Message解析

本文详细介绍了Android中的Message类,包括其数据成员、重要成员函数以及消息池的使用。Message用于在Handler之间传递信息,包含自定义消息码、额外整数值和对象。Message的obtain()方法用于从全局池获取Message,提高性能,而recycle()和recycleUnchecked()则用于回收Message到池中。文章还讨论了Message的源码,强调了Message对象的复用和内存管理机制。

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Message解析

1 数据成员
public int what; //用户自定义消息码,每个Handler都有自己的命名空间,所以无需担心和其它Handler发生冲突
public int arg1; //当仅仅需要存贮少量的整数值的时候arg1可以用来替代setData()函数,它优点是消耗低,效率高
public int arg2; //当仅仅需要存贮少量的整数值的时候arg2可以用来替代setData()函数,它优点是消耗低,效率高
public Object obj; //传递给接受者的任意对象。当用Messenger在进程间传递消息的时候,如果它包含了一个框架类的
//Parcelable实现(而不是由应用程序实现的),那么这个对象只能是非空的。
public Messenger replyTo; //暂时不理解
public int sendingUid = -1;
static final int FLAG_IN_USE = 1 << 0;
static final int FLAG_ASYNCHRONOUS = 1 << 1;
static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;
int flags;
long when;
Bundle data;
Handler target;
Runnable callback;
Message next;
private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
private static boolean gCheckRecycle = true;


2 重要成员函数分析
2.1 
 public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }


这个函数的好处是当sPool不是null的时候,可以将sPool作为消息的实例,从而避免了重现开辟空间的开销,但是当sPool为空
的时候还是要调用Message的构造函数的。

2.2
    
void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;


        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }

这个函数在这里完成了一件事情,就是给sPool赋值,这样就把消息回收到了消息池子中,并且消息池子的最大长度是MAX_POOL_SIZE。
所以很明显sPool是一个有长度限制的链表。 
public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }

这个函数调用了上面的recycleUnchecked()函数,因为在recycleUnchecked函数中,Message被有效的释放,所以在这个函数被调用后,
不能立即处理这个消息。




3 Message的源码
/**
 * 
 * Defines a message containing a description and arbitrary data object that can be
 * sent to a {@link Handler}.  This object contains two extra int fields and an
 * extra object field that allow you to not do allocations in many cases.  
 *
 * <p class="note">While the constructor of Message is public, the best way to get
 * one of these is to call {@link #obtain Message.obtain()} or one of the
 * {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull
 * them from a pool of recycled objects.</p>
 */
public final class Message implements Parcelable {
    /**
     * User-defined message code so that the recipient can identify 
     * what this message is about. Each {@link Handler} has its own name-space
     * for message codes, so you do not need to worry about yours conflicting
     * with other handlers.
     */
    public int what;


    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg1; 


    /**
     * arg1 and arg2 are lower-cost alternatives to using
     * {@link #setData(Bundle) setData()} if you only need to store a
     * few integer values.
     */
    public int arg2;


    /**
     * An arbitrary object to send to the recipient.  When using
     * {@link Messenger} to send the message across processes this can only
     * be non-null if it contains a Parcelable of a framework class (not one
     * implemented by the application).   For other data transfer use
     * {@link #setData}.
     * 
     * <p>Note that Parcelable objects here are not supported prior to
     * the {@link android.os.Build.VERSION_CODES#FROYO} release.
     */
    public Object obj;


    /**
     * Optional Messenger where replies to this message can be sent.  The
     * semantics of exactly how this is used are up to the sender and
     * receiver.
     */
    public Messenger replyTo;


    /**
     * Optional field indicating the uid that sent the message.  This is
     * only valid for messages posted by a {@link Messenger}; otherwise,
     * it will be -1.
     */
    public int sendingUid = -1;


    /** If set message is in use.
     * This flag is set when the message is enqueued and remains set while it
     * is delivered and afterwards when it is recycled.  The flag is only cleared
     * when a new message is created or obtained since that is the only time that
     * applications are allowed to modify the contents of the message.
     *
     * It is an error to attempt to enqueue or recycle a message that is already in use.
     */
    /*package*/ static final int FLAG_IN_USE = 1 << 0;


    /** If set message is asynchronous */
    /*package*/ static final int FLAG_ASYNCHRONOUS = 1 << 1;


    /** Flags to clear in the copyFrom method */
    /*package*/ static final int FLAGS_TO_CLEAR_ON_COPY_FROM = FLAG_IN_USE;


    /*package*/ int flags;


    /*package*/ long when;
    
    /*package*/ Bundle data;
    
    /*package*/ Handler target;
    
    /*package*/ Runnable callback;
    
