给MatrixTransform设置矩阵的方法 osg::MatrixTransform* rootnode = new osg::MatrixTransform;rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f)); 对于上述代码,osg::Matrix::rotate实际上相当于: inline Matrixd Matrixd::rotate(value_type angle, const Vec3f& axis ) ...{ Matrixd m; m.makeRotate(angle,axis); return m;}