上次讲到了StateManager如何用工厂模式创建出很多Page,然后将这些Page放在一个栈里面管理
我们先看下所有Page的父类
abstract public class ActivityState {
public static final int FLAG_HIDE_ACTION_BAR = 1;
public static final int FLAG_HIDE_STATUS_BAR = 2;
public static final int FLAG_SCREEN_ON = 3;
private static final int SCREEN_ON_FLAGS = (
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
| WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
);
protected GalleryActivity mActivity;
protected Bundle mData;
protected int mFlags;
protected ResultEntry mReceivedResults;
protected ResultEntry mResult;
protected static class ResultEntry {
public int requestCode;
public int resultCode = Activity.RESULT_CANCELED;
public Intent resultData;
ResultEntry next;
}
private boolean mDestroyed = false;
private boolean mPlugged = false;
protected ActivityState() {
}
protected void setContentPane(GLView content) {
mActivity.getGLRoot().setContentPane(content);
}
void initialize(GalleryActivity activity, Bundle data) {
mActivity = activity;
mData = data;
}
public Bundle getData() {
return mData;
}
protected void onBackPressed() {
mActivity.getStateManager().finishState(this);
}
protected void setStateResult(int resultCode, Intent data) {
if (mResult == null) return;
mResult.resultCode = resultCode;
mResult.resultData = data;
}
protected void onConfigurationChanged(Configuration config) {
}
protected void onSaveState(Bundle outState) {
}
protected void onStateResult(int requestCode, int resultCode, Intent data) {
}
protected void onCreate(Bundle data, Bundle storedState) {
}
BroadcastReceiver mPowerIntentReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
final String action = intent.getAction();
if (Intent.ACTION_BATTERY_CHANGED.equals(action)) {
boolean plugged = (0 != intent.getIntExtra(BatteryManager.EXTRA_PLUGGED, 0));
if (plugged != mPlugged) {
mPlugged = plugged;
final Window win = ((Activity) mActivity).getWindow();
final WindowManager.LayoutParams params = win.getAttributes();
setScreenOnFlags(params);
win.setAttributes(params);
}
}
}
};
void setScreenOnFlags(WindowManager.LayoutParams params) {
if (mPlugged && 0 != (mFlags & FLAG_SCREEN_ON)) {
params.flags |= SCREEN_ON_FLAGS;
} else {
params.flags &= ~SCREEN_ON_FLAGS;
}
}
void setScreenOn() {
final Window win = ((Activity) mActivity).getWindow();
final WindowManager.LayoutParams params = win.getAttributes();
params.flags |= WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD;
win.setAttributes(params);
}
protected void onPause() {
if (0 != (mFlags & FLAG_SCREEN_ON)) {
((Activity) mActivity).unregisterReceiver(mPowerIntentReceiver);
}
}
// should only be called by StateManager
void resume() {
Activity activity = (Activity) mActivity;
ActionBar actionBar = activity.getActionBar();
if (actionBar != null) {
if ((mFlags & FLAG_HIDE_ACTION_BAR) != 0) {
actionBar.hide();
} else {
actionBar.show();
}
int stateCount = mActivity.getStateManager().getStateCount();
actionBar.setDisplayOptions(
stateCount == 1 ? 0 : ActionBar.DISPLAY_HOME_AS_UP,
ActionBar.DISPLAY_HOME_AS_UP);
actionBar.setHomeButtonEnabled(true);
}
activity.invalidateOptionsMenu();
final Window win = activity.getWindow();
final WindowManager.LayoutParams params = win.getAttributes();
if ((mFlags & FLAG_HIDE_STATUS_BAR) != 0) {
params.systemUiVisibility = View.SYSTEM_UI_FLAG_LOW_PROFILE;
} else {
params.systemUiVisibility = View.SYSTEM_UI_FLAG_VISIBLE;
}
setScreenOnFlags(params);
win.setAttributes(params);
ResultEntry entry = mReceivedResults;
if (entry != null) {
mReceivedResults = null;
onStateResult(entry.requestCode, entry.resultCode, entry.resultData);
}
if (0 != (mFlags & FLAG_SCREEN_ON)) {
// we need to know whether the device is plugged in to do this correctly
final IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_BATTERY_CHANGED);
activity.registerReceiver(mPowerIntentReceiver, filter);
}
onResume();
}
// a subclass of ActivityState should override the method to resume itself
protected void onResume() {
}
protected boolean onCreateActionBar(Menu menu) {
// TODO: we should return false if there is no menu to show
// this is a workaround for a bug in system
return true;
}
protected boolean onItemSelected(MenuItem item) {
return false;
}
protected void onDestroy() {
mDestroyed = true;
}
boolean isDestroyed() {
return mDestroyed;
}
}
首先是一个抽象类,没有继承任何父类,说明自己就是鼻祖,我们研究省事了。
setContentPane方法把View视图放到Root上。
initialize 初始化Activity和data到成员变量
mPowerIntentReceiver 一个接受者,在resume中注册,在onPause反注册
怎么是resume?大家要记住,这个类不是Activity类,没有系统来调用onResume,要靠自己内部调用,那么一定有内部的代码调用resume
注释里面都写的很清楚了
// should only be called by StateManager
那这里弄个receiver是什么意思呢,还是个电量变化的,最后只是设置了窗口的属性SCREEN_ON_FLAGS,这个属性是干啥的呢?
原来在Gallary在非常多的图片中可以使用幻灯片模式播放,用户按电源键上锁,重新点亮屏幕后,就会出来讨厌的锁屏,用户又得解锁,为了让点亮屏幕后没有锁屏,就设计了这个receiver,电量在变化时,检查是否插着充电器,如果有,就设置成按电源按键也不上锁,一直播放下去。