    // sometimes we store linked lists of these things
    /*package*/ Message next;


    private static final Object sPoolSync = new Object();
    private static Message sPool;
    private static int sPoolSize = 0;


    private static final int MAX_POOL_SIZE = 50;


    private static boolean gCheckRecycle = true;


    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }


    /**
     * Same as {@link #obtain()}, but copies the values of an existing
     * message (including its target) into the new one.
     * @param orig Original message to copy.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        m.sendingUid = orig.sendingUid;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;


        return m;
    }


    /**
     * Same as {@link #obtain()}, but sets the value for the <em>target</em> member on the Message returned.
     * @param h  Handler to assign to the returned Message object's <em>target</em> member.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h) {
        Message m = obtain();
        m.target = h;


        return m;
    }


    /**
     * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on
     * the Message that is returned.
     * @param h  Handler to assign to the returned Message object's <em>target</em> member.
     * @param callback Runnable that will execute when the message is handled.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h, Runnable callback) {
        Message m = obtain();
        m.target = h;
        m.callback = callback;


        return m;
    }


    /**
     * Same as {@link #obtain()}, but sets the values for both <em>target</em> and
     * <em>what</em> members on the Message.
     * @param h  Value to assign to the <em>target</em> member.
     * @param what  Value to assign to the <em>what</em> member.
     * @return A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what) {
        Message m = obtain();
        m.target = h;
        m.what = what;


        return m;
    }


    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, and <em>obj</em>
     * members.
     * @param h  The <em>target</em> value to set.
     * @param what  The <em>what</em> value to set.
     * @param obj  The <em>object</em> method to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.obj = obj;


        return m;
    }


    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, 
     * <em>arg1</em>, and <em>arg2</em> members.
     * 
     * @param h  The <em>target</em> value to set.
     * @param what  The <em>what</em> value to set.
     * @param arg1  The <em>arg1</em> value to set.
     * @param arg2  The <em>arg2</em> value to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, int arg1, int arg2) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;


        return m;
    }


    /**
     * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, 
     * <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members.
     * 
     * @param h  The <em>target</em> value to set.
     * @param what  The <em>what</em> value to set.
     * @param arg1  The <em>arg1</em> value to set.
     * @param arg2  The <em>arg2</em> value to set.
     * @param obj  The <em>obj</em> value to set.
     * @return  A Message object from the global pool.
     */
    public static Message obtain(Handler h, int what, 
            int arg1, int arg2, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;
        m.obj = obj;


        return m;
    }


    /** @hide */
    public static void updateCheckRecycle(int targetSdkVersion) {
        if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) {
            gCheckRecycle = false;
        }
    }


    /**
     * Return a Message instance to the global pool.
     * <p>
     * You MUST NOT touch the Message after calling this function because it has
     * effectively been freed.  It is an error to recycle a message that is currently
     * enqueued or that is in the process of being delivered to a Handler.
     * </p>
     */
    public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }


    /**
     * Recycles a Message that may be in-use.
     * Used internally by the MessageQueue and Looper when disposing of queued Messages.
     */
    void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;


        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }


    /**
     * Make this message like o.  Performs a shallow copy of the data field.
     * Does not copy the linked list fields, nor the timestamp or
     * target/callback of the original message.
     */
    public void copyFrom(Message o) {
        this.flags = o.flags & ~FLAGS_TO_CLEAR_ON_COPY_FROM;
        this.what = o.what;
        this.arg1 = o.arg1;
        this.arg2 = o.arg2;
        this.obj = o.obj;
        this.replyTo = o.replyTo;
        this.sendingUid = o.sendingUid;


        if (o.data != null) {
            this.data = (Bundle) o.data.clone();
        } else {
            this.data = null;
        }
    }


    /**
     * Return the targeted delivery time of this message, in milliseconds.
     */
    public long getWhen() {
        return when;
    }
    
    public void setTarget(Handler target) {
        this.target = target;
    }


    /**
     * Retrieve the a {@link android.os.Handler Handler} implementation that
     * will receive this message. The object must implement
     * {@link android.os.Handler#handleMessage(android.os.Message)
     * Handler.handleMessage()}. Each Handler has its own name-space for
     * message codes, so you do not need to
     * worry about yours conflicting with other handlers.
     */
    public Handler getTarget() {
        return target;
    }


    /**
     * Retrieve callback object that will execute when this message is handled.
     * This object must implement Runnable. This is called by
     * the <em>target</em> {@link Handler} that is receiving this Message to
     * dispatch it.  If
     * not set, the message will be dispatched to the receiving Handler's
     * {@link Handler#handleMessage(Message Handler.handleMessage())}.
     */
    public Runnable getCallback() {
        return callback;
    }
    
