Looper解析

这个类被用来做一个线程的消息循环。线程默认 情况下没有消息循环和其自身关联,为了创建一个消息循环可以采用下面的demo。
 
1 Looper的使用
class LooperThread extends Thread {
      public Handler mHandler;


      public void run() {
          Looper.prepare();


          mHandler = new Handler() {
              public void handleMessage(Message msg) {
                  // process incoming messages here
              }
          };


          Looper.loop();
      }
 }

2 成员变量分析

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper;  // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
private Printer mLogging;

这5个成员变量中,static类型的有两个,其中sThreadLocal用来保存当前Looper对象的变量,sMainLooper则是从sThreadLocal中获取Looper的对象,从下面的代码中也可以看出来sThreadLocal保存的是最原始的Looper对象。然后就是mQueue和mThread了,他俩分别代表消息队列和线程信息。最后一个成员用来打印一些信息,这个不重要。

 private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }


上面的这个函数完成了sThreadLocal的赋值工作,并且从其代码中也可以看到一个线程只能有一个Looper对象,否则的话就会抛出异常。


 public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

上面的这个函数完成了sMainLooper的赋值操作,从这也可以看出这个sMainLooper只能赋值一次,至于sMainLooper和sThreadLocal的关系还需要从函数MyLooper()中寻找

    public static Looper myLooper() {
        return sThreadLocal.get();
    }

从这个函数可以看出sMainLooper是从sThreadLocal中获取的,这样就保证了他们是同源的。


3 消息循环
 
public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;


        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();


        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }


            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }


            msg.target.dispatchMessage(msg);


            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }


            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }


            msg.recycleUnchecked();
        }
    }

在这个函数中有个无限for循环,在for循环中取出消息然后进行分派处理。最核心的消息处理函数就是msg.target.dispatchMessage(msg);


4 源码
Looper的类定义如下所示:
public final class Looper {
    private static final String TAG = "Looper";


    // sThreadLocal.get() will return null unless you've called prepare().
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    private static Looper sMainLooper;  // guarded by Looper.class


    final MessageQueue mQueue;
    final Thread mThread;


    private Printer mLogging;


     /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }


    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }


    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }


    /** Returns the application's main looper, which lives in the main thread of the application.
     */
    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }


    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;


        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();


        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }


            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }


            msg.target.dispatchMessage(msg);


            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }


            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }


            msg.recycleUnchecked();
        }
    }


    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static Looper myLooper() {
        return sThreadLocal.get();
    }


    /**
     * Control logging of messages as they are processed by this Looper.  If
     * enabled, a log message will be written to <var>printer</var> 
     * at the beginning and ending of each message dispatch, identifying the
     * target Handler and message contents.
     * 
     * @param printer A Printer object that will receive log messages, or
     * null to disable message logging.
     */
    public void setMessageLogging(Printer printer) {
        mLogging = printer;
    }
    
    /**
     * Return the {@link MessageQueue} object associated with the current
     * thread.  This must be called from a thread running a Looper, or a
     * NullPointerException will be thrown.
     */
    public static MessageQueue myQueue() {
        return myLooper().mQueue;
    }


    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }


    /**
     * Returns true if the current thread is this looper's thread.
     * @hide
     */
    public boolean isCurrentThread() {
        return Thread.currentThread() == mThread;
    }


    /**
     * Quits the looper.
     * <p>
     * Causes the {@link #loop} method to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @see #quitSafely
     */
    public void quit() {
        mQueue.quit(false);
    }


    /**
     * Quits the looper safely.
     * <p>
     * Causes the {@link #loop} method to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * However pending delayed messages with due times in the future will not be
     * delivered before the loop terminates.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p>
     */
    public void quitSafely() {
        mQueue.quit(true);
    }


    /**
     * Posts a synchronization barrier to the Looper's message queue.
     *
     * Message processing occurs as usual until the message queue encounters the
     * synchronization barrier that has been posted.  When the barrier is encountered,
     * later synchronous messages in the queue are stalled (prevented from being executed)
     * until the barrier is released by calling {@link #removeSyncBarrier} and specifying
     * the token that identifies the synchronization barrier.
     *
     * This method is used to immediately postpone execution of all subsequently posted
     * synchronous messages until a condition is met that releases the barrier.
     * Asynchronous messages (see {@link Message#isAsynchronous} are exempt from the barrier
     * and continue to be processed as usual.
     *
     * This call must be always matched by a call to {@link #removeSyncBarrier} with
     * the same token to ensure that the message queue resumes normal operation.
     * Otherwise the application will probably hang!
     *
     * @return A token that uniquely identifies the barrier.  This token must be
     * passed to {@link #removeSyncBarrier} to release the barrier.
     *
     * @hide
     */
    public int postSyncBarrier() {
        return mQueue.enqueueSyncBarrier(SystemClock.uptimeMillis());
    }




    /**
     * Removes a synchronization barrier.
     *
     * @param token The synchronization barrier token that was returned by
     * {@link #postSyncBarrier}.
     *
     * @throws IllegalStateException if the barrier was not found.
     *
     * @hide
     */
    public void removeSyncBarrier(int token) {
        mQueue.removeSyncBarrier(token);
    }


    /**
     * Return the Thread associated with this Looper.
     */
    public Thread getThread() {
        return mThread;
    }


    /** @hide */
    public MessageQueue getQueue() {
        return mQueue;
    }


    /**
     * Return whether this looper's thread is currently idle, waiting for new work
     * to do.  This is intrinsically racy, since its state can change before you get
     * the result back.
     * @hide
     */
    public boolean isIdling() {
        return mQueue.isIdling();
    }


    public void dump(Printer pw, String prefix) {
        pw.println(prefix + toString());
        mQueue.dump(pw, prefix + "  ");
    }


    public String toString() {
        return "Looper (" + mThread.getName() + ", tid " + mThread.getId()
                + ") {" + Integer.toHexString(System.identityHashCode(this)) + "}";
    }
}


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