Cocos2d-x深度分析适配方法之kResolutionNoBorder的坐标关系
If(!glview){ glview=GLView::createWithRect(“MY GAME”,Rect(0,0,480,640)); director->setOpenGLView(glview); glview->setDesignResolutionSize(480,320 ,kResolutionNoBorder );}(1) glview=GLV
原创
2014-08-20 14:13:27 ·
1762 阅读 ·
0 评论