    /** 
     * Obtains a Bundle of arbitrary data associated with this
     * event, lazily creating it if necessary. Set this value by calling
     * {@link #setData(Bundle)}.  Note that when transferring data across
     * processes via {@link Messenger}, you will need to set your ClassLoader
     * on the Bundle via {@link Bundle#setClassLoader(ClassLoader)
     * Bundle.setClassLoader()} so that it can instantiate your objects when
     * you retrieve them.
     * @see #peekData()
     * @see #setData(Bundle)
     */
    public Bundle getData() {
        if (data == null) {
            data = new Bundle();
        }
        
        return data;
    }


    /** 
     * Like getData(), but does not lazily create the Bundle.  A null
     * is returned if the Bundle does not already exist.  See
     * {@link #getData} for further information on this.
     * @see #getData()
     * @see #setData(Bundle)
     */
    public Bundle peekData() {
        return data;
    }


    /**
     * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members
     * as a lower cost way to send a few simple integer values, if you can.
     * @see #getData() 
     * @see #peekData()
     */
    public void setData(Bundle data) {
        this.data = data;
    }


    /**
     * Sends this Message to the Handler specified by {@link #getTarget}.
     * Throws a null pointer exception if this field has not been set.
     */
    public void sendToTarget() {
        target.sendMessage(this);
    }


    /**
     * Returns true if the message is asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with represent to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @return True if the message is asynchronous.
     *
     * @see #setAsynchronous(boolean)
     * @see MessageQueue#enqueueSyncBarrier(long)
     * @see MessageQueue#removeSyncBarrier(int)
     *
     * @hide
     */
    public boolean isAsynchronous() {
        return (flags & FLAG_ASYNCHRONOUS) != 0;
    }


    /**
     * Sets whether the message is asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with represent to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param async True if the message is asynchronous.
     *
     * @see #isAsynchronous()
     * @see MessageQueue#enqueueSyncBarrier(long)
     * @see MessageQueue#removeSyncBarrier(int)
     *
     * @hide
     */
    public void setAsynchronous(boolean async) {
        if (async) {
            flags |= FLAG_ASYNCHRONOUS;
        } else {
            flags &= ~FLAG_ASYNCHRONOUS;
        }
    }


    /*package*/ boolean isInUse() {
        return ((flags & FLAG_IN_USE) == FLAG_IN_USE);
    }


    /*package*/ void markInUse() {
        flags |= FLAG_IN_USE;
    }


    /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).
    */
    public Message() {
    }


    @Override
    public String toString() {
        return toString(SystemClock.uptimeMillis());
    }


    String toString(long now) {
        StringBuilder b = new StringBuilder();
        b.append("{ when=");
        TimeUtils.formatDuration(when - now, b);


        if (target != null) {
            if (callback != null) {
                b.append(" callback=");
                b.append(callback.getClass().getName());
            } else {
                b.append(" what=");
                b.append(what);
            }


            if (arg1 != 0) {
                b.append(" arg1=");
                b.append(arg1);
            }


            if (arg2 != 0) {
                b.append(" arg2=");
                b.append(arg2);
            }


            if (obj != null) {
                b.append(" obj=");
                b.append(obj);
            }


            b.append(" target=");
            b.append(target.getClass().getName());
        } else {
            b.append(" barrier=");
            b.append(arg1);
        }


        b.append(" }");
        return b.toString();
    }


    public static final Parcelable.Creator<Message> CREATOR
            = new Parcelable.Creator<Message>() {
        public Message createFromParcel(Parcel source) {
            Message msg = Message.obtain();
            msg.readFromParcel(source);
            return msg;
        }
        
        public Message[] newArray(int size) {
            return new Message[size];
        }
    };
        
    public int describeContents() {
        return 0;
    }


    public void writeToParcel(Parcel dest, int flags) {
        if (callback != null) {
            throw new RuntimeException(
                "Can't marshal callbacks across processes.");
        }
        dest.writeInt(what);
        dest.writeInt(arg1);
        dest.writeInt(arg2);
        if (obj != null) {
            try {
                Parcelable p = (Parcelable)obj;
                dest.writeInt(1);
                dest.writeParcelable(p, flags);
            } catch (ClassCastException e) {
                throw new RuntimeException(
                    "Can't marshal non-Parcelable objects across processes.");
            }
        } else {
            dest.writeInt(0);
        }
        dest.writeLong(when);
        dest.writeBundle(data);
        Messenger.writeMessengerOrNullToParcel(replyTo, dest);
        dest.writeInt(sendingUid);
    }


    private void readFromParcel(Parcel source) {
        what = source.readInt();
        arg1 = source.readInt();
        arg2 = source.readInt();
        if (source.readInt() != 0) {
            obj = source.readParcelable(getClass().getClassLoader());
        }
        when = source.readLong();
        data = source.readBundle();
        replyTo = Messenger.readMessengerOrNullFromParcel(source);
        sendingUid = source.readInt();
    }
}


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