg::MatrixTransform* createAnimtkNode()
{
osg::MatrixTransform* node = new osg::MatrixTransform();
osg::Geode* geode = new osg::Geode();
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2)));
node->addChild(geode);
AnimManager* callback = new AnimManager();
osgAnimation::Vec3KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer();
keys->push_back( osgAnimation::Vec3Keyframe(0.0,osg::Vec3(1,0,0)));
keys->push_back( osgAnimation::Vec3Keyframe(1.0,osg::Vec3(5,0,9)));
keys->push_back( osgAnimation::Vec3Keyframe(2.0,osg::Vec3(1,8,0)));
keys->push_back( osgAnimation::Vec3Keyframe(6.0,osg::Vec3(1,8,-5)));
callback->start();
node->setUpdateCallback(callback);
return node;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();
viewer.setCameraManipulator(tbm);
viewer.addEventHandler(new osgViewer::StatsHandler());
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
osg::Group* root = new osg::Group();
root->setInitialBound(osg::BoundingSphere(osg::Vec3(10,0,20), 50));
root->addChild(createAnimtkNode());
viewer.setSceneData(root);
return viewer.run();
}