一、高斯模糊算法都是通用的没什么修改和调整的地方
以下是常用高斯模糊算法
fun blur(context: Context, bitmap: Bitmap?, radius: Int): Bitmap? {
var radius = radius
if (bitmap == null) {
return null
}
if (radius >= 25) {
radius = 24
}
//Let's create an empty bitmap with the same size of the bitmap we want to blur
val outBitmap = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888)
//Instantiate a new Renderscript
val rs = RenderScript.create(context)
//Create an Intrinsic Blur Script using the Renderscript
val blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs))
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
if (bitmap == null) {
return null
}
val fromBitmap = bitmap.copy(Bitmap.Config.ARGB_8888, true)
val allIn = Allocation.createFromBitmap(rs, fromBitmap)
val allOut = Allocation.createFromBitmap(rs, outBitmap)
//Set the radius of the blur: 0 < radius <= 25
blurScript.setRadius(radius.toFloat())
//Perform the Renderscript
blurScript.setInput(allIn)
blurScript.forEach(allOut)
//Copy the final bitmap created by the out