compile 'de.greenrobot:eventbus:3.0.0-beta1'
直接贴代码
package chao.eventbuss;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
import de.greenrobot.event.EventBus;
import de.greenrobot.event.Subscribe;
import de.greenrobot.event.ThreadMode;
public class MainActivity extends Activity {
private Button button;
private TextView textview;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
EventBus.getDefault().register(MainActivity.this);
initView();
}
@Subscribe(threadMode = ThreadMode.MainThread)
public void onEventMainThread(FirstEvent event) {
String msg = "onEventMainThread收到了消息:" + event.getMsg();
textview.setText(msg);
Toast.makeText(this, msg, Toast.LENGTH_LONG).show();
}
@Override
protected void onDestroy() {
EventBus.getDefault().unregister(this);
super.onDestroy();
}
private void initView() {
button = (Button) findViewById(R.id.button);
textview = (TextView) findViewById(R.id.textview);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivity(new Intent(MainActivity.this, SecondActivity.class));
}
});
}
}
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package chao.eventbuss;
import android.app.Activity;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.View;
import android.widget.Button;
import de.greenrobot.event.EventBus;
/**
* Created by Chao on 2017/3/27.
*/
public class ThreeActivity extends Activity{
private Button button3;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_three);
button3 = (Button) findViewById(R.id.button3);
button3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
EventBus.getDefault().post(new FirstEvent("asdfdasdfdsasdfdsa"));
}
});
}
}
---------------------------------华丽丽分割线-------------------------------------
package chao.eventbuss;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.View;
import android.widget.Button;
/**
* Created by Chao on 2017/3/27.
*/
public class SecondActivity extends Activity {
private Button button2;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_second);
button2 = (Button) findViewById(R.id.button2);
button2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivity(new Intent(SecondActivity.this,ThreeActivity.class));
}
});
}
}
---------------------------------华丽丽分割线-------------------------------------package chao.eventbuss;
/**
* Created by Chao on 2017/3/27.
*/
public class FirstEvent {
private String mMsg;
public FirstEvent(String msg) {
mMsg = msg;
}
public String getMsg() {
return mMsg;
}
}
@Subscribe(threadMode = ThreadMode.MainThread)
这一行很重要,在EventBus3.0以后要加入注解。
@Subscribe(threadMode = ThreadMode.PostThread)
public void onMessageEventPostThread(MessageEvent messageEvent) {
Log.e("PostThread", Thread.currentThread().getName());
}
@Subscribe(threadMode = ThreadMode.MainThread)
public void onMessageEventMainThread(MessageEvent messageEvent) {
Log.e("MainThread", Thread.currentThread().getName());
}
@Subscribe(threadMode = ThreadMode.BackgroundThread)
public void onMessageEventBackgroundThread(MessageEvent messageEvent) {
Log.e("BackgroundThread", Thread.currentThread().getName());
}
@Subscribe(threadMode = ThreadMode.Async)
public void onMessageEventAsync(MessageEvent messageEvent) {
Log.e("Async", Thread.currentThread().getName());
}
一共四种,
- PostThread:如果使用事件处理函数指定了线程模型为PostThread,那么该事件在哪个线程发布出来的,事件处理函数就会在这个线程中运行,也就是说发布事件和接收事件在同一个线程。在线程模型为PostThread的事件处理函数中尽量避免执行耗时操作,因为它会阻塞事件的传递,甚至有可能会引起ANR。
- MainThread:如果使用事件处理函数指定了线程模型为MainThread,那么不论事件是在哪个线程中发布出来的,该事件处理函数都会在UI线程中执行。该方法可以用来更新UI,但是不能处理耗时操作。
- BackgroundThread:如果使用事件处理函数指定了线程模型为BackgroundThread,那么如果事件是在UI线程中发布出来的,那么该事件处理函数就会在新的线程中运行,如果事件本来就是子线程中发布出来的,那么该事件处理函数直接在发布事件的线程中执行。在此事件处理函数中禁止进行UI更新操作。
- Async:如果使用事件处理函数指定了线程模型为Async,那么无论事件在哪个线程发布,该事件处理函数都会在新建的子线程中执行。同样,此事件处理函数中禁止进行UI更新操作。